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674 Commits over 153 Days - 0.18cph!

3 Hours Ago
Throw a nicer exception if default surface not found Untangle filesystem
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5 Hours Ago
Overlay console cubemaps
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Today
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
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Today
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
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Today
Fix crazy errors on missing entity type
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Yesterday
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
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Yesterday
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
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Yesterday
Fix crash in CQColorImage::mouseReleaseEvent Fix some rust assets Merge branch 'master' of sbox
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2 Days Ago
Rust structure models Fixed ModelDoc crashes (caused by having . in lod/mesh names) Prop scale fixes Chainfence tweak Merge branch 'master' of sbox
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2 Days Ago
Try to send entity RPCs only to players that have the entity in their PVS
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3 Days Ago
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
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3 Days Ago
Shader Build
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3 Days Ago
Can change map name
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3 Days Ago
Property Binding Allow access to System.DateTime Move text alignment logic to Label Label.GetCaretRect works with text-align right Label.GetLetterAt works properly with text-align: right Added UITests for TextEntry and TextAlign
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3 Days Ago
Devcam, hit hitboxes Allow bigger blur Instant Focus
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4 Days Ago
Add dm_yard default gamemode to sandbox Debug list active games
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4 Days Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
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4 Days Ago
Fixed RPC codegen when using virtual/override
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4 Days Ago
Tweak footstep sound events
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5 Days Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id
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5 Days Ago
Making HotloadResult Json friendly
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6 Days Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
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7 Days Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
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7 Days Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
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7 Days Ago
v_rust_shotgun
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7 Days Ago
Move drone/modular vehicle into entities/, lowercase filenames
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8 Days Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox
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8 Days Ago
Fixed exception on spawn rust_shotgun
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8 Days Ago
attack anims, brass eject pistol ejectbrass particles Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
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8 Days Ago
SMG sounds
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8 Days Ago
Better worldmodel physics for pistol + smg
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8 Days Ago
SMG viewmodel Merge branch 'master' of sbox
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8 Days Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
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9 Days Ago
animgraph_editor to sbox_game Added Always Evaluate node to state machine animgraph Add System.Convert.ToInt32 to access Update BaseCarriable.cs Update pistol viewmodel anims
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9 Days Ago
NetRead/NetWrite can try to handle unregistered NetworkClass Create NetList.cs Add IPlayerCamera, allow weapons to modify the camera Fix warning Update pistol animgraph
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9 Days Ago
Add AttributeUsage to Replication vars Support replicate array types Hand textures
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9 Days Ago
Bind RenderContext.SetBlendMode Added mix-blend-mode to styles Renderer support for mix-blend-mode: lighten + multiply Fix warnings Merge branch 'master' of sbox
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10 Days Ago
Delete old deathmatch folder Disconnect if can't create gamemode Delete lasereyes gamemode Update Access Added BaseWeapon.TraceBullet Fixed TraceResult.Direction wrong direction Entity.Owner is now a player - can use OwnerEntity to get it as an entity When setting Parent, if new parent entity is the world, will behave correctly Update baseaccess.txt
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10 Days Ago
Don't include shared/decals.cpp
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10 Days Ago
Moving these out of source control since they're part of sbox_game now
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10 Days Ago
Remove some more debug spam
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10 Days Ago
Made previews a bit more modular Added NetworkClass.NetworkDirty Network CurrentTool Put addon name in generated source
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10 Days Ago
Don't print results of command line commands Player.ToString() Addon ProjectGen, ignore some dumb warnings Chat prints in server console Fixed some warnings in addons Reduce console spam
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11 Days Ago
Simplifying network write/read Merge branch 'master' of sbox
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11 Days Ago
Fix loading screen closing too early when joining a server Update steam dedicated server files Dedicated server console input to managed Don't print a load of shit on startup Fixed pGameProps crash Run command lines after bootstrap::init Delete StandardPlayerAnimator.cs Dedicated status in title
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11 Days Ago
Dedicated server fixes
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11 Days Ago
NavMesh path fix Merge branch 'master' of sbox
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11 Days Ago
Fixed some serverside convars not getting captured
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11 Days Ago
Remove debug output Clamp surface hit volume
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11 Days Ago
Lets manually set the frametime in PreWorldUpdate
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