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3,634 Commits over 1,583 Days - 0.10cph!

1 Year Ago
Add BytePack support for bool (!) Scene.EditorTick only changes scene time if it's an editor scene
1 Year Ago
Panels use RealTime for transitions (but I changed the code so we can let them choose their timescale at some point) Loading screen cleanup, put on menu overlay layer Added GameLoadingFlags, so we can avoid doing some thing when loading a game when joining a server Join lobby when playing game, if one exists (temporary, should be game choice)
1 Year Ago
Fixed exception when joining a server Fixed version date parsing
1 Year Ago
Remove IMenuDll.IsGameMenuVisible Version overlay Set api version on lobbies so they can be ignored easily
1 Year Ago
IGameMenu to IGameInstance Strip lobby stuff from GameInstance Strip unused Remove Game.Menu Internal cleanup Remove GameMenuContainer Don't use hacky GameScreen /game/ navigation shit for game instance protocol++
1 Year Ago
Set game/dev status on steam lobby If we're a development host then don't load package assemblies at all Add INetworkListener.OnBecameHost
1 Year Ago
Remove "red", "white" from all the icons
1 Year Ago
Add NetworkHelper component
1 Year Ago
Remove obsolete GameTransform just return localposition if GameObject or Scene is null Inspector just blank instead of trying to show an empty array
1 Year Ago
Document IsProxy Upload ignore sln files Fix error when clicking on invalid GameObject field When querying lobbies, do one at a time - because steam drops previous queries otherwise. Fixed player counts not working
1 Year Ago
When joining a multiplayer game, it's permissive for the package to be invalid/missing Fix component list NRE after renaming/deleting component hotload InputSettings are sent to client via network table
1 Year Ago
Fix activity tracking (fixes sbox-issues/issues/4187)
1 Year Ago
Add ModelPhysics.PhysicsGroup
1 Year Ago
Rigidbody component exposes PhysicsBody (fixes sbox-issues/issues/4177) protocol++
1 Year Ago
Try to differentiate between game instances that are multiplayer joins, to allow missing/empty packages etc
1 Year Ago
Fix editor startup scene not being an editor scene
1 Year Ago
BaseItemWidget accept double click Fix sceneview errors until hovered over sceneview Fix error due to networking with no active scene Add materials/default
1 Year Ago
Fix Sandbox.Hotload warning Fix unreachable razor code generation warning
1 Year Ago
Fix more warnings Fix crash in BuildRayTraceObject Add Edit/Publish Project
1 Year Ago
Make sure OnStart is always called before OnUpdate/OnFixedUpdate (fixes sbox-scenestaging/issues/107)
1 Year Ago
Only interact with the scene view if your mouse is over it Select the prefab instance when selecting a prefab instance child in the editor
1 Year Ago
Fix inspector not handling multiple components of the same type properly (fixes sbox-issues/issues/4175)
1 Year Ago
Fix hitbox tracing weirdness (fixes sbox-scenestaging/issues/104)
1 Year Ago
Fix misc warnings Re-organize gameframe Fix prefab enable status not de-serializing in scene (fixes sbox-scenestaging/issues/67)
1 Year Ago
Remove unused loadingscreen toggle Fix all warnings in Sandbox.Game Fix warning in Sandbox.Access Fix warnings in Sandbox.Menu Fix warnings in Sandbox.Tools
1 Year Ago
Fix every warning in Sandbox.Engine
1 Year Ago
Move Input to engine (we should be able to massively simplify this shit)
1 Year Ago
Remove unused
1 Year Ago
Kill the server list
1 Year Ago
Make Transform / CTransformUnaligned non uniform Use non uniform scaling when setting SceneObject transforms
1 Year Ago
Fixed order of SceneProperties (fixes sboxgame/issues/issues/4169)
1 Year Ago
Fix trace exception Fixed scene prefab guid getting lost
1 Year Ago
Automatically convert .object to .prefab when loading scenes (for now)
1 Year Ago
Change prefabfile extension from .object to .prefab
1 Year Ago
Move SceneFile into Engine Fix startup errors (!)
1 Year Ago
Fix hitbox traces not returning the hitbox Make Hitbox constructors internal
1 Year Ago
Rotation: SmoothDamp is static, implicit conversion to/from Angles Remove BinaryStreamExtension Make all these Rotation members readonly while we're breaking api again Make a bunch of other stuff readonly Remove GameEvent Unexpose Event system, remove from whitelist, don't instance Sandbox.Event (phasing it out) Some easy deletes Api protocol++
1 Year Ago
Remove [ClientRpc] [ClientInput] Test fix
1 Year Ago
Put SceneEditor in a namespace
1 Year Ago
Make HmdMatrix44_t internal Put triangle in a Sandbox namespace Everything in the editor addon is in a namespace
1 Year Ago
Remove some unused code
1 Year Ago
Renderering => rendering Re-initialize Json on hotload/reset
1 Year Ago
Hitbox to namespace Fix test periodically failing Move more stuff out of global namespace Sound components to namespace Scene into a namespace Everything in Sandbox.Game is in a namespace protocol++ SceneFile in namespace
1 Year Ago
Loading a local map should work
1 Year Ago
Tick menu UI in current game context Strip native load progress
1 Year Ago
Push the scene when loading map
1 Year Ago
Show a nicer loading error when can't load a game, instead of hanging on a black screen
1 Year Ago
Fix wrong username on menu
1 Year Ago
Disable now failing menu download tests
1 Year Ago
Rename "Menu" Package download to "Startup". Download whole package if unset. Add Component.IsValid Map Component implements OnLoad to download and load the map Show loading screen when downloading map