userGarry Newmancancel
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3,548 Commits over 1,522 Days - 0.10cph!

9 Months Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
9 Months Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
9 Months Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
9 Months Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
9 Months Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
9 Months Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
9 Months Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
9 Months Ago
Throw exception when trying to lock a MixBuffer twice
9 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
9 Months Ago
Fix NRE on object desyroy (sorry!)
9 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
9 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
9 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
9 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
9 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
9 Months Ago
Lock reflection simulator when committing
9 Months Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
9 Months Ago
Fix schema generation
9 Months Ago
Tweak painting to pixmaps to avoid invalid pen crash
9 Months Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
9 Months Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
9 Months Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
9 Months Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
9 Months Ago
Menu compile fix
9 Months Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
9 Months Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
9 Months Ago
These url checks should no longer be needed
9 Months Ago
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
9 Months Ago
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
9 Months Ago
Mixing thread locks the c++ sound mutex when mixing
9 Months Ago
Tweak audio sample function so we can find out why it's crashing
9 Months Ago
Fix sound system going silent after playing local sound in the middle of your ears
9 Months Ago
Disable error reporting in test mode Fix NRE in SoundPointComponent when SoundEvent is null
9 Months Ago
Fix mixing thread crash
9 Months Ago
Performance now shows the max, instead of the average Tweak steamaudio reflection settings to tide people over until I move it to a background thread
9 Months Ago
MixingThread tweaks Fix volume doubling
9 Months Ago
Managed soundsystem (#1455) * Sound mixing moved to managed * SoundHandles have occlusion, transmission, reflection * SteamAudio is back * Still lots to do (orgs/Facepunch/projects/24/views/1?pane=issue&itemId=55046762)
9 Months Ago
Add Sweeper sample Don't query global stats for local games Add samples folder
9 Months Ago
Consider panels visible until their transitions have ended Create menu-main.scene_c style Overflow returns Scroll if -x or -y are scroll Add GameJam category
9 Months Ago
Panel Recursion errors no longer throw full exceptions
9 Months Ago
Catch razor errors, report them nicely Optimize LerpProperty When doing input, use panel's ZIndex to determine order MainMenu is a ScreenPanel Cleanup
9 Months Ago
Not needed remove Access Control config (unused) Allow projects to skip whitelist (standalone, menu etc) Menu project skips whitelist Create menu-main.scene Render menu ui after game ui (cc @DevulTj) Render loaded menu scene Can open/edit menu project
9 Months Ago
Fix saving links to the prefab instead of the root object when editing a prefab Don't destroy particles until they're all dead
9 Months Ago
Fix clothing editor sceneobject leaks Fix broken surface Tweak GameObject.Clone, so we don't stomp the incoming transform
9 Months Ago
Make everything that uses gametags use the same restriction logic
9 Months Ago
Basic support for RangedFloat in SerializedObject SoundEvent's sounds are sounds instead of strings MinMax to Range, string[] to List<string> in our Resource definitions Add sound preview button to ResourceControlWidget GameResource inspector uses new ControlWidgets instead of PropertySheet SerializedObjects, share type conversion code more Add SerializedDictionary + unit tests Add DictionaryControlWidget Update ClothingEditor to use SerializedObject
9 Months Ago
Place cursor at the lineedit when not editing (fixes sbox-issues/issues/4898)
9 Months Ago
Fix prefab cloning not obeying startenabled, added unit tests (fixes sbox-issues/issues/4871)
9 Months Ago
Apply GameTags straight away, instead of deferring
9 Months Ago
Fix NavMeshAgent exception (fixes sbox-issues/issues/4901) NavMesh.GetRandomPoint does more what you would expect (fixes sbox-issues/issues/4897)