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3,145 Commits over 1,338 Days - 0.10cph!

10 Months Ago
Fixed game menu Input not working
10 Months Ago
Added ThreadSafe.CurrentThreadId (fixes sboxgame/issues/issues/3679)
10 Months Ago
Re-organise these UI files to be less confusing Re-organise these UI files to be less confusing Add Input.Context Fix gamemenu losing mouse cursor Merge fix
10 Months Ago
Attempt to treat mousewheel input more logically Continue to update mouse position in relative mode even though it makes no sense
10 Months Ago
Fix mouse delta fuckups (fixes sboxgame/issues/issues/3672)
10 Months Ago
HandleAnalogValueChange never used Flow input actions to gamemenu if it's visible, there's no client and no keyboard focus Return Vector2.Zero for Vector2.Normal if IsNearZeroLength, instead of NaN 🤯
10 Months Ago
Fix Input.ClearActions, Input.ReleaseActions not working
10 Months Ago
Fix doubleclick triggering all the time [fixes sboxgame/issues/issues/3683]
10 Months Ago
Key binds work again Fix stupid bot time hacks Fix bot inputs
10 Months Ago
Fixed game view sometimes not rendering, getting stuck on loading screen forever
10 Months Ago
Fix gizmo interaction in engine
10 Months Ago
Input is available in the game menu * Setting Mouse.Position works again * Fix ButtonEvents not flowing to UI * GameMenu fills out Game.Server partially, loading input actions * Add Panel.ButtonInput * Fix Panel capture mode not working * Fix cursor disappearing during loading * Restore the cursor back to its original position after capture mode * Fix game keys not unreleasing when another context takes over * Pass escape down to panels, hold escape to close game * Fix cursor not showing when it should
10 Months Ago
Input Cleanup (#1183) * Strip inputstacksystem * Delete inputsystem.dll * Rip out all the analog input stuff * UserCmd is all generated in c# now * Add Input.MouseCursorVisible
10 Months Ago
Fix ReadStructuresFromStream overflow Fix ByteStream exploits Seal some classes
10 Months Ago
Leaderboard formatted value and unit Add `Sandbox.Services.Stats.GetGlobalStats()` Global stats api
10 Months Ago
Add DisplayName and Description to leaderboard response
10 Months Ago
Add Sandbox.Services.Leaderboards initial offering
10 Months Ago
Clear downloadTokenSource if it's this one
11 Months Ago
Remove a lot of the bullshit from the default menu, don't use a lobby to create a game.
11 Months Ago
Tweak package downloads
11 Months Ago
Make iterating over widget children less error prone Live update player counts, favourite counts on menu Mark Color.ToHsv readonly Remove this obsoleted ClientStats stuff
11 Months Ago
Get file/line in error report stack
11 Months Ago
Error logging fixes
11 Months Ago
Fix menu resources not downloading compiled versions of shit Stats data fixes
11 Months Ago
ByteStream can be written to another ByteStream, added ReadObject Obsolete the ClientStats class I added 4 days ago :cry: Add EngineRpc Add Stats variants for applying to a client from the server, throw exception when calling the wrong function from the server
11 Months Ago
Fix thumbnails not uploading
11 Months Ago
Remove unused p2p stuff p2p network connection fixes
11 Months Ago
Batch publish (#1138) * Batch Publish available on right clicking content projects when they have an org set * Can multi-select addons in asset browser to change publish status of multiple assets * CRC calculations happen in thread (less editor hitching when publishing) * Add Label.OpenExternalLinks (default to true) * Add BaseItemWidget.ItemsSelected event * Add AssetList.OnAssetsHighlight event * Add Checkbox.TriState
11 Months Ago
Messaging API tests
11 Months Ago
Fix exception when trying to read bad format degrees Fix possible exceptions in Input.Process (but maybe not)
11 Months Ago
Add IClient.Stats
11 Months Ago
Add Service/Stats
11 Months Ago
Compiler generates xml doc Include xml doc when publishing
11 Months Ago
Queue thumbnail build requests from native instead of doing it immediately (fixes "Reentrant call to CResourceSystem::BlockUntilManifestLoaded") Can publish particles Particle thumbnail/video rendering Video step for model/particle upload Api.Post calls progress Upload page previews, progress Remove video button Run PutAsync in a thread so the stream reading doesn't wait between frames (faster uploads)
11 Months Ago
Render model thumbnail using the video renderer's first frame Fix package icons being squashed in asset browser
11 Months Ago
Updated steam dedicated server files
11 Months Ago
Add particle package type Add Asset.UploadVideo
11 Months Ago
Throw exception when trying to create an entity in the game menu
11 Months Ago
Better handling of failed uploads, failed manifest pushing
11 Months Ago
Use new file upload endpoint Fix upload progress Fix logger stack trace sometimes wrongish Fix upload progress better
11 Months Ago
Don't save state is window is disposed Check for valid sound event before trying to update SoundEventBoxEntity Defend against null children in UISystem.TickInput Defend against panels turning null in Block.Destroy() Handle unable to parse .meta file more gracefully, warn and overwrite
11 Months Ago
Fix gamelobby NRE when joining game Clean up ServerLoad to diagnose exception
11 Months Ago
Fix lobby convar errors Add lobby more network send methods Tag lobbies, leave gamemenu lobbies when leaving gamemenu
11 Months Ago
Fixed css transform rotate lerps going the long way around
11 Months Ago
Close all channels when leaving lobby Get lobby data when it changes instead of every access Fixed css transforms with pixel lengths not being screen scaled
11 Months Ago
Route most lobby stuff to LobbyManager via interopgen rather than fp.sw Lobby chat end to end Don't allow entering newlines in textentry that isn't multiline Fix TextEntry button presses propagating When blurring a control, try to focus a parent panel Fixes Make ByteStream.TryRead public Maintain lobby member list instead of querying every request Wait for our membership to be confirmed before returning a created lobby
11 Months Ago
Revert NetWrite to see if it fixes @ryleigh's issues
11 Months Ago
Add CopyEvent, PasteEvent, CutEvent - prevent copy/paste keys in restricted WebSurface
11 Months Ago
Revert "NetRead uses ByteStream under the hood" - see if this fixes @ryleigh's bug
11 Months Ago
Add IByteParsable + tests NetRead uses ByteStream under the hood NetWrite uses NativeMemoryBlock NativeMemoryBlock pooling