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3,111 Commits over 1,308 Days - 0.10cph!

42 Days Ago
Allow turning off sound air absorption, turn it off on 2d sounds by default
42 Days Ago
Fix unit tests, add SerializedProperty method test
42 Days Ago
Don't include special name methods in TypeLibrary (getter/setterr spam) SerializedObject can handle methods ControlSheet supports buttons/methods Add [Button] https://files.facepunch.com/garry/85519e72-553c-4d0c-9ece-42f371fd31d3.png Add break button to Prop component Simplified ComponentSheet, makes use of ControlSheet logic more Editor style tweaks
42 Days Ago
Fix exception when deleting object in update SoundPoint can override distance attenuation, occlusion, reflection
42 Days Ago
Fix some Assets not loading properly from cloud folder on startup
42 Days Ago
FileSystem.Write/ReadJson - add AllowNamedFloatingPointLiterals to options
42 Days Ago
Add Panel.TooltipClass - fixes sbox-issues/issues/4746
42 Days Ago
Completely strip PackageDownloadMode Cancelling loading cancels properly - fixes sbox-issues/issues/4623 Make download cancelling more convincing, add more download lanes
42 Days Ago
Try to store package revision id in lobby
42 Days Ago
Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141
42 Days Ago
Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144
42 Days Ago
Tick UI before resetting input - fixes sbox-issues/issues/5169
43 Days Ago
Add RigidBody.MotionEnabled
43 Days Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
43 Days Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
43 Days Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
43 Days Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
43 Days Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
44 Days Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
44 Days Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
45 Days Ago
Throw exception when trying to lock a MixBuffer twice
45 Days Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
45 Days Ago
Fix NRE on object desyroy (sorry!)
45 Days Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
45 Days Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
45 Days Ago
Add Collider.OnTriggerEnter, OnTriggerExit
46 Days Ago
ControlSheet/Inspector tweaks that no-one asked for
46 Days Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
46 Days Ago
Lock reflection simulator when committing
47 Days Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
47 Days Ago
Fix schema generation
47 Days Ago
Tweak painting to pixmaps to avoid invalid pen crash
47 Days Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
47 Days Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
47 Days Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
47 Days Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
48 Days Ago
Menu compile fix
48 Days Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
48 Days Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
52 Days Ago
These url checks should no longer be needed
53 Days Ago
SteamAudio traces happen in c#, tweak reflection settings, tweak transmission settings
54 Days Ago
Disable audio reflective until I can fix it (snd_steamaudio_num_bounces 16 to enable)
54 Days Ago
Mixing thread locks the c++ sound mutex when mixing
54 Days Ago
Tweak audio sample function so we can find out why it's crashing
54 Days Ago
Fix sound system going silent after playing local sound in the middle of your ears
54 Days Ago
Disable error reporting in test mode Fix NRE in SoundPointComponent when SoundEvent is null
54 Days Ago
Fix mixing thread crash
54 Days Ago
Performance now shows the max, instead of the average Tweak steamaudio reflection settings to tide people over until I move it to a background thread
54 Days Ago
MixingThread tweaks Fix volume doubling
54 Days Ago
Managed soundsystem (#1455) * Sound mixing moved to managed * SoundHandles have occlusion, transmission, reflection * SteamAudio is back * Still lots to do (orgs/Facepunch/projects/24/views/1?pane=issue&itemId=55046762)