userGarry Newmancancel
branchsbox/mastercancel

1,143 Commits over 273 Days - 0.17cph!

Today
Update game Merge branch 'master' of sbox Pass "-game" argument to resourcecompiler when building map
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Today
Don't allow addons to access Sandbox.Hotload Add Sandbox-Tools.sln
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Today
Don't replace /game/ with /content/ in our path, that's asking for trouble
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Today
Update sandbox.client.win64.vdf
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Today
Update ci.yml
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Today
Create game
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Today
remove game folder move gametest to game update game submodule to latest Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore Update 4.Build-Retail-Native.bat Update game merge game submodule changes
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Yesterday
Determine net folder from EXECUTABLE_PATH Defining game folder using -game works
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3 Days Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable Nav href, highlight Template loading more error resistant Settings page shell PanelEvent system revamp Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors Add local addons as packages Background Stuff Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. ) Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work Refactored GameInfo out, using package instead Show previously created games on home screen Stylesheets adhere to css specificity rules PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works Can click exception warning to hide it Mouse back/forward buttons can't click things Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now Fix text wrapping being a pixel off now we're snapping Game Screen tweaks Fix not being able to play some local gamemodes Game slide under header Menu Changes: sbox-issues/discussions/374
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3 Days Ago
Revert "Make Vector2, Vector3, and Vector4 readonly structs" This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
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4 Days Ago
Submodule init and update
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4 Days Ago
Update ci.yml
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4 Days Ago
submodule test
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5 Days Ago
Add sfm to the tools to rebuild after everything else
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8 Days Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
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8 Days Ago
Update skeletoninstance.def
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8 Days Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
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8 Days Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
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9 Days Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
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9 Days Ago
Remove some shit from our base fgds Logging can take an object
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9 Days Ago
Added [Hammer.EditorSprite( ... )]
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9 Days Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
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9 Days Ago
Removed unused Replicated property from ConsoleVariableAttribute
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10 Days Ago
Scss support for @import Merge branch 'master' of sbox
comment1 Comment
11 Days Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
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11 Days Ago
Renamed b_hit to hit Lerp the duck
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11 Days Ago
Fixed missing else in duck code
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11 Days Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
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11 Days Ago
Update ci.yml
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11 Days Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
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12 Days Ago
Add [Hammer.EntityTool]
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12 Days Ago
Changed Entity.Output to a struct, can register callbacks from code
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12 Days Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
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12 Days Ago
Update standard animator controller with new params for @MaxLebled
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12 Days Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
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12 Days Ago
Added Input.GetKeyWithBinding Input Changes (sbox-issues/discussions/337)
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12 Days Ago
Test for all flags Added :not( .stuff ) support (mostly untested) Merge branch 'master' of sbox
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12 Days Ago
Fix Margin/Padding tests Fix Filesystem Watcher tests Addon provision tests Tests cleanup
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12 Days Ago
Make string.ToBool more resiliant
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13 Days Ago
Add FileSystem.Data, FileSystem.OrganizationData
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13 Days Ago
Fix no property spam Mount /core/ Don't try to download los or vmap files from servers
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13 Days Ago
Save the auto generated fgd into config Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer) Add Hammer.Model to Prop
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14 Days Ago
Write outputs to fgd
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14 Days Ago
FgdWriter supports material Merge branch 'master' of sbox Fixed Hammer properties not getting through properly Switch [Hammer.Property] to just use [Property] Auto register properties as a StringToken Build Output functions for Entity IO Added ability to turn off FGD generation for a property For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time. Update base.fgd Whitelist System.ComponentModel.EditorBrowsableAttribute
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14 Days Ago
This will (probably) fix the fgd errors
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14 Days Ago
[HammerProp] => [Hammer.Property] Navmesh cleanup Add Type.HasBaseType( string ) [Prop] has a Title value Add [Hammer.AutoApplyMaterial] FgdWriter boilerplate Merge branch 'master' of sbox Merge branch 'master' of sbox
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15 Days Ago
Fixed crash due to GlowList containing stale glows Fixed rare animgraph crash, possibly due to broken animgraph or missing animations Fixed crash in C_BaseEntity::PostNetworkDataReceived when entity has no managed pointer Set up sentry before reporting minidumps
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15 Days Ago
Sentry config Fix couldn't find ./addon error Addon downloading fixes
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15 Days Ago
Fixed Vector3.AddClamped not working Merge branch 'master' of sbox
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15 Days Ago
Create WorldEntity Added Trace.WithTag, Trace.WithAllTags, Trace.WithAnyTags, Trace.WithoutTags
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