3,117 Commits over 1,308 Days - 0.10cph!
Entity._components shouldn't be accessible
Fix warning
Strip SetBlurState
Document PhysicsWorld slightly
Length Documentation
ConsoleSystem documentation
Documenting CurrentView, Local, Screen
Document ThreadSafe
Document Host
Document GameServices
Physics Documentation (kind of)
Obsolete Vector3.OneX, OneY, OneZ
Make Rect3D internal
Testing Documentation Categories
Delete ColorXYZ, color-interpolation
Don't save a file to C:\\temp\\aaaa.zip during compile
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
Add fish.cat_harvest unit test
Fix infinite loop in AccessControl
Skip over mounting addon path if it doesn't exist
Revert "Lets try this"
This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507.
Revert "Don't post sentry releases manually"
This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5.
Revert "Use Sentry's own release action for more detail"
This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.
Remove GetContext etc from isteamaudio
Use Sentry's own release action for more detail
Don't post sentry releases manually
SA log printing
SA: Destroy the scene if we couldn't load map geometry
Use pointers, manual scene delete function, breadcrumbs
Make PerformanceStats.All a ConcurrentDictionary
Use crashpad for fatal errors
Fix editor fullscreen positioning
Launcher position cleanuip
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
switch sentry backend to crashpad
Set error tag stating whether tools, server or game
Add error tag to determine whether running under proton
Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns
Lets set the explicit path to crashpad_handler.exe instead of just hoping
Reinstall crash handler after startup
Capture GPU information before it crashes
Attempt to fix all fatal errors grouping into one error
Close the session, hopefully that'll mark the session as crashed
Crash reporting stats fix
Complain about Steam not running instead of crashing
Sorry I left a test crash in holmzy was in my office mithering me
fuck sentry_handle_exception, lets do it ourselves
Either we fixed all crashes or our crash reporting stopped working.. fact check that
Abandon frameless window ambitions, use a normal window but force dark mode on it
Fix Widget.ConstrainToScreen()
Assetbrowser improvements
New TreeView - adds smooth scrolling, entity and panel list improvements
Do Plat_ExitProcess so we don't hang, and will catch shutdown errors
Add gpu info to crash logs
Remove MOVETYPE_*
Most of the move types were unused. We want all the movement logic in c#, we don't really want c++ doing special things. So there are basically two move types - KeyFramed and Dynamic. We shouldn't need to explicitly define these. If the entity has a physics object and it's dynamic, then it's 2. If not then it's 1.
Fix physics timescale default
remove sv_gravity and all other movevars
Remove a bunch of movetypes
delete src\game\shared\movevars_shared.cpp/h
Get rid of phys_timescale
Get rid of sv_skyname
Initial Physics Settings class
Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale
Simplify physics substep math, store substeps and timescale on world
Physics settings page
https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png
Game page
Move compiler stuff into project settings, add a couple more options
Merge branch 'project_settings'
Fixed breadcrumb passing the format, not the formatted string
Better error on Open Image Denoise error
Add breadcrumbs to CUtlLinkedList overflow
Delete physics_testbed
delete physprofiler_subtool
Delete rubikon serialization, reflection, snoop, intersectiondictionary
When out of memory, drop a breadcrumb describing how much we tried to allocate
Add breadcrumbs around startup and shutdown, loop changes
Clean up, refactor into ItemListWidget
AssetList uses ItemListWidget instead of ListView
Fix OnDragStart being called when not dragging
Add Paint.SetFlags
Feel tweaks
Successfully make CAbstractScrollArea transparent
Add DebugOverlay to ItemListWidget
CurvePresets uses ItemListWidget
PublishWindow uses ItemListWidget
Refactor
Obsolete ListView
Switch everything in addon from ListView
Give a warning on AuthenticationException when downloading image
Tweaks
Add Scrollbar.Value
Fixed Rect.Contract by margin
Move some UI structs to System so they can be used by Tools
Move viewport to QAbstractScrollArea
Add Scrollbar.PageStep, SingleStep
Add BaseScrollWidget.OnScrollChangedf
Add MarginProperty
Connect SliderMoved
Explicitly mark out of memory errors
Prevent frameless window stuff messing with popups/tooltips
Widget.OnDoubleClick calls OnMousePress by default
Drag.Execute returns a DropAction
Add Drag.SetImage
Add smooth scrolling to BaseScrollWidget
Create ScrollExperiment.cs
Compatibility fix
Add MethodDescription.InvokeWithReturn
Add WidgetGalleryWindow
Start BaseScrollWidget
AppVerif for sbox-dev
Fix SoundEvent double delete
Clean up error tracking
delete syncfrommirror
delete parsifal
Tweaked launch config window
Merge branch 'master' of sbox