userGarry Newmancancel
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3,548 Commits over 1,522 Days - 0.10cph!

11 Months Ago
Fixed missed angular rotation lock
11 Months Ago
Fix PhysicsLockControlWidget squashing
11 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
11 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
11 Months Ago
Fix compile warning 🥳
11 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
11 Months Ago
Fix sometimes not showing any errors
11 Months Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
11 Months Ago
Fix test to use new behaviour
11 Months Ago
Fix speellings
11 Months Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
11 Months Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
11 Months Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
11 Months Ago
Remove GlobalLobby Strip out GameLobby
11 Months Ago
Cleanup
11 Months Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
11 Months Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware
11 Months Ago
Component EditorTool foundation (Camera Preview)
11 Months Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
11 Months Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
11 Months Ago
Fixed double time (sorry!)
11 Months Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
11 Months Ago
Asset Browser: bail async task when not valid
11 Months Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
11 Months Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
11 Months Ago
Run tasks in a scene scope
11 Months Ago
Make the mixgraph as simple as it can be
11 Months Ago
Strip out Context.Client Protect GameObjectDirectory a bit
11 Months Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
11 Months Ago
Fix audiostream crash
11 Months Ago
Name the threads properly
11 Months Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
11 Months Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
11 Months Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
11 Months Ago
Fix NRE's when playing video
11 Months Ago
3d sound falloff tweaks (obey volume more)
11 Months Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
11 Months Ago
Fixed UI sounds being loud for one frame
11 Months Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
11 Months Ago
CubicBeizer to CubicBezier Fix some sound errors
11 Months Ago
SoundSystem Takeover (#1425)
11 Months Ago
Strip unused (and broken) voicetrace stuff
11 Months Ago
Fix missing soundsystem_lowlevel Remove unused projects
11 Months Ago
Soundsystem defs to engine2 Move soundsystem inside engine2 (delete Interop.SoundSystem.cs when your compile fails!)
11 Months Ago
Remove unused soundstack stuff
11 Months Ago
Remove unused tools remove unused tool keybinds
11 Months Ago
Add Vector3.WithAcceleration, Vector3.WithFriction
11 Months Ago
Don't apply root motion to bone transforms when animating (fixes sbox-issues/issues/4253)
11 Months Ago
Fix R for scale editortool not working (fixes sbox-issues/issues/4269)
11 Months Ago
Hitboxes update when gameobject tags change Protocol++ Sphere cleanup Plane cleanup, Frustum cleanup Rename Editor.CheckBox to Editor.Checkbox Remove Mesh.SetBounds Make Line.a + b private Mark a bunch of Vector3 parameters in Remove Label.SetText Lets obsolete one of the BBox constructors, because if we just delete it all the code using it will just implicitly use the other one - so it'll all be wrong