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1,997 Commits over 730 Days - 0.11cph!

8 Days Ago
Cloud Asset framework https://files.facepunch.com/garry/671bcc85-b0e6-4d43-8669-eb4a84ee4a22.mp4
8 Days Ago
Stripped down console system - tools can have console commands
14 Days Ago
Fix list view in inspector not creating classes
14 Days Ago
Fixed TextManager not evicting old textures regularly enough Fix soundscape sounds not stopping and volume not cross fading properly
15 Days Ago
Fix LocalPosition and LocalRotation setting physics body to wrong position
15 Days Ago
Adding clear back, since people were using it
15 Days Ago
Fix addon exceptions not logging correctly
15 Days Ago
Clean notice manager, prevent exception on exit
15 Days Ago
css supports universal selector
15 Days Ago
Hide constructor for ICSharpCompiler.Diagnostic
15 Days Ago
Fix asset type popup shadow in wrong place
15 Days Ago
Paint the top of the GameFrame when in full screen mode
15 Days Ago
Added SceneCamera.EnablePostProcessing
15 Days Ago
Rename RenderDevice to g_pRenderDevice Add Render.DrawSceneToTexture Remove old RenderScene implementation Disable initial screen clear (assuming it's not needed now) Remove unused AllocateD3DTexture from texturedx11 Not sure what this GetBinding call was hoping to achieve Render ScenePanel SceneViews as dependant views rather than EmbeddedViews - because they get rendered first apparently I don't even know Create a version of CreateRenderTarget that'll only create if the passed in texture is different Fallback MSAA if not supported when rendering scene Bought back ScenePanel.RenderOnce, added ScenePanel.RenderNextFrame() Fix new Texture.Create being commented out
16 Days Ago
Reduce size of default SoundscapeRadiusEntity When leaving a soundscape, keep playing it until you're not in a soundscape anymore
16 Days Ago
If we're compiling shaders in fast mode lets pass some info into the shader compile hash so it'll rebuild when compiling in optimized mode Compile shaders in -fast mode when hotloading (about 4x faster for iterating)
16 Days Ago
Don't pop up shader log when clicking code compile notice Quicker notice dismiss Hide startup code compile notitfications unless there are errors (maybe this should be the default?) Show only the top 5 compile errors
17 Days Ago
Cleaned up shader compiling, added new notifications system This update won't increase the speed of shader building, but it'll bring some stability and reliability to editing them. Thew new notifications are going to annoy you - please let us know what options you want (sbox-issues/discussions)
20 Days Ago
Tweaking clothing icons Steamworks tweaks
20 Days Ago
Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights..
21 Days Ago
Ignore vs folder Switch icons to jpg
21 Days Ago
Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen
22 Days Ago
Fix addon editor being fucked
22 Days Ago
Fix ExpandGroup'ing into structs not always working until the screen was redrawn Add Layout.Alignment which seems to do nothing Don't do multisample texture when we're going to read it Less PropertySheet bouncing Clothing icon wip (this should be on a branch sorry)
22 Days Ago
Fix clothing subcategory category Move Easing to Sandbox.System Animate ExpandGroup TypeForwardedTo for easing
22 Days Ago
Asset inspector dynamic Add BaseResourceEditor Fix ListProperty turning everything into a string Clothing Subcategory
22 Days Ago
Clean up property editors
23 Days Ago
Fix DockAttribute exceptions on shutdown
23 Days Ago
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
24 Days Ago
Assembly metadata Rotate DSN Smarter exception reporting
24 Days Ago
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them.. Remove unused Don't report exceptions in debug mode
25 Days Ago
Fix SimpleSceneRender not working in non editor
25 Days Ago
Delete glowproperty.mat
25 Days Ago
Obsolete Draw3D.DrawScene Clean SceneTextures.. kind of Delete all the glow code (we're gonna do outline glows in addon)
25 Days Ago
Remove ui_cssbox SRGBImage hack Add Rect.Left, Rect.Top Texture only calls GetOnDiskTextureDesc on demand Switch ScenePanel to use SimpleRenderScene & SceneCamera Fix ScenePanel compatibility (with obsoletes) Hide Draw3D.DrawScene for now
26 Days Ago
AssetPreviewWidget camera placement is nicer GradientFog works in SceneCamera renderings If rendering widgets using the engine Paint will still get called Added a SceneRendering example to the widget gallery https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
26 Days Ago
Add SceneCamera.RenderToPixmap Fix "QPainter::begin: Paint device returned engine == 0, type: 1" Delete SceneWidget AssetPreviewWidget use SceneCamera Delete CSceneRenderWidget SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture Do CToolsRenderScope when rendering scenes from tools Dump scratch rt's after a number of frames unused Always allow scrartch rt's FlushScratchRenderTargets when a swapchain changes size
26 Days Ago
Documentation for RenderToWidget Material Editor handles compiled materials a bit nicer Give a warning if exception in TypeUnregister
27 Days Ago
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
27 Days Ago
flex-basis wasn't hooked up to anything
27 Days Ago
.. unless there's no clr
27 Days Ago
Spin the UI when compiling asset on demand
27 Days Ago
Fix error when calling SaveToStateCookie in Window.OnDestroyed Bind system prioritizes values over nulls Fix NRE in AssetList Update AssetProperty properly when value changes
28 Days Ago
Add sceneutils->SimpleRenderScene InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are paintEngine return null if Qt::WA_PaintOnScreen set Add SceneCamera Add SceneCamera.RenderToWidget( widget ) Only resize swapchain window if it's the main window Update Qt Disable this for now
28 Days Ago
Log warnings to breadcrumbs to help diagnose crashes Only let resource system lock up in ForceSynchronizationAndBlockUntilManifestLoaded for a minute, then force a crash so we get notified
29 Days Ago
Fix editor not closing properly
29 Days Ago
Add Getter for SceneObject.Bounds More RenderAttribute accessors [CanEdit] will show exceptions when creation failed Add helpful properties to SceneWidget, set defaults Fix BaseWindow not actually deleting on close
29 Days Ago
Input.MouseDelta is now proper Remove unused GetLocalViewAngles/SetLocalViewAngles
30 Days Ago
Add whitelists for System.Reflection.ParameterInfo
30 Days Ago
Whitelist some reflection stuff Default outfit Add MemberDescription.GetCustomAttribute Obsolete TypeLibrary.GetProperties, add GetPropertyDescriptions Fixed menu whitelist errors