userGarry Newmancancel
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3,124 Commits over 1,338 Days - 0.10cph!

6 Months Ago
Don't yield jobs when we are one
6 Months Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
6 Months Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
6 Months Ago
Fix assembly bytes not updating on fast hotload
6 Months Ago
Should fix dedicated server crash
6 Months Ago
Broad stroke networksystem replacement Adds a network system, with host, connect2, status2 console commands for testing networking in the scene system.
6 Months Ago
Fix OnEscapePressed
6 Months Ago
Add PhysicsBody.Surface, PhysicsShape.Surface Add Input.EscapePressed
6 Months Ago
Fix native dsn again Fix not writing .version etc if commit message was empty
6 Months Ago
Rename some of this intersection stuff
6 Months Ago
Keep AO proxies updated after animation
6 Months Ago
Fix NRE in Gradient
6 Months Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
6 Months Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
6 Months Ago
Update sentry native dsn
6 Months Ago
Remove deleted bodies and shapes from m_CollisionEvents
6 Months Ago
Ignore world by looking for world tag, instead of entity == 0 (because it's always 0 in scene system) Trigger ignore if both have no touch events - not just one Fill out the ContactEnd struct Add PhysicsShape.Collider object
6 Months Ago
Re-order VPhysIntersectionNotification_t to make it more c# interop friendly Add IPhysicsWorld.ProcessIntersections Add Gizmo.Draw.LineSphere easy mode Add PhysicsBody.OnTouchStart, OnTouchStay, OnTouchStop
6 Months Ago
Add experimental SceneModel,SetBoneOverride
6 Months Ago
Add generic TagSet
6 Months Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
6 Months Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
6 Months Ago
Add SceneMode.OnSoundEvent
6 Months Ago
Add SceneModel.OnGenericEvent
6 Months Ago
Fix CUtlString copying crash in animevent_t
6 Months Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work
6 Months Ago
Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks
7 Months Ago
Add BodyGroupsControlWidget
7 Months Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
7 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
7 Months Ago
Don't publish fbx files
7 Months Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
7 Months Ago
None of this is used, prove me wrong
7 Months Ago
This isn't needed
7 Months Ago
Add SceneModel.MergeBones( SceneModel other )
7 Months Ago
Fix startup error Performance scope animation update
7 Months Ago
AssetSystem: optimize FindByPath lookup Optimize GameResourceProcessor Keep __references ordered to avoid diff hell Optimize recursive WalkJsonTree
7 Months Ago
SceneModel can get anim parameters
7 Months Ago
Add PhysicsWorld.Step( delta, substeps )
7 Months Ago
SelectionSystem has events Rename TreeNode.HasChild to TreeNode.HasDescendant Open and scroll to selected item in treeview
7 Months Ago
Updated trace code from Jay
7 Months Ago
add Gizmo.Draw.SolidNavigationMesh, LineNavigationMesh
7 Months Ago
Add NavigationPath.GetPositionAlongPath Add Gizmo.Draw.SolidTriangles Remove all the Msg'ing when generating a navmesh
7 Months Ago
Fill out SceneParticles
7 Months Ago
See if we can convince it to compile editor addons during test
7 Months Ago
Write s&box.sln in unit test proper
7 Months Ago
artifact game log files when running test
7 Months Ago
Add ProjectCookie, to save cookies relative to a specific project (like last opened scenes etc)
7 Months Ago
Fix bloom being enabled by default
7 Months Ago
Clean release build at 1am every day