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3,548 Commits over 1,522 Days - 0.10cph!

12 Months Ago
Rotation: SmoothDamp is static, implicit conversion to/from Angles Remove BinaryStreamExtension Make all these Rotation members readonly while we're breaking api again Make a bunch of other stuff readonly Remove GameEvent Unexpose Event system, remove from whitelist, don't instance Sandbox.Event (phasing it out) Some easy deletes Api protocol++
12 Months Ago
Remove [ClientRpc] [ClientInput] Test fix
12 Months Ago
Put SceneEditor in a namespace
12 Months Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
12 Months Ago
Remove some unused code
12 Months Ago
Renderering => rendering Re-initialize Json on hotload/reset
12 Months Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
12 Months Ago
Loading a local map should work
12 Months Ago
Tick menu UI in current game context Strip native load progress
12 Months Ago
Push the scene when loading map
12 Months Ago
Show a nicer loading error when can't load a game, instead of hanging on a black screen
12 Months Ago
Fix wrong username on menu
12 Months Ago
Disable now failing menu download tests
12 Months Ago
Rename "Menu" Package download to "Startup". Download whole package if unset. Add Component.IsValid Map Component implements OnLoad to download and load the map Show loading screen when downloading map
12 Months Ago
Fixed loading screen not hiding, game not starting
12 Months Ago
Delete previous ActiveScene when switching scenes
12 Months Ago
Fix menu compile error
12 Months Ago
Fix Asset.LoadResource refusing to return the value even though it was correct Add ProjectConfig.StartupScene, update project settings Ignore Widget Visible changes if is invalid Protect against Camera.Main being null (should never happen) Save StartupScene in meta instead Clean out GameMenuInstance, delete default game menu, load startup scene
12 Months Ago
More namespace
12 Months Ago
More namespacing Add GameObject templates
12 Months Ago
Move GameObject and Component into Sandbox namespace
12 Months Ago
Scene editing widgets in addons/tools/
12 Months Ago
Fix can't inspect prefab files
12 Months Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
12 Months Ago
NetRead doesn't exist Lets run unit tests without a window
12 Months Ago
Unit tests shutdown
12 Months Ago
Lets make tests verbose
12 Months Ago
Move a bunch of stuff into Sandbox.Tools
12 Months Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
12 Months Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
12 Months Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
12 Months Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
12 Months Ago
Unit test fixes
12 Months Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
12 Months Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
12 Months Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
12 Months Ago
ResourceLibrary is a global static, ClothingContainer is in engine
12 Months Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
12 Months Ago
Fix warnings
12 Months Ago
Delete materials that I broke by deleting all that shit
12 Months Ago
Merge Audio and Sound, just one global static class called Sound
12 Months Ago
Add example decals Add useful particle/effect shapes Remove a bunch of decals Remove a bunch of particle materials/textures
12 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
12 Months Ago
Fix api break
12 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
12 Months Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
12 Months Ago
Clamp trace fraction
12 Months Ago
Hitbox tags are a tagset Fix opening menus as modal
12 Months Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
1 Year Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually