userGarry Newmancancel
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3,006 Commits over 1,248 Days - 0.10cph!

5 Days Ago
Fix saving links to the prefab instead of the root object when editing a prefab Don't destroy particles until they're all dead
5 Days Ago
Fix clothing editor sceneobject leaks Fix broken surface Tweak GameObject.Clone, so we don't stomp the incoming transform
5 Days Ago
Make everything that uses gametags use the same restriction logic
5 Days Ago
Basic support for RangedFloat in SerializedObject SoundEvent's sounds are sounds instead of strings MinMax to Range, string[] to List<string> in our Resource definitions Add sound preview button to ResourceControlWidget GameResource inspector uses new ControlWidgets instead of PropertySheet SerializedObjects, share type conversion code more Add SerializedDictionary + unit tests Add DictionaryControlWidget Update ClothingEditor to use SerializedObject
6 Days Ago
Place cursor at the lineedit when not editing (fixes sbox-issues/issues/4898)
6 Days Ago
Fix prefab cloning not obeying startenabled, added unit tests (fixes sbox-issues/issues/4871)
6 Days Ago
Apply GameTags straight away, instead of deferring
6 Days Ago
Fix NavMeshAgent exception (fixes sbox-issues/issues/4901) NavMesh.GetRandomPoint does more what you would expect (fixes sbox-issues/issues/4897)
6 Days Ago
Fix ParticleBoxEmitter not rotating/scaling properly (fixes sbox-issues/issues/4653) Add ParticleRingEmitter
6 Days Ago
Fixed a bunch of navmesh functions not working because I didn't full in ToNav
6 Days Ago
Fix NavMeshAgent.SetAgentPosition not working Add NavMeshAgent.UpdateRotation option, NavMeshAgent.GetLookAhead ResourceControlWidget allows drag drop cloud assets
6 Days Ago
Don't enable network GameObjects that are not enabled
6 Days Ago
When adding a collider, update the rigidbody's gameobject transform immediately to avoid offsets Formalize how Rigidbody attaches colliders, add tests Deserialize GameObjects as disabled, and enable when all children and components are created Tweak editor painting to avoid crash Lauinching
7 Days Ago
Fix component weirdness when cloning disabled objects
7 Days Ago
Add isolated CallbackBatch, use it when cloning. Fixes instances when cloning in OnEnabled etc would cause weirdness
7 Days Ago
I hate this double launch solution Rename launcher project Lock project row button when launching
9 Days Ago
Forward command line between sbox-dev and sbox-launch
9 Days Ago
Fix launcher layout to stop people obsessing
9 Days Ago
Silently ignore delete error when removing unknown cloud file Fix NRE when setting convar Fixed file not found when reading asset json If a model has no meshes, show error model instead Fix text cannot be empty exception in Graphic.Draw Assert on AssetType not null
9 Days Ago
More API updates
10 Days Ago
Update api urls
10 Days Ago
Fix double clicking sbproj not opening it Fix right click unsaved scene error
10 Days Ago
Add TaskSource.FromCanceled & TaskSource.FromException (fixes sbox-issues/issues/4807) Whitelist some Task properties Whitelist OperationCanceledException (fixes sbox-issues/issues/4806)
10 Days Ago
Don't focus on nothing (fixes sbox-issues/issues/4828) Escape deselects all (fixes sbox-issues/issues/4829)
10 Days Ago
Add right click menu in game list Fix DamageInfo breaking changes
10 Days Ago
Hide the settings option in the launcher to stop people obsessing over it
10 Days Ago
Fix exceptions in NavMeshToolbarWidget
10 Days Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
10 Days Ago
Make RPC errors more useful
10 Days Ago
Fix project changes not saving
10 Days Ago
Let sbox-dev.exe -test pass through
10 Days Ago
Don't load global projects from addon.json anymore
10 Days Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
11 Days Ago
Delete cloud assets that we can't trace back to a package
11 Days Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
11 Days Ago
Revert "Use standalone launcher by default" This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
11 Days Ago
Use standalone launcher by default
11 Days Ago
More links on launcher
11 Days Ago
Add project from folder create new project
11 Days Ago
Move SegmentedControl over Add EditorUtility.DisplayDialog which asks a bool Pin/Remove works
11 Days Ago
Warnings as errors
11 Days Ago
QtAppSystem styles, filesystem ToolFramwork2 startup, use managed qt init Launcher has project list basics Paint.Draw from url is dpi aware
11 Days Ago
Init qt fonts properly Init qt dirs properly
12 Days Ago
ContextTools not used anymore Delete Command.Collection, simplify concommand internals. Change how cookies work, filenames (your cookies will be cleared) Update default editor layout Delete empty cookie files instead of writing them Fix convar values being wrong
12 Days Ago
Fade in explanation
12 Days Ago
Fix game test
12 Days Ago
Fix unit tests
12 Days Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
12 Days Ago
Re-organise launcher projects
13 Days Ago
Adding documentation for the api page