userGarry Newmancancel
branchsbox/mastercancel

3,145 Commits over 1,338 Days - 0.10cph!

5 Months Ago
Added EditorTool.AllowGameObjectSelection Expose Widget.WindowFlags Add WidgetWindow Add SceneOverlayWidget system Add WIP example EditorTool
5 Months Ago
More difference between hovered and unhovered gizmo controls HeaderBar supports LeftCenter, RightCenter Add Editor.Shortcut class Move editortool mode to headerbar
5 Months Ago
Depth bias the position/scale gizmos
5 Months Ago
Set the transform after creating a sceneobject - because non uniform scale doesn't get applied via the create method yet Add EditorTool Add Gizmo.IsCtrlPressed etc Add Gizmo.Snap( vector ) Add Gizmo.Settings.SnapToGrid SceneToolbar has grid snapping PositionEditorTool supports grid snapping and shift drag to duplicate
5 Months Ago
Fix panel transition timing
5 Months Ago
Add Vector3.Inverse Transform.NormalToLocal, PointToLocal, NormalToWorld use non uniform scale properly Hitbox converts ray to local properly when picking bbox and models
5 Months Ago
Setting GameObject.Parent = null is the same as GameObject.Parent = GameObject.Scene (fixes sbox-issues/issues/4225) Add alias to CitizenAnimationHelper for backwards compatibility
5 Months Ago
Rename the rest of the colliders, make gizmo drawing consistent Add CitizenAnimationHelper component to base addon
5 Months Ago
ColliderSphereComponent is SphereCollider , has Center, Sphere gizmo keeps uniform scale which represents the actual collider
5 Months Ago
Add Scene.SharedTick Order ComponentSheet by file and line Fix componentsheet spacing inconsistencies Add BBox.Extents ColliderBoxComponent becomes BoxCollider, has Center property Rigidbody Colliders get rebuilt when scale changes too
5 Months Ago
Tick NetworkSystemManager from GameMenu, so Time.Now is scoped and we can process everything before the first render Network heartbeats keep scene time in sync Throw a more useful exception when RPC call fails ObjectUpdateMsg sends server time
5 Months Ago
Add BytePack support for bool (!) Scene.EditorTick only changes scene time if it's an editor scene
5 Months Ago
Panels use RealTime for transitions (but I changed the code so we can let them choose their timescale at some point) Loading screen cleanup, put on menu overlay layer Added GameLoadingFlags, so we can avoid doing some thing when loading a game when joining a server Join lobby when playing game, if one exists (temporary, should be game choice)
5 Months Ago
Fixed exception when joining a server Fixed version date parsing
5 Months Ago
Remove IMenuDll.IsGameMenuVisible Version overlay Set api version on lobbies so they can be ignored easily
5 Months Ago
IGameMenu to IGameInstance Strip lobby stuff from GameInstance Strip unused Remove Game.Menu Internal cleanup Remove GameMenuContainer Don't use hacky GameScreen /game/ navigation shit for game instance protocol++
5 Months Ago
Set game/dev status on steam lobby If we're a development host then don't load package assemblies at all Add INetworkListener.OnBecameHost
5 Months Ago
Remove "red", "white" from all the icons
5 Months Ago
Add NetworkHelper component
5 Months Ago
Remove obsolete GameTransform just return localposition if GameObject or Scene is null Inspector just blank instead of trying to show an empty array
5 Months Ago
Document IsProxy Upload ignore sln files Fix error when clicking on invalid GameObject field When querying lobbies, do one at a time - because steam drops previous queries otherwise. Fixed player counts not working
5 Months Ago
When joining a multiplayer game, it's permissive for the package to be invalid/missing Fix component list NRE after renaming/deleting component hotload InputSettings are sent to client via network table
5 Months Ago
Fix activity tracking (fixes sbox-issues/issues/4187)
5 Months Ago
Add ModelPhysics.PhysicsGroup
5 Months Ago
Rigidbody component exposes PhysicsBody (fixes sbox-issues/issues/4177) protocol++
5 Months Ago
Try to differentiate between game instances that are multiplayer joins, to allow missing/empty packages etc
5 Months Ago
Fix editor startup scene not being an editor scene
5 Months Ago
BaseItemWidget accept double click Fix sceneview errors until hovered over sceneview Fix error due to networking with no active scene Add materials/default
5 Months Ago
Fix Sandbox.Hotload warning Fix unreachable razor code generation warning
5 Months Ago
Fix more warnings Fix crash in BuildRayTraceObject Add Edit/Publish Project
5 Months Ago
Make sure OnStart is always called before OnUpdate/OnFixedUpdate (fixes sbox-scenestaging/issues/107)
5 Months Ago
Only interact with the scene view if your mouse is over it Select the prefab instance when selecting a prefab instance child in the editor
5 Months Ago
Fix inspector not handling multiple components of the same type properly (fixes sbox-issues/issues/4175)
5 Months Ago
Fix hitbox tracing weirdness (fixes sbox-scenestaging/issues/104)
5 Months Ago
Fix misc warnings Re-organize gameframe Fix prefab enable status not de-serializing in scene (fixes sbox-scenestaging/issues/67)
5 Months Ago
Remove unused loadingscreen toggle Fix all warnings in Sandbox.Game Fix warning in Sandbox.Access Fix warnings in Sandbox.Menu Fix warnings in Sandbox.Tools
5 Months Ago
Fix every warning in Sandbox.Engine
5 Months Ago
Move Input to engine (we should be able to massively simplify this shit)
5 Months Ago
Remove unused
5 Months Ago
Kill the server list
5 Months Ago
Make Transform / CTransformUnaligned non uniform Use non uniform scaling when setting SceneObject transforms
5 Months Ago
Fixed order of SceneProperties (fixes sboxgame/issues/issues/4169)
5 Months Ago
Fix trace exception Fixed scene prefab guid getting lost
5 Months Ago
Automatically convert .object to .prefab when loading scenes (for now)
5 Months Ago
Change prefabfile extension from .object to .prefab
5 Months Ago
Move SceneFile into Engine Fix startup errors (!)
5 Months Ago
Fix hitbox traces not returning the hitbox Make Hitbox constructors internal
5 Months Ago
Rotation: SmoothDamp is static, implicit conversion to/from Angles Remove BinaryStreamExtension Make all these Rotation members readonly while we're breaking api again Make a bunch of other stuff readonly Remove GameEvent Unexpose Event system, remove from whitelist, don't instance Sandbox.Event (phasing it out) Some easy deletes Api protocol++
5 Months Ago
Remove [ClientRpc] [ClientInput] Test fix
5 Months Ago
Put SceneEditor in a namespace