userGarry Newmancancel
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3,540 Commits over 1,522 Days - 0.10cph!

16 Days Ago
Fix Project.EditUrl wrong link Fix asset browser showing compiled alt files of files we have the source to Play asset sound when clicking on asset
16 Days Ago
Tweaked editor startup, don't pop up this cloud progress window, compile assets faster Shorten "Group with new GameObject"
17 Days Ago
Add Component.ITemporaryEffect, add it to particleeffect, particleemitter, soundpoint make RenderOptions.Apply public
17 Days Ago
new Model.Attachments API Remove Log.Info in AssetBrowser Add CreateAttachments property to ModelRenderer Simplify skeleton bone rendering
19 Days Ago
If setting local transform to default, set it to Transform.Zero Add Texture.CreateFromSvgSource PlayerController: Fix hiding other players bodies PlayerController: Tweak how body rotation works, clamp rotation to always be within RotationAngleLimit vs eye angles PlayerController: Only apply "viewer" tag to render body if set Svg's have mips, can keep aspect ratio Fix warning
20 Days Ago
Fix exception in Asset.ReadJson() Fix NRE in GetBoneObject() when using the wrong name
21 Days Ago
Add more optional functions to IPressable, for hovering and update Slow down default player turn speed PlayerController camera can be moved left/right PlayerController has "use"ing built in
21 Days Ago
HelpUrl for PlayerController HelpUrl adds (?) button to component header, fixed component header rebuilding multiple times
22 Days Ago
When creating a component, if the typename has a conflict, then prioritize the type that exists in addon code PlayerController component Player Controller prefab
22 Days Ago
Fix FloatControl shitting itself when it's nullable Fix exception when deleting a component Make ClothingContainer more useful
22 Days Ago
Add Vector3.SmoothDamped, Vector3.SpringDamped Add HeaderAttribute, SpaceAttribute , HelpUrlAttribute Keep General feature first always Add ParticleModelEmitter Add ParticleTextRenderer Add SceneVolume system Seal up some classes Add DspVolume
23 Days Ago
Store pages, checkout
23 Days Ago
Fade out items you don't own in avatar scene
23 Days Ago
Steam inventory service
23 Days Ago
Add SteamItemDefinitionId to Clothing
26 Days Ago
Fix button colors
26 Days Ago
Manually Paint the Button widget, make it tintable
26 Days Ago
Add Jump To Code option to properties https://files.facepunch.com/f5a729e8-da9c-4e20-bf95-eea8a5fc4e84.png
27 Days Ago
Add [Feature] [FeatureEnabled] attributes * Fix SegmentedControl not sizing for icon inclusion * ParticleEffect uses new editor https://files.facepunch.com/9f138671-392a-4d4c-b325-cc18853447a0.png * Component tints https://files.facepunch.com/1ba817d3-528d-4444-a05a-a02e872f3fc7.png
27 Days Ago
Add icons to component header context menu Move component enabled checkbox back to left
27 Days Ago
Fix NRE in CreateLobbyAsync @solwllms
28 Days Ago
Add GameObject.DebugOverlay, Component.DebugOverlay
28 Days Ago
Sprite shader has a pivot position
29 Days Ago
Fixed not being able to remove cookies, because it kept loading them before saving. I don't know why this code existed
30 Days Ago
Scroll the transform with all the other components Change inspector theme
30 Days Ago
Scene.Title, Scene.Description are obsolete Fix JsonObject.GetPropertyValue not always returning defaultvalue Add SceneInformation component, replaces Scene.Title, Scene.Description - can create your own meta providers, works in prefabs Add SceneFile.GetMetadata( name ) Add PrefabFile.GetMetadata( name )
30 Days Ago
Correctly scope to current scene when pressing [Button] Fix gizmos being unavailable during editor tick
31 Days Ago
Fix index out of range in HashSetEx.EnumerateLocked
33 Days Ago
RigidBody.CollisionUpdateEventsEnabled is disabled by default
33 Days Ago
Apply EnableTouchPersists on collider shape create Tweak MassOverride to not call MakeDirty
34 Days Ago
Dynamic and managed scene objects draw bounds properly Fixed TextBlock adding margins when it didn't need to TextRenderer GameObject gets bounds (so draws in the correct order)
34 Days Ago
Fixed blendmode multiply not alpha blending Remove nulls in updateComponents (prevents NREs when hotloading) Add "Position Absolute" to gameobject flag selector TextRenderer uses TextScope (outlines, shadows, letter spacing, italic)
35 Days Ago
Add vector3.InverseLerp Add Collider.FindClosestPoint( p )
35 Days Ago
Sometimes ManifoldPoint->Impulse is nan, I don't know if that's expected Add Rigidbody.Touching - which returns a list of triggers that it's currently touching Prevent leaving triggers early when you have multiple colliders - I don't enjoy the amount of complexity this adds
35 Days Ago
Add impulse to PhysicsContact
36 Days Ago
EnableTouchPersists default to true on Rigidbody
36 Days Ago
Update services
41 Days Ago
New package type We no longer use the PackageType enum - because it's too rigid. Package types are all lowercase string comparisons now.
43 Days Ago
Adding and removing from HashSetEx is thread safe Move Physics step to AFTER FixedUpdate instead of before. Add Collider.GetVelocityAtPoint Change how RigidBodies update their positions from the Physicsbody Update keyframes more explicitly InterpolationSystem uses HashSetEx Clean up how transforms are updated from bodies Revert rigidbody positions updates to be non threaded, I don't feel comfortable Add IScenePhysicsEvents Add Summary to FixedUpdate
43 Days Ago
Expose Friction on Collider (we can add them all but this is all I need right now)
43 Days Ago
Remove unused SpeculativeContact stuff
44 Days Ago
Add g_tint to gizmo line shader Only rebuild colliders when they need it
44 Days Ago
Clear out null components on hotload Add RigidBody version of Sweep to Scene.Trace
46 Days Ago
Fix LaunchArguments.Map not working
47 Days Ago
Don't submit package exceptions in the editor
48 Days Ago
Fixed dedicated server console No api for dedicated server Create Run-DedicatedServer.bat Fixed couldn't connect to ip based servers Fixed couldn't read messages from dedicated server, because we didn't think they were the host dedicated server doesn't try to play sounds
49 Days Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
50 Days Ago
Unlock stat based map achievements
50 Days Ago
Walker map project template
50 Days Ago
Fix exception when loading map, causing them to not be able to unload