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3,588 Commits over 1,552 Days - 0.10cph!

Yesterday
Fix crash due to yoga measure function exceptions Print if compile failed More shader code cleanup V_atoi64 return 0 if string passed in is null (fixes antlr crash on syntax error) Revert "Launch ToolAppSystem pretending to be a dedicated server so it doesn't use rendersystem for CI, revert me soon" This reverts commit 5e0b9b50644194ea43e8ae7c9c3bafb4292de7d0. Revert "Reenable rendersystem for console apps for map compilation" This reverts commit 612f6a9f5352f83d87d2540572f83d64c7fa4e5f.
Yesterday
Safer interop, threaded string handling
Yesterday
Shader build
Yesterday
Clean this code up - help diagnose the string crash
2 Days Ago
Fix Shaders-Build.bat actually rebuilding all
2 Days Ago
Move vfxcompile to c#
8 Days Ago
This stuff shouldn't be public
8 Days Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
8 Days Ago
Always define vTexCoord2 by default Shader rebuild
8 Days Ago
Shader build
9 Days Ago
Add position offset to icon Implement IconModes.Chest Rebuild icons Hide underwear in silhouette Position some hair icons
9 Days Ago
Obsolete Clothing.DressSceneObject Save/Restore feature tab status on Resources Make the clothing icon editor a proper editor Tag human skins for replacements Remove old icons Move clothing icons next to the clothing resource again Update greyslkin Clothing icon selector lets you choose specific body parts to target Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path) Underwear material Human skin selections Clothing updates Fix eye material Include some citizen folder pngs with steam build, but try to not include all of them Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)" This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
9 Days Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
11 Days Ago
Put human in avatar scene Fix human female zombie face
12 Days Ago
Update playercontroller wish velocity values
12 Days Ago
Update animation
12 Days Ago
[interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Remove unused Unused
16 Days Ago
Shaders
16 Days Ago
Fix compile warning
16 Days Ago
Remove unsued Update test packages Update cecil Update skia to 3.1
16 Days Ago
Remove vfc.exe - unused prove me wrong - I want to minimize the entry points for shader compiling Remove unused mathlib class
17 Days Ago
in Material.Lerp, normalize after lerping normals Include ReflectionTextureColor in all the layers @samzanemesis might wanna check this is the right thing to do build shaders
18 Days Ago
Shader rebuild
18 Days Ago
Editor buttons desaturate when disabled/readonly
18 Days Ago
Switch SSAO to use GTAO
22 Days Ago
New RPC api + code upgrader foundation
22 Days Ago
Rebuild shaders
22 Days Ago
Published packages don't include dlls
22 Days Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit
22 Days Ago
GameObject serializing survives when a child is somehow added during serialization
23 Days Ago
Revert "Use IClimbingMode interface in PlayerController" This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
23 Days Ago
Fix warning Add dark_descent and cat_harvest package tests
23 Days Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
24 Days Ago
Fix not switching assembly during hotload
24 Days Ago
Server sends code archive instead of assembly Client compiles code archives
24 Days Ago
Don't try to compile code archives on local packages
24 Days Ago
Make Connection.SteamId and PartyId a SteamId Make Game.SteamId a SteamId Networking.TryConnectSteamId takes a SteamId Add SteamId.AccountType Add steamid to bytepack
25 Days Ago
GameObject.Network is a class !!!!!!
25 Days Ago
Use uncompiled assemblies (#1714)
25 Days Ago
Shader rebuild process (#1713) * Add * option to vfxcompile * Delete older shader build scripts * Remove cs_surface_interactions * Always output combo count if it's over 1000 * Strip some lesser used stuff from spritecard to get the compile time/size under control * Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
26 Days Ago
Tweak EventManager flushing Services Update
29 Days Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
30 Days Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
30 Days Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs
30 Days Ago
Print a list of new items in console after check out
30 Days Ago
Expose PerChannel<T>.Get and Set
30 Days Ago
Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent
30 Days Ago
Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string )
31 Days Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
32 Days Ago
Add a bunch of stats to ingame console