userGarry Newmancancel
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3,548 Commits over 1,522 Days - 0.10cph!

1 Year Ago
Gizmo Draw Sprite alternative Gizmo object scope Gizmo object selection Add SelectionSystem BaseItemWidget has a SelectionSystem, which can be set (allowing selection sync)
1 Year Ago
Expose ClearFlags Don't update PanelList if not visible Throw warning if enum property can't be shown for some reason Add SourceFile, SourceLine to SerializedProperty
1 Year Ago
PackageLoader rewrite * GameMenu games can have a Main method instead of a menu * Decoupled TypeLibrary and assembly loading * PackageLoader is responsible for loading packages into a LoadContext * PackageLoader.Enroller is responsible for enrolling loaded assemblies into TypeLibrary etc * A PackageLoader can have multiple Enrollers (needed for Editor) * Round the chunks in Graphics.Draw so when drawing Triangles they don't end up hanging over the chunk boundary * Add Draw.SolidTriangle
1 Year Ago
Build client to staging branch
1 Year Ago
Build server to staging branch
1 Year Ago
Log stack traces Handle badly defined GameResource more gracefully
1 Year Ago
Fix not correctly rebuilding .editor.dll when recompiling dependant game dll
1 Year Ago
Tools replaces and uses GameMenu PackageLoader/HotloadManager Add TypeIcon, TypeName, TypeTitle to SerializedObject, Clean layout separator style
1 Year Ago
Fix editor sometimes loading base tools package in the wrong order
1 Year Ago
NavigationMesh available out of game * Supports runtime generation * Pathfinding all in c# * Save/Load navmesh * Added Triangle struct
1 Year Ago
Blacklist Cpobj
1 Year Ago
Editor folders (#1265) - A folder named Editor in your game project's code folder will become an Editor project - Editor projects can access both the editor and the game addon - Editor projects are not sandboxed - These access the GameMenu instance - not client or server - To avoid conflicts, some editor apis changed. - - Cookies => EditorCookies - - TypeLibrary => EditorTypeLibrary - - Event=> EditorEvent
1 Year Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
1 Year Ago
Validate constructors as part of AccessControl
1 Year Ago
Fix joining a server being fucked
1 Year Ago
Fix Camera.Size Tool scene renders run through unified render path
1 Year Ago
Strip IAttachmentOverride Fix attachment lookup using old/unused view Strip GetPlayerViewSetup() related paths - none of this was working anyway
1 Year Ago
Restore default_fov Strip IVModeManager
1 Year Ago
Remove unused + unneeded Graphics callbacks Remove IPhysicsWorldEventListener Render physics debug worlds if enabled
1 Year Ago
Remove all the player stuff from CViewId, give each camera a CViewId (debatable whether CViewId is needed)
1 Year Ago
Don't spam "CTextConsoleWin::GetLine: !GetNumberOfConsoleInputEvents"
1 Year Ago
Fix dedicated server crash Add dedicated server test to ci workflow
1 Year Ago
Sandbox check more unmanaged types
1 Year Ago
I didn't actually delete the debug output
1 Year Ago
Lets remove these stream extensions while they're not being used by anything since they will probably cause us some trouble in the future
1 Year Ago
I forgot to remove all the debug output
1 Year Ago
Sandbox bytes to value conversions
1 Year Ago
Out Of Game Rendering + Custom Map Loader Api
1 Year Ago
Revert "Load Sandbox.Tools within the GameMenu context (experiments)" This reverts commit 4e2b6d4b22d549daf79490d925f601ef7387f4d5.
1 Year Ago
Load Sandbox.Tools within the GameMenu context (experiments)
1 Year Ago
Remove Panel Template system (has been marked obsolete for long enough) Fix warnings Add some safety nets around HeavyGarbageRegion
1 Year Ago
More issue templates
1 Year Ago
Isolate Sandbox.Bind to tools
1 Year Ago
Fix compile errors in latest MSVC Removed BindSystem from Game (still in tools - let me know if you object strongly)
1 Year Ago
Fix MapSelectionButton NRE
1 Year Ago
Don't try to inject razor file error locations unless we're the game Create Game Modal We don't need saved games in the default menu Auto height the create game dialog
1 Year Ago
Fix error in AssignEntityPointers Add Cloud.Asset (returns string path of cloud asset)
1 Year Ago
Update splash
1 Year Ago
Default game menu uses modal server list
1 Year Ago
Add server list modal, for those that don't want to implement their own
1 Year Ago
Remove debug spam Added new menu modal system Move over simple package selection modal
1 Year Ago
Run game menu shutdown at the end of the tick, should stop logic leaking from running inside tick
1 Year Ago
Fix mouse snapping back when in relative mode
1 Year Ago
Add Auth token service Test new api url
1 Year Ago
Fix Widget.GetChildren shitting the bed if more than 512 children
1 Year Ago
Fix escape getting called twice Add Game.Disconnect() - to leave the current game session and return to the game menu
1 Year Ago
Tweak stats flushing logic Added BaseGameManager.OnEscapePressed() Add Cloud.ParticleSystem, Cloud.SoundEvent, Cloud.Shader Put developer preview in a few places so people don't think it's a finished game
1 Year Ago
Restrict people doing dumb stuff like flushing the stats after ever increment Increase time between stat refreshes
1 Year Ago
Make stats flush less spammy
1 Year Ago
Api for getting player stats