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3,634 Commits over 1,583 Days - 0.10cph!

2 Months Ago
Fix Shaders-Build.bat actually rebuilding all
2 Months Ago
Move vfxcompile to c#
2 Months Ago
This stuff shouldn't be public
2 Months Ago
Expose category tree and package properties to package find results Package category tree WIP filter, allow discovering WIP games
2 Months Ago
Always define vTexCoord2 by default Shader rebuild
2 Months Ago
Shader build
2 Months Ago
Add position offset to icon Implement IconModes.Chest Rebuild icons Hide underwear in silhouette Position some hair icons
2 Months Ago
Obsolete Clothing.DressSceneObject Save/Restore feature tab status on Resources Make the clothing icon editor a proper editor Tag human skins for replacements Remove old icons Move clothing icons next to the clothing resource again Update greyslkin Clothing icon selector lets you choose specific body parts to target Model.MaterialGroupAttribute + Model.BodyGroupMaskAttribute can accept string model (will look up the model from the string path) Underwear material Human skin selections Clothing updates Fix eye material Include some citizen folder pngs with steam build, but try to not include all of them Revert "Improve handling of RenderAttribute overrides/additions in Draw APIs (#1732)" This reverts commit db71195c4669b0dc2d9e3e6e9dcabfab0067a9bf.
2 Months Ago
Add SceneRenderingWidget Render clothing from a scene Update all clothing icons
2 Months Ago
Put human in avatar scene Fix human female zombie face
2 Months Ago
Update playercontroller wish velocity values
2 Months Ago
Update animation
2 Months Ago
[interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Remove unused Unused
3 Months Ago
Shaders
3 Months Ago
Fix compile warning
3 Months Ago
Remove unsued Update test packages Update cecil Update skia to 3.1
3 Months Ago
Remove vfc.exe - unused prove me wrong - I want to minimize the entry points for shader compiling Remove unused mathlib class
3 Months Ago
in Material.Lerp, normalize after lerping normals Include ReflectionTextureColor in all the layers @samzanemesis might wanna check this is the right thing to do build shaders
3 Months Ago
Shader rebuild
3 Months Ago
Editor buttons desaturate when disabled/readonly
3 Months Ago
Switch SSAO to use GTAO
3 Months Ago
New RPC api + code upgrader foundation
3 Months Ago
Rebuild shaders
3 Months Ago
Published packages don't include dlls
3 Months Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit
3 Months Ago
GameObject serializing survives when a child is somehow added during serialization
3 Months Ago
Revert "Use IClimbingMode interface in PlayerController" This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
3 Months Ago
Fix warning Add dark_descent and cat_harvest package tests
3 Months Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
3 Months Ago
Fix not switching assembly during hotload
3 Months Ago
Server sends code archive instead of assembly Client compiles code archives
3 Months Ago
Don't try to compile code archives on local packages
3 Months Ago
Make Connection.SteamId and PartyId a SteamId Make Game.SteamId a SteamId Networking.TryConnectSteamId takes a SteamId Add SteamId.AccountType Add steamid to bytepack
3 Months Ago
GameObject.Network is a class !!!!!!
3 Months Ago
Use uncompiled assemblies (#1714)
3 Months Ago
Shader rebuild process (#1713) * Add * option to vfxcompile * Delete older shader build scripts * Remove cs_surface_interactions * Always output combo count if it's over 1000 * Strip some lesser used stuff from spritecard to get the compile time/size under control * Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
3 Months Ago
Tweak EventManager flushing Services Update
3 Months Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
3 Months Ago
Fix NRE in PrefabFile.PostReload Fix NRE in CloudBrowser
3 Months Ago
Uninstanced prefabs (#1708) Can retrieve components and child gameobjects from uninstanced Prefabs
3 Months Ago
Print a list of new items in console after check out
3 Months Ago
Expose PerChannel<T>.Get and Set
3 Months Ago
Ignore calls to Scene.Parent.set Iterate children nicer in PostDeserialize, in case children get added/removed during deserializing which they do - like when creating attachments Add GameObject constructor which takes a parent
3 Months Ago
Fix HasUnsavedChanges being sucked into GameResource GameObject's FindByGuid will find prefabs (allows networking prefabs over RPC) Change prefab icon color Add GameObject.GetPrefab( string )
3 Months Ago
Add GameObject.IsDestroyed - to detect objects that have Destroy() called on them, but haven't been destroyed enough to be IsValid false yet Don't return components on objects that are IsDestroyed
3 Months Ago
Add a bunch of stats to ingame console
3 Months Ago
Handle TcpSocket not being able to start more gracefully
3 Months Ago
Remove old SCENEOBJECTFLAG_HIDEINFIRSTPERSON Remove old SCENEOBJECTFLAG_SUPPORTS_ENV_INTERACTION Write GameOverlay depth to main scene, so things like bloom layer don't render over it
3 Months Ago
Hackweek resource extensions (#1694) I don't think this is complete - but it's a good start
3 Months Ago
Package updates