userGarry Newmancancel
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3,548 Commits over 1,522 Days - 0.10cph!

10 Months Ago
Add Networking.IsHost Assert that the connection isn't host when calling OnJoined during handshake
10 Months Ago
Cancel loading button leaves the game (fixes sbox-issues/issues/4523)
10 Months Ago
Add Rigidbody.ApplyTorque (fixes sbox-issues/issues/4544)
10 Months Ago
Set the light transform on creation
10 Months Ago
Simplify particle mode selection - with most likely presets https://files.facepunch.com/garry/2a502906-36a8-42dc-a536-0fdb6d8c089f.png
10 Months Ago
Make mode change button less obtrusive on ParticleFloatControlWidget https://files.facepunch.com/garry/2bf2ff16-38ac-478f-89f3-3fa89a7ffbcb.png
10 Months Ago
Draw indicator lines through range
10 Months Ago
Curve editor supports ranges https://files.facepunch.com/garry/bd829663-f1a0-4db3-8aed-4ad8b3ec4388.png
10 Months Ago
Delete CurveProperty.cs Add CurveRange struct (between two curves) Add Random.Float() (faster to get float between 0-1) TypeLibrary allow access to Curve and CurveRange ConstrainToScreen doesn't call AdjustSize() Floating WidgetWindows don't need to constrain to screen Curve Editor WidgetGallery CurveControl tweaks Add CurveRangeControlWidget Make curve editor less obnoxious to look at Add CurveRange option to particlefloats Make value range work
10 Months Ago
Light components derive from a common base class
10 Months Ago
Called the wrong function
10 Months Ago
Fix game test not being in test mode
10 Months Ago
Don't try to init steam during unit tests (!)
10 Months Ago
Bootstrap more linearly Fix unit tests
10 Months Ago
Remove unused Bootstrap cleanup More Bootstrap cleanup
10 Months Ago
hunch satisfied, fuck steamworks
10 Months Ago
Just testing a hunch
10 Months Ago
Upload to default branch (not staging) Fix NRE
10 Months Ago
Fix warnings
10 Months Ago
more NetworkTable unit tests Lift restrictions on Sync var types (it'll error now instead of silently ignoring)
10 Months Ago
Fix NRE Split heartbeat message into ping and pong
10 Months Ago
Update packages in tools
10 Months Ago
ServerList modal
10 Months Ago
Exception wrap INetworkListener calls Move FriendsListModal
10 Months Ago
Map list right click menu Fix NRE in ClothingContainer.Apply Transition cards in
10 Months Ago
Remove unused These updated after a full resource build Package updates Update packages
10 Months Ago
Fix loading screen not being interactive
10 Months Ago
String table, empty entry unit test
10 Months Ago
Handle empty entry in StringTable Don't try to multiple Term GameObjects Differentiate between Network Root objects and network objects in tree Fix network object serialization Better errors when component deserialize errors Don't network spawn disabled objects
10 Months Ago
Network spawn cleanup
10 Months Ago
When serializing network objects, don't include child network objects
10 Months Ago
Handle exceptions in Panel.FinalLayout
10 Months Ago
Add Model.Cube, Sphere, Error Add Particle.Get, Set for storing extra data Add ParticleEffect.OnParticleCreated, OnParticleDestroyed Fix panel NRE
10 Months Ago
Fix crash in ComputeMass
10 Months Ago
Send ClientReady after snapshot load Fix not waiting for OnLoad when joining server Trim debug output
10 Months Ago
Refactor SteamLobby Update SteamLobbyConnection id from ConnectionInfo
10 Months Ago
Fix NRE when reporting project errors
10 Months Ago
We don't need to route EngineLoop.Exiting via native
10 Months Ago
Fix engine convars not saving
10 Months Ago
Warnings as errors in PRs to match main CI
10 Months Ago
Remove PartyLobby (it's all broken, lets remove it and re-implement when we implement it)
10 Months Ago
Reset launch args when joining a server Join active session by default, on map list
10 Months Ago
Make steam's richPresence kind of work
10 Months Ago
Move GameNetworkSystem.QueryLobbies to Networking.* Don't initialize Id and Ip sockets yet, it's gonna cause confusion Set the lobby map name better
10 Months Ago
Add GameObject.Network.OwnerConnection
10 Months Ago
Extract VoiceManager from VoiceComponent Add Application.IsMicrophoneListening, IsMicrophoneRecording Mic overlay
10 Months Ago
CharacterController Sync vars don't have to be query now we have codegen NetworkHelper respawn will auto use SpawnPoint components if available
10 Months Ago
Default fps_max to 200 instead of unlimited
10 Months Ago
When calling SetMaterialOverride with a null texture, remove just that entry instead of clearing
10 Months Ago
Fix conversion errors when setting FieldDescription value Fix NRE in MapSelectButton Fix NRE when joining local. package game