userGarry Newmancancel
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3,548 Commits over 1,522 Days - 0.10cph!

10 Months Ago
Add Component.INetworkSpawn - calls with owner when a GameObject is network spawned Fix not network spawning
10 Months Ago
Spawn point gizmo tweaks Better define what happens when host leaves (destroy their shit) Tweak network transform lerp
10 Months Ago
Merge fuckup
10 Months Ago
Add PhysicsBody.SmoothRotate Expose TimeSince, TimeUntil, so they're usable in RPCs and Sync vars Connection.Local.IsHost should make the right noises now, fixed some id confusion Update parent and owner during network updates Remove Game.Server Delete EngineRpc Add Networking.FindConnection Draw owner next to GameObject Give players a unique display name when joining (if there's a clash)
11 Months Ago
Fix GameObject.Clone not setting parent
11 Months Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
11 Months Ago
Use MakeDirty in a bunch of places, now we can
11 Months Ago
Fix decals being recreated every frame, scale properly with transform, light origin is projection point
11 Months Ago
Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty
11 Months Ago
New native sentry dsn so we don't get entity branch errors
11 Months Ago
Don't report shutdown exceptions (proper)
11 Months Ago
Remove unused codegen units Update CodeGen.Targets
11 Months Ago
Codegen Engine assemblies (#1438)
11 Months Ago
Try to avoid reporting errors on shutdown - because there's a billion of them
11 Months Ago
Extra logging when out of order connect
11 Months Ago
Reduce network debug
11 Months Ago
Try to enforce a single voice recorder
11 Months Ago
Fix steam lobbies not networking
11 Months Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
11 Months Ago
Fixed most common exceptions
11 Months Ago
Fix null strings thinking they're not strings
11 Months Ago
Can call SetBodyGroups on ModelRenderer before it's enabled
11 Months Ago
Add Connection.GetUserData Add ClothingContainer.Apply( SkinnedModelRenderer )
11 Months Ago
When calling network broadcasting, can specify minimum connection state Connection.DisplayName, SteamId is via ConnectionInfo Reduce network debug output Remove ConnectionInfo on disconnect
11 Months Ago
Send current game ident with errors Assert if part of the modelcollider is invalid
11 Months Ago
Network Protocol++ Lobby list is more useful Set Application.GameIdent without the #local Add network protocol to lobbies Add StringTable.OnSnapshot Add UserInfo network string table
11 Months Ago
Fix component members without source info being ordered randomly
11 Months Ago
Give Voice Transmitter a few more options Nicer errors if trying to RPC unsupported values
11 Months Ago
Fix tags not always getting applied to scene objects
11 Months Ago
Members with [Expose] are always exposed
11 Months Ago
BytePack dictionary support + tests
11 Months Ago
Fix network message chunking not actually doing shit Tweak string table initialization Unit test validate StringTable
11 Months Ago
Clean up
11 Months Ago
Remove Time.Tick
11 Months Ago
SceneUtility.Instantiate becomes gameobject.Clone( ... )
11 Months Ago
Don't leave the server when joining
11 Months Ago
We do already have a break sound, 10 lines down from where I added a new one
11 Months Ago
DamageInfo into namespace Don't throw a ton of errors when we run out of voices Add surface sound for break (I got a feeling we already have this somewhere) PhysicsShape.Surface returns null less often Add GameObjectSystem.Stage.FinishUpdate Rename PhysicsBodyComponent.cs to PhysicsBodyExtensions.cs Add PhysicsShape.PlayCollisionSound, PlayFootstepSound, PlayFootLandSound, PlayFootLaunchSound Add CollisionSoundSystem Collision Event System automatically calls into CollisionSoundSystem Add RigidbodyFlags
11 Months Ago
Update sentry DSN Fix NRE in rigidbody
11 Months Ago
Add Component.IDamageable and DamageInfo Remove currently unused properties from ModelPropData Component.Flags is now a ComponentFlags Add GameObjectFlags.DontDestroyOnLoad (not implemented) Fix double IDamageable Add DestroyOnEnd to ParticleEmitter Hide SceneObject in ParticleSpriteRenderer if no particles to render Particle collision uses scene trace
11 Months Ago
SceneCamera.Tonemap not enabled by default Fix model rendering bounds Call ForceFlushGPU when rendering to pixmap
11 Months Ago
Add Layout.SizeConstraint FixedWidth and FixedHeight operate propertly, added FixedSize Fix ControlWidget's layout expanding vertically
11 Months Ago
Should fix errors when a GameObject is marked as no save
11 Months Ago
Fix pixmap render crash
11 Months Ago
Fix MaximumWidth/Height swap
11 Months Ago
Change vmdl_c to vmdl in Model.Load
11 Months Ago
Convert ITags to an abstract class
11 Months Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
11 Months Ago
Recover the scene camera if its position is NaN
11 Months Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning