userGarry Newmancancel
branchsbox/hackweek-imscenecancel

38 Commits over 28 Days - 0.06cph!

1 Year Ago
Fixed rotation example Make scale gizmo look normal even if it isn't
1 Year Ago
Transform.Add uses scale correctly Tweak Control.Position, Control.Rotation to make more sense
1 Year Ago
Fix position dragging being wrong when ancestors have transform scale (in maybe the worst way possible)
1 Year Ago
Add description to tests Fix line selection test Rename IMScene to Gizmo Final cleanup Disable debug default Add world's worst scale gizmo to prefabeditor https://files.facepunch.com/garry/821d4b14-032a-4fd2-99f7-37e1ac18ea7e.mp4
1 Year Ago
Line hitbox test
1 Year Ago
Delete TestWindow.cs Make scale control work
1 Year Ago
Removed EventFilter (unused) Remove nicknamegenerator Suppress keyboard shortcuts when in firstperson camera mode
1 Year Ago
Added some extra utility functions to Line Add Hitbox.LineScope, cleaned up rotation gizmo
1 Year Ago
Cleanup LineCircle, Rotation widget uses lines Fix arrow cone stretched
1 Year Ago
Drawing tests
1 Year Ago
Fix mouse clicks reading even though we're not under the mouse Support global rotating Scale tests Refactor Scene to Gizmo
1 Year Ago
Move Scene.Color to Scene.Draw.Color Add global space option .Position handles global + local space and deals with local object rotation
1 Year Ago
Extensions to easily set up inputs for editor Sharable first person control mode
1 Year Ago
Remove Scene.Offset, add Scene.Scope with no parameters Better scoping, auto scoping reduces object recreation
1 Year Ago
Push everything that is scoped into a scope struct
1 Year Ago
Transform.PointToLocal, PointToWorld obey the transform scale Gimzo fixed scale HitboxDebug hitboxes option on Scene Instance Scale cursor delta by transform scale Add common scene toolbar Fix 2d position draggers not handling rotation properly
1 Year Ago
Add SceneWorld.DeletePendingObjects() Add BBox.Trace + Tests Add Sphere.Trace + tests add proof of concept Selection tests Store IHandles in a dictionary, so hotload doesn't look through a 64 million index list of nulls Switch to global static Cleaning, pooling Add Scene.DrawParticles Add Scene.Draw Bind CFrustum Add SceneCamera.ToScreen( world ) Add Scene.Draw.Text Line rendering https://files.facepunch.com/garry/4db936f7-ebb1-4297-adaf-a2e06e85c0a1.mp4 Add Draw.LineBBox Fix transform not cascading Code cleanup Graphics.Draw will render in chunks of larger than dynamic vertex buffer size Add Draw.LineSphere Fix LineSphere Add LineCircle Add Draw.SolidCone Draw.Sprite (placeholder, needs a real shader) Rotation poc Moved hitbox code to Scene.Hitbox.* https://files.facepunch.com/garry/b31bdbf4-23f7-40a2-8f0f-7048314e51fe.mp4 Don't warn about un-precache'd particles Grid snapping poc https://files.facepunch.com/garry/2e5d1044-ea7b-4a8b-a876-90181c857abb.mp4 Fix Hitbox.Ring not transforming Add SceneObject.RenderLayer Set appropriate default layers for TextSceneObject, VertexSceneObject Update Sandbox.System.csproj Particle path fix Add common colours because primary colours are the devil Add Scene.Hitbox.Debug Add Scene.Gizmo.Position Fix bbox mins/maxs on construction Add Ray.ToLocal, Ray.ToWorld Add Drag Squares Gizmo cleanup Start converting PrefabEditor to use Scene library Fix NRE when unselecting Prefab editor draws models using Scene.Draw Gizmo type switching Add Editor.Application.KeyboardModifiers, Editor.Application.MouseButtons, Editor.Application.IsKeyDown( keycode ) Debug overlay, first person mode Set up for individual gizmo tests Rotation gizmo fixes, added camera plane rotation gimzo Rotation widget Add MathX.DistanceFromLine Scene.Push can set hit depth bias
1 Year Ago
Add MathX.DistanceFromLine Scene.Push can set hit depth bias
1 Year Ago
Set up for individual gizmo tests Rotation gizmo fixes, added camera plane rotation gimzo Rotation widget
1 Year Ago
Add Editor.Application.KeyboardModifiers, Editor.Application.MouseButtons, Editor.Application.IsKeyDown( keycode ) Debug overlay, first person mode
1 Year Ago
Gizmo type switching
1 Year Ago
Fix NRE when unselecting Prefab editor draws models using Scene.Draw
1 Year Ago
Start converting PrefabEditor to use Scene library
1 Year Ago
Gizmo cleanup
1 Year Ago
Add common colours because primary colours are the devil Add Scene.Hitbox.Debug Add Scene.Gizmo.Position Fix bbox mins/maxs on construction Add Ray.ToLocal, Ray.ToWorld Add Drag Squares
1 Year Ago
Add SceneObject.RenderLayer Set appropriate default layers for TextSceneObject, VertexSceneObject Update Sandbox.System.csproj Particle path fix
1 Year Ago
Fix Hitbox.Ring not transforming
1 Year Ago
Don't warn about un-precache'd particles Grid snapping poc https://files.facepunch.com/garry/2e5d1044-ea7b-4a8b-a876-90181c857abb.mp4
1 Year Ago
Rotation poc Moved hitbox code to Scene.Hitbox.* https://files.facepunch.com/garry/b31bdbf4-23f7-40a2-8f0f-7048314e51fe.mp4
1 Year Ago
Draw.Sprite (placeholder, needs a real shader)
1 Year Ago
Add LineCircle Add Draw.SolidCone
1 Year Ago
Fix LineSphere
1 Year Ago
Add Draw.LineBBox Fix transform not cascading Code cleanup Graphics.Draw will render in chunks of larger than dynamic vertex buffer size Add Draw.LineSphere
1 Year Ago
Line rendering https://files.facepunch.com/garry/4db936f7-ebb1-4297-adaf-a2e06e85c0a1.mp4
1 Year Ago
Add Scene.Draw Bind CFrustum Add SceneCamera.ToScreen( world ) Add Scene.Draw.Text
1 Year Ago
Switch to global static Cleaning, pooling Add Scene.DrawParticles
1 Year Ago
Selection tests Store IHandles in a dictionary, so hotload doesn't look through a 64 million index list of nulls
1 Year Ago
Add SceneWorld.DeletePendingObjects() Add BBox.Trace + Tests Add Sphere.Trace + tests add proof of concept