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3,114 Commits over 1,308 Days - 0.10cph!

1 Year Ago
Basic assembly reference rewriting Rewrite packaged addon references if needed Merge branch 'assembly-rewrite'
1 Year Ago
Only tell ac to forget the assembly if it's going away Throw more useful exception when ac can't resolve an assembly For now don't include base with generic addons (needs some work) Use correct assembly name for packaged content When hotloading runtime stuff on the server, also include packaged addons so they hotload too Client hotload in a more organised way
1 Year Ago
Fix tests that use sandbox game Load addons after gamemode is compiled Include base addon with Runtime content Isolate the assemblies in their own LoadContext when loading Compiled assemblies don't need a dynamic name now, unify name with release so addons work on local versions of games
1 Year Ago
Fix CAsset::RequireInstanceInfo error This was happening because when updating the splashscreen we spin, which also runs async tasks. One of the tasks loaded a dll, which initialized all the statics. The post process materials were loaded here. The problem was that this was happening before the asset system was initialized, so it all shit itself. Now it spins the UI but shouldn't run async tasks.
1 Year Ago
Only embed html/scss
1 Year Ago
Print compile errors when no tools mode Fixed extensions not working
1 Year Ago
Addons + Razor + New Menu sbox-issues/discussions/2438
1 Year Ago
Fix black sky
1 Year Ago
Complain when sending too many console commands
1 Year Ago
Fix exception when uploading over 2gb
1 Year Ago
Fixes sbox/issues/554
1 Year Ago
Should fix OverflowException
1 Year Ago
Allow setting network vars when client created
1 Year Ago
Handle ResolveDepthBuffer better
1 Year Ago
0 isn't a valid depth buffer Fix vignette making everything greyscale
1 Year Ago
Disable Dof in avatar menu
1 Year Ago
Post processing, render hooks, graphics
1 Year Ago
Cloud Asset framework https://files.facepunch.com/garry/671bcc85-b0e6-4d43-8669-eb4a84ee4a22.mp4
1 Year Ago
Stripped down console system - tools can have console commands
1 Year Ago
Fix list view in inspector not creating classes
1 Year Ago
Fixed TextManager not evicting old textures regularly enough Fix soundscape sounds not stopping and volume not cross fading properly
1 Year Ago
Fix LocalPosition and LocalRotation setting physics body to wrong position
1 Year Ago
Adding clear back, since people were using it
1 Year Ago
Fix addon exceptions not logging correctly
1 Year Ago
Clean notice manager, prevent exception on exit
1 Year Ago
css supports universal selector
1 Year Ago
Hide constructor for ICSharpCompiler.Diagnostic
1 Year Ago
Fix asset type popup shadow in wrong place
1 Year Ago
Paint the top of the GameFrame when in full screen mode
1 Year Ago
Added SceneCamera.EnablePostProcessing
1 Year Ago
Rename RenderDevice to g_pRenderDevice Add Render.DrawSceneToTexture Remove old RenderScene implementation Disable initial screen clear (assuming it's not needed now) Remove unused AllocateD3DTexture from texturedx11 Not sure what this GetBinding call was hoping to achieve Render ScenePanel SceneViews as dependant views rather than EmbeddedViews - because they get rendered first apparently I don't even know Create a version of CreateRenderTarget that'll only create if the passed in texture is different Fallback MSAA if not supported when rendering scene Bought back ScenePanel.RenderOnce, added ScenePanel.RenderNextFrame() Fix new Texture.Create being commented out
1 Year Ago
Reduce size of default SoundscapeRadiusEntity When leaving a soundscape, keep playing it until you're not in a soundscape anymore
1 Year Ago
If we're compiling shaders in fast mode lets pass some info into the shader compile hash so it'll rebuild when compiling in optimized mode Compile shaders in -fast mode when hotloading (about 4x faster for iterating)
1 Year Ago
Don't pop up shader log when clicking code compile notice Quicker notice dismiss Hide startup code compile notitfications unless there are errors (maybe this should be the default?) Show only the top 5 compile errors
1 Year Ago
Cleaned up shader compiling, added new notifications system This update won't increase the speed of shader building, but it'll bring some stability and reliability to editing them. Thew new notifications are going to annoy you - please let us know what options you want (sbox-issues/discussions)
1 Year Ago
Tweaking clothing icons Steamworks tweaks
1 Year Ago
Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights..
1 Year Ago
Ignore vs folder Switch icons to jpg
1 Year Ago
Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen
1 Year Ago
Fix addon editor being fucked
1 Year Ago
Fix ExpandGroup'ing into structs not always working until the screen was redrawn Add Layout.Alignment which seems to do nothing Don't do multisample texture when we're going to read it Less PropertySheet bouncing Clothing icon wip (this should be on a branch sorry)
1 Year Ago
Fix clothing subcategory category Move Easing to Sandbox.System Animate ExpandGroup TypeForwardedTo for easing
1 Year Ago
Asset inspector dynamic Add BaseResourceEditor Fix ListProperty turning everything into a string Clothing Subcategory
1 Year Ago
Clean up property editors
1 Year Ago
Fix DockAttribute exceptions on shutdown
1 Year Ago
Fixed sky tool materials not passing MESH_MATERIAL_ATTRIBUTE_SKY so map builder wasn't blocking vis and was rendering lightmaps on them
1 Year Ago
Assembly metadata Rotate DSN Smarter exception reporting
1 Year Ago
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them.. Remove unused Don't report exceptions in debug mode
1 Year Ago
Fix SimpleSceneRender not working in non editor
1 Year Ago
Delete glowproperty.mat