userGarry Newmancancel
branchsbox/mastercancel

3,634 Commits over 1,583 Days - 0.10cph!

1 Year Ago
Cleanup
1 Year Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
1 Year Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware
1 Year Ago
Component EditorTool foundation (Camera Preview)
1 Year Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
1 Year Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
1 Year Ago
Fixed double time (sorry!)
1 Year Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
1 Year Ago
Asset Browser: bail async task when not valid
1 Year Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
1 Year Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
1 Year Ago
Run tasks in a scene scope
1 Year Ago
Make the mixgraph as simple as it can be
1 Year Ago
Strip out Context.Client Protect GameObjectDirectory a bit
1 Year Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
1 Year Ago
Fix audiostream crash
1 Year Ago
Name the threads properly
1 Year Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
1 Year Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
1 Year Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
1 Year Ago
Fix NRE's when playing video
1 Year Ago
3d sound falloff tweaks (obey volume more)
1 Year Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
1 Year Ago
Fixed UI sounds being loud for one frame
1 Year Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
1 Year Ago
CubicBeizer to CubicBezier Fix some sound errors
1 Year Ago
SoundSystem Takeover (#1425)
1 Year Ago
Strip unused (and broken) voicetrace stuff
1 Year Ago
Fix missing soundsystem_lowlevel Remove unused projects
1 Year Ago
Soundsystem defs to engine2 Move soundsystem inside engine2 (delete Interop.SoundSystem.cs when your compile fails!)
1 Year Ago
Remove unused soundstack stuff
1 Year Ago
Remove unused tools remove unused tool keybinds
1 Year Ago
Add Vector3.WithAcceleration, Vector3.WithFriction
1 Year Ago
Don't apply root motion to bone transforms when animating (fixes sbox-issues/issues/4253)
1 Year Ago
Fix R for scale editortool not working (fixes sbox-issues/issues/4269)
1 Year Ago
Hitboxes update when gameobject tags change Protocol++ Sphere cleanup Plane cleanup, Frustum cleanup Rename Editor.CheckBox to Editor.Checkbox Remove Mesh.SetBounds Make Line.a + b private Mark a bunch of Vector3 parameters in Remove Label.SetText Lets obsolete one of the BBox constructors, because if we just delete it all the code using it will just implicitly use the other one - so it'll all be wrong
1 Year Ago
SkinnedModelRenderer plays sound events
1 Year Ago
Add Sphere trace that doesn't return distance In example tool, batch all the traces Only do BuildGizmoDetails if components changed ModelRenderer, SkinnedModelRenderer selection doesn't use hitboxes Special scene selection for Model based components, because it's stupid to not do it this way Add Widget.AlignToParent Add EditorTool.AddOverlay
1 Year Ago
Add Scene.Trace.IncludeRenderMeshes Add Gizmo.IsLeftMouseDown Update ExampleEditorTool
1 Year Ago
Added EditorTool.AllowGameObjectSelection Expose Widget.WindowFlags Add WidgetWindow Add SceneOverlayWidget system Add WIP example EditorTool
1 Year Ago
More difference between hovered and unhovered gizmo controls HeaderBar supports LeftCenter, RightCenter Add Editor.Shortcut class Move editortool mode to headerbar
1 Year Ago
Depth bias the position/scale gizmos
1 Year Ago
Set the transform after creating a sceneobject - because non uniform scale doesn't get applied via the create method yet Add EditorTool Add Gizmo.IsCtrlPressed etc Add Gizmo.Snap( vector ) Add Gizmo.Settings.SnapToGrid SceneToolbar has grid snapping PositionEditorTool supports grid snapping and shift drag to duplicate
1 Year Ago
Fix panel transition timing
1 Year Ago
Add Vector3.Inverse Transform.NormalToLocal, PointToLocal, NormalToWorld use non uniform scale properly Hitbox converts ray to local properly when picking bbox and models
1 Year Ago
Setting GameObject.Parent = null is the same as GameObject.Parent = GameObject.Scene (fixes sbox-issues/issues/4225) Add alias to CitizenAnimationHelper for backwards compatibility
1 Year Ago
Rename the rest of the colliders, make gizmo drawing consistent Add CitizenAnimationHelper component to base addon
1 Year Ago
ColliderSphereComponent is SphereCollider , has Center, Sphere gizmo keeps uniform scale which represents the actual collider
1 Year Ago
Add Scene.SharedTick Order ComponentSheet by file and line Fix componentsheet spacing inconsistencies Add BBox.Extents ColliderBoxComponent becomes BoxCollider, has Center property Rigidbody Colliders get rebuilt when scale changes too
1 Year Ago
Tick NetworkSystemManager from GameMenu, so Time.Now is scoped and we can process everything before the first render Network heartbeats keep scene time in sync Throw a more useful exception when RPC call fails ObjectUpdateMsg sends server time