userGarry Newmancancel
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3,548 Commits over 1,522 Days - 0.10cph!

1 Year Ago
Network message cleanup
1 Year Ago
Remove left over resourcesystem references Remove SceneSystemQtApp so they never get used
1 Year Ago
Guard against re-entrant calls into Qt's processEvents Fix splash screen closing before loading finished
1 Year Ago
Just for sanity, lets assert that we're the critical Qt stuff in the main thread There's really no need for this code to be using Task.Run. Also fixed it running 5 times on startup.
1 Year Ago
Fix UISystem exceptions on startup Stop using Json for network messages Lock messaging down These network messages should be raw and uncomplicated, so lets do that
1 Year Ago
Fix ByteStream when writing string Add ByteStream.ReadByteStream Cleanup
1 Year Ago
Fix console cursor
1 Year Ago
Add PhysicsShape.Tags
1 Year Ago
Add SceneCamera.EnableDirectLighting, SceneCamera.EnableIndirectLighting Unobsolete SceneCamera.AmbientLightColor - is added to World.AmbientLightColor
1 Year Ago
PhysicsGroupDescription parts expose the of each Surface sub-part
1 Year Ago
Don't call resource changed callback if interop isn't loaded
1 Year Ago
Move resourcesystem into engine Call Sandbox::Resource::OnResourceReloaded when a resource is reloaded Remove old "model reloaded" callback (was called from client/server) Model clears physics, bone and data cache on resource reload (fixes sbox-scenestaging/issues/34)
1 Year Ago
Update bounds of bone merged models (fixes sbox-scenestaging/issues/32)
1 Year Ago
Fix menu sometimes wanting mouse when in game in editor (fixes sbox-scenestaging/issues/31)
1 Year Ago
Can multiply colors together
1 Year Ago
Enum control closes when you select an option
1 Year Ago
Fixed TypeSerializedObject ordering so calls to OnPropertyChanged will have the new value
1 Year Ago
Include sheet_sampling.fxc
1 Year Ago
ResourceLibrary.Resolve assumes GameMenu if none is set. This might break some stuff, if it does we need to context wrap those calls. Fixes this stuff when editing in Scene system, no logical place to wrap.. https://files.facepunch.com/garry/3a7bb7e9-3040-4937-8d02-e7e73f6b4efb.png
1 Year Ago
TypeSerializedObject updates its properties when it detects a change Cleanup, NRE fixes Implement GroupName in TypeSerializedObject Add GroupAttribuite, ToggleGroupAttribuite Add ability to add sub-layouts to control sheet
1 Year Ago
Fix FindIntEditInfo returning junk if not set Tag texture sheets and animated sheets, so we can filter them in the asset browser Rebuild a bunch of textures to get the new ints in them Start access to sequence info, ready for someone else who isn't me to finish
1 Year Ago
Add SceneDynamicObject
1 Year Ago
Fix MainThreadjob getting stuck because we release/delete MainThreadjob holding the CompleteEvent, while shit is waiting.
1 Year Ago
Always use texture hookup thread pool instead of trying to use the shared thread pool
1 Year Ago
Don't yield jobs when we are one
1 Year Ago
Diagnostic TOOLS_STALL_MONITOR_SCOPE in GetMaterial
1 Year Ago
Add Texture.SequenceData, Texture.SequenceCount Fix render errors if SceneCustomObject turned null due to hotload Fix FolderNode errors when deleting a folder
1 Year Ago
Fix assembly bytes not updating on fast hotload
1 Year Ago
Should fix dedicated server crash
1 Year Ago
Broad stroke networksystem replacement Adds a network system, with host, connect2, status2 console commands for testing networking in the scene system.
1 Year Ago
Fix OnEscapePressed
1 Year Ago
Add PhysicsBody.Surface, PhysicsShape.Surface Add Input.EscapePressed
1 Year Ago
Fix native dsn again Fix not writing .version etc if commit message was empty
1 Year Ago
Rename some of this intersection stuff
1 Year Ago
Keep AO proxies updated after animation
1 Year Ago
Fix NRE in Gradient
1 Year Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
1 Year Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
1 Year Ago
Update sentry native dsn
1 Year Ago
Remove deleted bodies and shapes from m_CollisionEvents
1 Year Ago
Ignore world by looking for world tag, instead of entity == 0 (because it's always 0 in scene system) Trigger ignore if both have no touch events - not just one Fill out the ContactEnd struct Add PhysicsShape.Collider object
1 Year Ago
Re-order VPhysIntersectionNotification_t to make it more c# interop friendly Add IPhysicsWorld.ProcessIntersections Add Gizmo.Draw.LineSphere easy mode Add PhysicsBody.OnTouchStart, OnTouchStay, OnTouchStop
1 Year Ago
Add experimental SceneModel,SetBoneOverride
1 Year Ago
Add generic TagSet
1 Year Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
1 Year Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
1 Year Ago
Add SceneMode.OnSoundEvent
1 Year Ago
Add SceneModel.OnGenericEvent
1 Year Ago
Fix CUtlString copying crash in animevent_t
1 Year Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work