userGarry Newmancancel
branchsbox/mastercancel

3,145 Commits over 1,338 Days - 0.10cph!

5 Months Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
5 Months Ago
Remove some unused code
5 Months Ago
Renderering => rendering Re-initialize Json on hotload/reset
5 Months Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
5 Months Ago
Loading a local map should work
5 Months Ago
Tick menu UI in current game context Strip native load progress
5 Months Ago
Push the scene when loading map
5 Months Ago
Show a nicer loading error when can't load a game, instead of hanging on a black screen
5 Months Ago
Fix wrong username on menu
5 Months Ago
Disable now failing menu download tests
5 Months Ago
Rename "Menu" Package download to "Startup". Download whole package if unset. Add Component.IsValid Map Component implements OnLoad to download and load the map Show loading screen when downloading map
5 Months Ago
Fixed loading screen not hiding, game not starting
5 Months Ago
Delete previous ActiveScene when switching scenes
5 Months Ago
Fix menu compile error
5 Months Ago
Fix Asset.LoadResource refusing to return the value even though it was correct Add ProjectConfig.StartupScene, update project settings Ignore Widget Visible changes if is invalid Protect against Camera.Main being null (should never happen) Save StartupScene in meta instead Clean out GameMenuInstance, delete default game menu, load startup scene
5 Months Ago
More namespace
5 Months Ago
More namespacing Add GameObject templates
5 Months Ago
Move GameObject and Component into Sandbox namespace
5 Months Ago
Scene editing widgets in addons/tools/
5 Months Ago
Fix can't inspect prefab files
5 Months Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
5 Months Ago
NetRead doesn't exist Lets run unit tests without a window
5 Months Ago
Unit tests shutdown
5 Months Ago
Lets make tests verbose
5 Months Ago
Move a bunch of stuff into Sandbox.Tools
5 Months Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
5 Months Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
5 Months Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
5 Months Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
5 Months Ago
Unit test fixes
5 Months Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
5 Months Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
5 Months Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
5 Months Ago
ResourceLibrary is a global static, ClothingContainer is in engine
5 Months Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
5 Months Ago
Fix warnings
5 Months Ago
Delete materials that I broke by deleting all that shit
5 Months Ago
Merge Audio and Sound, just one global static class called Sound
5 Months Ago
Add example decals Add useful particle/effect shapes Remove a bunch of decals Remove a bunch of particle materials/textures
5 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
6 Months Ago
Fix api break
6 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
6 Months Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
6 Months Ago
Clamp trace fraction
6 Months Ago
Hitbox tags are a tagset Fix opening menus as modal
6 Months Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
6 Months Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
6 Months Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
6 Months Ago
Add SoundHandle.Pitch
6 Months Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu