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3,572 Commits over 1,552 Days - 0.10cph!

1 Hour Ago
[interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Remove unused Unused
4 Days Ago
Shaders
4 Days Ago
Fix compile warning
4 Days Ago
Remove unsued Update test packages Update cecil Update skia to 3.1
4 Days Ago
Remove vfc.exe - unused prove me wrong - I want to minimize the entry points for shader compiling Remove unused mathlib class
5 Days Ago
in Material.Lerp, normalize after lerping normals Include ReflectionTextureColor in all the layers @samzanemesis might wanna check this is the right thing to do build shaders
6 Days Ago
Shader rebuild
6 Days Ago
Editor buttons desaturate when disabled/readonly
6 Days Ago
Switch SSAO to use GTAO
10 Days Ago
New RPC api + code upgrader foundation
10 Days Ago
Rebuild shaders
10 Days Ago
Published packages don't include dlls
10 Days Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit
10 Days Ago
GameObject serializing survives when a child is somehow added during serialization
11 Days Ago
Revert "Use IClimbingMode interface in PlayerController" This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
11 Days Ago
Fix warning Add dark_descent and cat_harvest package tests
11 Days Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
12 Days Ago
Fix not switching assembly during hotload
12 Days Ago
Server sends code archive instead of assembly Client compiles code archives
12 Days Ago
Don't try to compile code archives on local packages
12 Days Ago
Make Connection.SteamId and PartyId a SteamId Make Game.SteamId a SteamId Networking.TryConnectSteamId takes a SteamId Add SteamId.AccountType Add steamid to bytepack
13 Days Ago
GameObject.Network is a class !!!!!!
13 Days Ago
Use uncompiled assemblies (#1714)
13 Days Ago
Shader rebuild process (#1713) * Add * option to vfxcompile * Delete older shader build scripts * Remove cs_surface_interactions * Always output combo count if it's over 1000 * Strip some lesser used stuff from spritecard to get the compile time/size under control * Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
14 Days Ago
Tweak EventManager flushing Services Update
17 Days Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
18 Days Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
18 Days Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs
18 Days Ago
Print a list of new items in console after check out
18 Days Ago
Expose PerChannel<T>.Get and Set
18 Days Ago
Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent
18 Days Ago
Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string )
19 Days Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
20 Days Ago
Add a bunch of stats to ingame console
20 Days Ago
Handle TcpSocket not being able to start more gracefully
20 Days Ago
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
21 Days Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
21 Days Ago
Package updates
23 Days Ago
Update ProfileImage.razor.scss Fix NRE in PackageTagFilter Fix NRE in AssetPicker Warn not error when fail to get player stats Cancel loading if package fails to download Fix bootstrap exception when trying to show compile errors Fix NRE when loading a font, if font loading failed Fix NRE in GameObjectNode.Drop Log SSL errors
24 Days Ago
Don't show make owner on self if we're the owner More scrolling on store page Can preview unowned items in avatar editor
24 Days Ago
Fix achievements link Fix Invite To Party showing on friends who are in the, add transfer owner option Rebuild player image when party owner state changes
24 Days Ago
Removed unused core models Relocate the human model to the citizen addon
24 Days Ago
Add Resource.HasUnsavedChanges, Resource.StateHasChanged() Add Asset.HasSourceFile, Asset.HasCompiledFile Asset inspector's save option doesn't show if cloud or compiled, save option uses HasUnsavedChanges
24 Days Ago
Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
26 Days Ago
Cleanup unused usings Use Parallel.For( for particles Lets try setting the min/max threads
26 Days Ago
Use ReplaceWith in WalkJsonTree instead of doing it manually
26 Days Ago
Use JsonObject.DeepClone() instead of Deserialize<DeepClone>
26 Days Ago
Make EnableFootstepSounds on PlayerController work
26 Days Ago
Switch from net7 to net9 * Update your Visual Studio to 17.12.0!
26 Days Ago
Add NETSDK1138 no nowarn Make writing clothing more deterministic When dressing, if we have a citizen model - but not a human model, make clothing invalid