userGarry Newmancancel
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3,547 Commits over 1,522 Days - 0.10cph!

1 Year Ago
Fix drag threshold not working navbar cleanup
1 Year Ago
Fix console colors
1 Year Ago
Add overflow-x, overflow-y Fix editing styles in editor not doing anything Store textures pointers differently to avoid array out of bounds errors Add Int/Long.KiloFormat() Clean up Package.List so it doesn't return #local packages Remove Menu.RenderOverlay Use package list for front page instead of that fucking mess I made 6 months ago
1 Year Ago
Don't clamp curve remap
1 Year Ago
Move PanelEvents to their own files MathX.Remap clamps by default, added unclamped version Add Panel drag events, can scroll panels by mouse dragging
1 Year Ago
Add Widget.SizeHint virtual function Paint.MeasureText, Paint.SetFont works outside of paint Move BaseStyles to Engine.dll so it can be accessed by tools Throw an exception if trying to send network messages in another thread Fix WebSurface.Url not working (sorry!)
1 Year Ago
Remove unused InfoPanel string table Hide autocomplete on escape Clean up autocomplete internals
1 Year Ago
Consolidate convar bindings/remove unsued Clean up console binds Remove support ConCmd overloads Don't allow managed convars to stomp native, or menu convars. Warn and ignore if creating convars with the same name. Merge branch 'master' of sbox
1 Year Ago
Restrict WebSurface to non-local http + https requests
1 Year Ago
Generate triangle lists for all lods Revert to uncompressed vertices because it totally broke map compiling Remove On Escape Button spam Fix map build dialog hanging with too many asserts
1 Year Ago
Add more stuff to MeshTrace.Result https://files.facepunch.com/garry/5598a5d8-0988-4770-abb9-f03b747ba722.png
1 Year Ago
Remove "RayTracingEnvironment has leaked" stuff
1 Year Ago
Don't set the model's trace object structure up on creation, set it up when it's going to be used
1 Year Ago
Enable mesh tracing in game
1 Year Ago
Fix Gizmo.Text getting culled way too early Add GameTask.WaitAny, WaitAll Fix hotload EndNoGCRegion error when using a lot of memory Whitelist Task.Status
1 Year Ago
Remove unused network code Remove unused clientmessages Send all RPCs unreliably - which is actually not unreliable at all but just affects the receive order Strip out EntityEvent stuff that does nothing
1 Year Ago
SerializedObject base implementations (#1006)
1 Year Ago
Update steamworks sdk
1 Year Ago
Fix Asset.Package not being immediately available
1 Year Ago
Validate cloud assets on first access Fix AssetList calling OnPackageSelected instead of OnPackageHighlight Preview in inspector when selecting cloud assets
1 Year Ago
Don't automatically update account information when adding favourite Don't update collection list on favourite changed if not a collection change
1 Year Ago
Add Package.Interaction
1 Year Ago
Clear api cache when favouriting Show favourited collections on asset list
1 Year Ago
Right clicking a cloud asset shows a popup, allowing favouriting, rating etc Move the shadow with the popup 😓
1 Year Ago
Add Package.Type.Collection Asset Browser - cloud assets support filtering by more types Show your organizations in the asset browser
1 Year Ago
Gizmos available in game orgs/sboxgame/discussions/3203
1 Year Ago
Fix packages returned by /find/ not getting partial cached Add package/list api
1 Year Ago
Tweak account login
1 Year Ago
Fixed Input.Released not always being called
1 Year Ago
Avatar: Focus on the face, no matter how short they are
1 Year Ago
Save/Load map addons to PackageReferences properly
1 Year Ago
Move AssetPublishConfig to tools.dll Can set MetaData value to null to clear it Don't show special context menu options on map projects Use EditorReferences instead of cloud_packages in map config Automatically convert map project to content project
1 Year Ago
Resolve the name from PrimaryAsset meta - means published map name doesn't have to match package ident, can be in any folder
1 Year Ago
Do show the upload option on a map project 🤦‍♂️
1 Year Ago
Create new map creates a content project Don't show publish option in map or content addons
1 Year Ago
Publish maps from their vmap Add PackageReferences tab to map project settings
1 Year Ago
Default cloud sort order by popular, because user doesn't show anything without a userid
1 Year Ago
Revert "Ignore InputManifestTemplate.cs" This reverts commit 0b3e9ba7fad14bb5f2afa142878dc095a29bd97f.
1 Year Ago
Touch this so it gets re-generated
1 Year Ago
Ignore InputManifestTemplate.cs ClearActions shouldn't release the actions, Added ReleaseActions
1 Year Ago
Update to use new package rate api Use new favourites api
1 Year Ago
Support for compiling/publishing Library projects
1 Year Ago
Api simplification Initialize steam sooner in editor mode
1 Year Ago
Use ManifestUrl instead of Manifest
1 Year Ago
Support faster api auth mode
1 Year Ago
Add Package.EditorReferences
1 Year Ago
Show compile errors when publishing and there are compile errors (!) When we have multiple gamemanager classes, prioritize the one from the current game package When publishing don't include package.base if we're referencing another game When an API deserialization fails, provide some context in the error message Allow projects to reference any package type Keep more log files NeedsLocalBasePackage return false if we're not a game or are referencing a game
1 Year Ago
Compilers can reference packages Add Project/AddGameWithPackageBase unit test
1 Year Ago
Razor directive errors report the file + location properly in visual studio instead of showing CSC
1 Year Ago
Fixed access control unable to resolve System.Threading, System.Memory