3,117 Commits over 1,308 Days - 0.10cph!
Try to determine the most likely source of an exception when reporting to sentry (menu, engine, tools, addon).. this'll be more important when we have tier1 addons and want to show exceptions on the backend for them..
Remove unused
Don't report exceptions in debug mode
Fix SimpleSceneRender not working in non editor
Obsolete Draw3D.DrawScene
Clean SceneTextures.. kind of
Delete all the glow code (we're gonna do outline glows in addon)
Remove ui_cssbox SRGBImage hack
Add Rect.Left, Rect.Top
Texture only calls GetOnDiskTextureDesc on demand
Switch ScenePanel to use SimpleRenderScene & SceneCamera
Fix ScenePanel compatibility (with obsoletes)
Hide Draw3D.DrawScene for now
AssetPreviewWidget camera placement is nicer
GradientFog works in SceneCamera renderings
If rendering widgets using the engine Paint will still get called
Added a SceneRendering example to the widget gallery
https://files.facepunch.com/garry/36f2845b-17fd-419c-878e-e1da38f73cea.mp4
Add SceneCamera.RenderToPixmap
Fix "QPainter::begin: Paint device returned engine == 0, type: 1"
Delete SceneWidget
AssetPreviewWidget use SceneCamera
Delete CSceneRenderWidget
SimpleRenderScene - only do SVRT_FORCE_EXACT_DIMENSIONS when returning the texture
Do CToolsRenderScope when rendering scenes from tools
Dump scratch rt's after a number of frames unused
Always allow scrartch rt's
FlushScratchRenderTargets when a swapchain changes size
Documentation for RenderToWidget
Material Editor handles compiled materials a bit nicer
Give a warning if exception in TypeUnregister
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
flex-basis wasn't hooked up to anything
Spin the UI when compiling asset on demand
Fix error when calling SaveToStateCookie in Window.OnDestroyed
Bind system prioritizes values over nulls
Fix NRE in AssetList
Update AssetProperty properly when value changes
Add sceneutils->SimpleRenderScene
InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are
paintEngine return null if Qt::WA_PaintOnScreen set
Add SceneCamera
Add SceneCamera.RenderToWidget( widget )
Only resize swapchain window if it's the main window
Update Qt
Disable this for now
Log warnings to breadcrumbs to help diagnose crashes
Only let resource system lock up in ForceSynchronizationAndBlockUntilManifestLoaded for a minute, then force a crash so we get notified
Fix editor not closing properly
Add Getter for SceneObject.Bounds
More RenderAttribute accessors
[CanEdit] will show exceptions when creation failed
Add helpful properties to SceneWidget, set defaults
Fix BaseWindow not actually deleting on close
Input.MouseDelta is now proper
Remove unused GetLocalViewAngles/SetLocalViewAngles
Add whitelists for System.Reflection.ParameterInfo
Whitelist some reflection stuff
Default outfit
Add MemberDescription.GetCustomAttribute
Obsolete TypeLibrary.GetProperties, add GetPropertyDescriptions
Fixed menu whitelist errors
ModelEntity.SetMaterialOverride works from serverside
Fixed minidumps not wrapping threads propertly
Remove a bunch of old mdmp code
Strip all the vmpi stuff out of vrad2
Complain better when CBakeResourceHelper fails to compile something
Fix editor window coming to front when a widget was created with no parent (!!)
Add TypeDescription.Methods, TypeDescription.Properties
Fix entity tags not adding
Fix collision tags not updating on the client
Catch HttpRequestException when loading an image
Retain SCENEOBJECTFLAG_HIDEINFIRSTPERSON flag
Fix MaterialOverride not working consistently + strip a bunch of unused code
Don't reapply material overrides unless they changed
UI sounds support position, pan relative to screen position
TypeLibrary.DynamicAssemblyHash doesn't need to be exposed
Fix Volume/Pitch not working on UI sounds
Add TypeDescription.Interfaces (Fixes sbox-issues/issues/2237)
Add TypeDescription.CreateGeneric
Add TypeDescription.IsClass
Add TypeDescription.IsGenericType, TypeDescription.GenericArguments
Document MemberDescription
Fill out MethodDescription
Add TypeDescription.Create<T>( args )
Obsolete TypeLibrary.GetType*
Whitelist some reflection members
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
Pdb is embedded in the dll, so we don't need to drag around another file
Fixed sbox-issues/issues/2230
Refactor Decal libraries
- Added `Sandbox.Decal`
- Obsoleted `Sandbox.DecalSystem`
Upload localization files when publishing addon
SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit
Layout.Clear() hides widgets before deleting (since the delete is deferred)
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
Localization Basics (https://wiki.facepunch.com/sbox/localization)
Fix list add button sometimes missing
Fix PropertySheet warnings
Fixed list rebuild taking ages
Fixed propertysheet bouncing about on change
Binding system supports deep properties
Fix Binding system bouncing when types differ
Sandbox.UI uses Sandbox.Bind, obsolete old bind system (mostly)
Delete in game ListInspector
Replace Panel.BindClass with Bind system
Add layout.Enabled
Simplify public bind api for this first run
Remove unused junk
StackOverflow catching (codegen)
Delete p4_quiet_edit.exe
Remove unused code
Delete audioparams_t
Remove unused m_fog
Get rid of EFL_HAS_DYNAMIC_PHYSICS, add a network bool instead
Fix PointerEvents confusion (fixes sbox-issues/issues/2015)
Move NodeEditor to Tools.NodeEditor
Move Sandbox.InternalTests to Sandbox.Internal.Tests
Move everything in the tools addon under the tools namespace
Get rid of Tools.ApplicationTimingsWidget namespace
Undone the `Sandbox.Internal.Documentation` stuff - this wasn't the best way