userGarry Newmancancel
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3,634 Commits over 1,583 Days - 0.10cph!

1 Year Ago
Basic prefab unit test
1 Year Ago
Fix gradient fog not showing in the editor Fix SceneFogVolume not updating because ID is 0 Update CubemapFog.cs
1 Year Ago
IRenderOverlay should have never existed
1 Year Ago
When a component isn't found, create a MissingComponent. When saving, save the original data so that missing a component isn't destructive. https://files.facepunch.com/garry/dc9afdd8-51ec-47f0-a6e1-b9c5a75196d7.png
1 Year Ago
Add Prop.IsStatic Add boit icon to switch between actions and properties in component sheet https://files.facepunch.com/garry/4409c013-7fba-4061-84e4-b77ea9b034b4.mp4 Add game/core/shadercache/vulkan/shaders.cache to git ignore
1 Year Ago
Fix built in modeldoc game nodes not loading
1 Year Ago
Delete ExampleEditorTool.cs
1 Year Ago
Fix orbit camera stomping everything
1 Year Ago
Remove caching on ToTitleCase (causes more harm than good) In CloudAssetDirectory, cache off the database instead of accessing every time Faster, less accurate Asset.IsCompiled() (but still does what we want it for)
1 Year Ago
Can put evaluations in float inputs https://files.facepunch.com/garry/7bda74b5-35ac-40c8-91be-322b6b13bf84.mp4
1 Year Ago
Fix bitvec startup assert Temporary fix for RenderSceneToPixmap
1 Year Ago
Dragging a model into the scene will spawn a prop if applicable
1 Year Ago
Serialize and Deserialize GameObjects as objects
1 Year Ago
Swap asset browser button order to annoy everyone
1 Year Ago
Fix SceneView not using scene maincamera settings
1 Year Ago
Fix SceneView mouse input
1 Year Ago
Make Widget.ConstrainToScreen more reliable
1 Year Ago
Move ModelEditor.Nodes to game Add Prop component to engine (health, breakable, gibs)
1 Year Ago
Scene.OnEdited, OnSaved don't need to be exposed Add SceneLoadOptions
1 Year Ago
Add GameObjectFlags.NotNetworked
1 Year Ago
Model.LoadAsync and Material.LoadAsync should kind of be async
1 Year Ago
Add Material.Flags (IsSky, IsDecal, IsTransparent, IsAlphaTest) Changed how material thumbs render
1 Year Ago
Catch EditorTool update errors instead of breaking the whole editor Add Angles.SnapToGrid Add Gizmo.GetMouseDrag Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform Just ignore when trying to set nan position Add Gizmo.Settings.SnapToAngles Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta Add rotation snapping
1 Year Ago
Fix download errors
1 Year Ago
Put SpeakerVolume in Sandbox namespace
1 Year Ago
Use new Asset url schema
1 Year Ago
Rename AssetView to AssetPreview Rename internal AssetPreview to AssetThumbnail Delete broken legacy particles New unified asset preview/thumbnail/video system (cleanup) Size in OnPreRender isn't optional Add Pixmap.GetPixel Texture preview Add Texture.GetSequenceFrameCount, HasAnimatedSequences Asset thumbnail render is async NativeRenderingWidget events Allow preview to tell the renderer whether it's animated (opt out of video) AssetPreview can be pixmap based Consolidate Paint.Target to Paint.ToPixmap, scoped Fix crash when accessing sound samples Add timeout to thumbnail rendering Add timeout when loading SoundFile Fix warnings Draw a line if we can't get sound samples AssetPreviewWidget async wait nicely Size renderWidget properly
1 Year Ago
Can publish textures
1 Year Ago
Fix QPainter was null when calling setPen errors CompileProgress tests (doesn't work) Fix asset browser file type size Fix NRE in GenericControlWidget Add BaseLayout.AddLayout<T> Add ControlSheet.AddProperty SerializedCollection elements return attributes of parent SoundFileCollection doesn't use PropertySheet
1 Year Ago
Add EditorUtility.OpenPropertySheet https://files.facepunch.com/garry/c9f2b5cb-f6bb-4895-a401-346d1dbf939c.png Set qt darkmode=2 so windows will follow system theme (I think) Add ControlObjectWidget Add [KeyProperty] Add KeyProperty to TextureSequence.Source ControlWidget will create an editor for unknown types (this will likely need locking down)
1 Year Ago
Add [ImageAssetPath] fix SerializedCollection NRE Fix MemberDescription.HasAttribute not finding base attributes Convert TextureEditor to use Sequences SequenceControlWidget has popup instead of doing it all horribly inline Fix SerializedObject changes not propagating upwards ResourceStringControlWidget cleanup Use new Sequences json for amalgamated texture Expose some sheet access on texture Simplify amalgamatedtexture packing, less likely to infinite loop, loads from json Add TextureFile sequence `IsLooping ` Can use particle SequenceTime easier Remove parse_mks.cpp Delete mks importers (everything should use our way now)
1 Year Ago
GameObjects only save their own tags - not inherited tags!
1 Year Ago
Add group support into ControlSheet TextureCompileSettings uses ControlSheet Fix warning when dragging model into scene Add EditorUtility.LoadBitmap Don't store flipbook shit on the image
1 Year Ago
HideInEditor becomes Hide Component.Destroy should always work in the editor Hide components with ComponentFlags.Hidden, re-use ComponentSheet if possible When calling a CallbackBatch, create a new CallbackBatch to catch callbacks inside Init SkinnedModelRenderer to bind pose in editor Set so transform on model create Serialize component references as an object (for future usage) Fix NRE when copying component to clipboard Move BodyGroups, MaterialGroup control widgets out of engine until they don't look like shit Add ShowIf to Model.BodyGroups + MaterialGroup ComponentSheet obeys + watches ShowIf Fix component sheet not having 4px space before groups Update default QComboBox colors
1 Year Ago
Fix not finding primary connection when not p2p Add Networking.HostConnection
1 Year Ago
Add Networking.Connections (list of connections)
1 Year Ago
Add Networking.IsHost Assert that the connection isn't host when calling OnJoined during handshake
1 Year Ago
Cancel loading button leaves the game (fixes sbox-issues/issues/4523)
1 Year Ago
Add Rigidbody.ApplyTorque (fixes sbox-issues/issues/4544)
1 Year Ago
Set the light transform on creation
1 Year Ago
Simplify particle mode selection - with most likely presets https://files.facepunch.com/garry/2a502906-36a8-42dc-a536-0fdb6d8c089f.png
1 Year Ago
Make mode change button less obtrusive on ParticleFloatControlWidget https://files.facepunch.com/garry/2bf2ff16-38ac-478f-89f3-3fa89a7ffbcb.png
1 Year Ago
Draw indicator lines through range
1 Year Ago
Curve editor supports ranges https://files.facepunch.com/garry/bd829663-f1a0-4db3-8aed-4ad8b3ec4388.png
1 Year Ago
Delete CurveProperty.cs Add CurveRange struct (between two curves) Add Random.Float() (faster to get float between 0-1) TypeLibrary allow access to Curve and CurveRange ConstrainToScreen doesn't call AdjustSize() Floating WidgetWindows don't need to constrain to screen Curve Editor WidgetGallery CurveControl tweaks Add CurveRangeControlWidget Make curve editor less obnoxious to look at Add CurveRange option to particlefloats Make value range work
1 Year Ago
Light components derive from a common base class
1 Year Ago
Called the wrong function
1 Year Ago
Fix game test not being in test mode
1 Year Ago
Don't try to init steam during unit tests (!)
1 Year Ago
Bootstrap more linearly Fix unit tests