userGarry Newmancancel
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3,541 Commits over 1,522 Days - 0.10cph!

27 Minutes Ago
Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string )
Yesterday
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
Yesterday
Add a bunch of stats to ingame console
Yesterday
Handle TcpSocket not being able to start more gracefully
2 Days Ago
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
3 Days Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
3 Days Ago
Package updates
5 Days Ago
Update ProfileImage.razor.scss Fix NRE in PackageTagFilter Fix NRE in AssetPicker Warn not error when fail to get player stats Cancel loading if package fails to download Fix bootstrap exception when trying to show compile errors Fix NRE when loading a font, if font loading failed Fix NRE in GameObjectNode.Drop Log SSL errors
6 Days Ago
Don't show make owner on self if we're the owner More scrolling on store page Can preview unowned items in avatar editor
6 Days Ago
Fix achievements link Fix Invite To Party showing on friends who are in the, add transfer owner option Rebuild player image when party owner state changes
6 Days Ago
Removed unused core models Relocate the human model to the citizen addon
6 Days Ago
Add Resource.HasUnsavedChanges, Resource.StateHasChanged() Add Asset.HasSourceFile, Asset.HasCompiledFile Asset inspector's save option doesn't show if cloud or compiled, save option uses HasUnsavedChanges
6 Days Ago
Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
8 Days Ago
Cleanup unused usings Use Parallel.For( for particles Lets try setting the min/max threads
8 Days Ago
Use ReplaceWith in WalkJsonTree instead of doing it manually
8 Days Ago
Use JsonObject.DeepClone() instead of Deserialize<DeepClone>
8 Days Ago
Make EnableFootstepSounds on PlayerController work
8 Days Ago
Switch from net7 to net9 * Update your Visual Studio to 17.12.0!
8 Days Ago
Add NETSDK1138 no nowarn Make writing clothing more deterministic When dressing, if we have a citizen model - but not a human model, make clothing invalid
9 Days Ago
Update clothing
9 Days Ago
Hide "available parties"
9 Days Ago
Change notifications to a real popup Start putting the party system back together
9 Days Ago
Fix popup being orphaned when clicked on Set in_editor ub richpresence when in editor Popup supports AboveCenter Stop making the popups red! Friends in footer, delete friends list
9 Days Ago
Service update Save/load avatar to/from the cloud
10 Days Ago
Left the wrong model enabled
10 Days Ago
Fix Popup Panels not closing when in game (but worked in menu) Sausage toggle
10 Days Ago
Fix menu missing material
10 Days Ago
Fix settings apply button not working Fix storage page
10 Days Ago
InteropGen: Add IsError to resources Model.IsError propertly detects when we're error.vmdl Applying clothing correctly detects invalid models Fix jeans using the wrong model location
10 Days Ago
Add mainmenu default font size so it's not tiny by default Change hub icon
10 Days Ago
When applying clothing, try to avoid error models by pre-evaluating the list
11 Days Ago
Front page Fix menu being fucked for one frame after switching from avatar editor Lets have a name tag Scene tweak Add backlight
11 Days Ago
Fix Integer Control Widget when nullable Clothing updates Fix store page not handling more than 2 items
11 Days Ago
AchievementDeck
11 Days Ago
Delete Cardboard Trousers Delete office skirt Delete Cardboard Chest Delete Dry Suit Delete Hivis Jacket Delete LongSleeve Delete smart jacket Delete bucket helmet Delete Chefs Skull Cap Delete Leather Gloves Delete Long White Gloves Delete Army Gloves Delete V Neck Tshirt Delete Buttoned Shirt Delete Chainmail Delete Longsleeve Shirt Delete Priest Shirt Delete Smart Shoes Delete Necklace Delete Stylish Glasses Delete Diving_Rebreather Delete chest armor Delete eye cover
11 Days Ago
Add Package.ThumbTall and Package.ThumbWide Fix button href debug Player feed
11 Days Ago
Added notifications
11 Days Ago
Add DateTime.Humanize(), TimeSpan.Humanize() Add number.ToMetric() (1100 to 1.1k) Fix clicking packagecard title opening website Fix settingspage button heights
12 Days Ago
Latest services api Expose news api in Sandbox.Services.News Add MenuUtility.GetPlayerFeed( take ) Add apis to get notification counts, mark read, get array of latest notifications
13 Days Ago
Fix binds modal Fix review modal Remove [StyleSheet] from everything, because it's not needed now
13 Days Ago
Fix Select Map button Remove unused Fix clicking map opening two modals Fix Map modal buttons Fix can't join game Fix server list modal broken design Fix game/map modals not hotloading
13 Days Ago
Menu refresh * razor: Invalidate render tree when setting RenderFragment - fixes sections of razor ui not updating until hovered * updated menu UI * deleted old menu styles
15 Days Ago
Add CommandList * Add CommandList * Add CameraComponent.Hud
15 Days Ago
Run assettags.updated only on the main thread Protect against a SceneDock not existing for some reason Protect against GameObjects being added during Serialize somehow
15 Days Ago
Lets be more explicit with IsPromise, isolate it to GameResource, make it internal, and make sure it gets set to false on load Fix warnings
15 Days Ago
Remove notion of installing cloud assets as preview Cloud assets are either on disk or not, this preview state confuses stuff without any real benefit. The important thing is that the references get stored in the assets - which they're not going to if we're not installing the cloud assets. Asset picker previews cloud sounds Call OnAssetHighlighted when highlighting cloud assets in picker Add (hidden) to cloud packages that are hidden Preview sounds when clicking on them in cloud browser Get rid of the package download notice (if we want this, we have to find a less abrasive way)
16 Days Ago
Cache looking up types by name
16 Days Ago
Should fix editor startup error
16 Days Ago
Fix video background color random
16 Days Ago
Fix warning