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3,117 Commits over 1,308 Days - 0.10cph!

1 Year Ago
Fix MethodDescription.Invoke being internal
1 Year Ago
Delete unused Editor titlebar minimum size Asset context menu is an event, easier to add to Fix another vmix crash
1 Year Ago
Fixed fast texture tool being fucked
1 Year Ago
Make thumbnail generation more polite Delete old beards
1 Year Ago
Delete old panorama materials Fix vmix voicelist crash Fix thumbnails feeling like they aren't generating Generate material thumbnails as a sphere if possible Fix crash if VMIX_GraphByName is null Enable spew is hard locked waiting for resource
1 Year Ago
[ResourceType] internally convert png/jpeg/tga/image to "jpg" Asset browser view mode, bullshit types and flatten persist between sessions
1 Year Ago
Test fix
1 Year Ago
TypeLibrary initialize optimizations (5x faster) Made ReflectionCache redundant, deleted
1 Year Ago
Fix LOD dropdown defaulting to 0
1 Year Ago
More timings
1 Year Ago
Don't force GC collect on hotload, since we're doing it 3x for every compile
1 Year Ago
Update groups.vgc Added networked attribute based material replacement to ModelEntity
1 Year Ago
Add clear context menu to asset property Add DressSceneObject to ClothingContainer, to condense code repetition SceneObject can replace materials based on attribute value Clothing has EyeMaterial Add gown clothing item Add replacement attribute to citizen skin/eyes Fix skins to use new system Allow right click > open in editor for asset properties Delete junk Fix dress layers Skin5 eyes
1 Year Ago
Update material icons
1 Year Ago
Mouse wheel zoom in and out of face on avatar dresser LOD override dropdown Add sbox_feature_inheritlods
1 Year Ago
Add morph inheriting for in game models
1 Year Ago
Remove vconsole tools we're definitely never gonna use .. and some more Fix clothes showing in wardrobe multiple times
1 Year Ago
Draw2D.TextSize returns a Rect Vector3.ToScreen can take a ScreenSize, returns nullable Vector2
1 Year Ago
Merge in drawhud
1 Year Ago
Trim all the unused addon stuff out of IApplication etc
1 Year Ago
Fix Replicated ConVar's not replicating locally
1 Year Ago
Add GameResourceEditor
1 Year Ago
Add GameResource to Recent opened list when saving in inspector
1 Year Ago
Add TypeLibrary.FindStaticMethods Add PropertyDescription Fix MenuAttribute
1 Year Ago
Fix classes with [Net] malfunctioning if they have child classes
1 Year Ago
Fix couldn't find class by identifier after hotload
1 Year Ago
Refactor everything (Pain Day 3)
1 Year Ago
Oops.
1 Year Ago
Remove unused asset types Remove inspector m_SuppressSubstrings unused Warn when calling ParseEntities before GameData is set Allow adding GameResource asset types to AssetSystem at runtime Some control over GameResource icons No need for config/*.asset files Remove AssetWriter stuff from FgdWriter Fix toBase64() returning a local variable pointer TypeLibrary to replace Library and Reflection GameResourceAttribute use TypeLibrary Fix-up tools to use TypeLibrary Fix in game GameResource types not loading Refactoring Replacing a bunch of game stuff with TypeLibrary TypeLibrary can handle GAM hash Removing unused Obsoleting Library Kill LibraryMethod, reduce LibraryClass, set ManagedClassIdent from TypeLibrary This should fix FgdWriter Merge fixes Fix error if ParticleSystemName not set Fix error if constrained objects have no physics Back compat Trim PropertyAttribute Trim LibraryAttribute Use PropertyAttribute to provide aliases for properties
1 Year Ago
Steam audio mixgraph, matching what alyx does
1 Year Ago
Strip out hostutils.h Simplify steam audio material code (stubbed right now) Delete surfaceprop_table
1 Year Ago
Load SteamAudio map stuff from inside vpk (cc @ogniK5377 minor merge pain) strip out Steam Error Handling, resource compiler doesn't need Steam
1 Year Ago
Stick the sareverb and sapath in the vpk Reduce map compile spam
1 Year Ago
Tweak map build dialog https://files.facepunch.com/garry/27569e22-1000-4898-96d8-2d2dfe84bafb.png
1 Year Ago
Can have eyeliner, face tats and freckles on the same face (we need a system to limit them maybe) Sound Preview improvements
1 Year Ago
Fix ListProperty not showing the add button when bound to a null
1 Year Ago
Strip out all the toolframework muting options
1 Year Ago
Add BindSystem.Flush (internal) Add GameResource.OnEdited (called when it's been edited by the editor) Mark ResourceId as not browsable Rebuild sound event in OnEdited In tools, try to load GameResource objects via the Resource system Add Tools.Utility.NoteObjectEdited - for now this calls OnEdited if objectr is a GameResource Fix combobox triggering valuechanged when setting value programmatically Load GameResource properly from Asset.TryLoadGameResource
1 Year Ago
Remove unused Soundstack support entity attachments Soundstack reliably place view entity sounds Play weapons sounds from owner Add AnimEntity.OnAnimSound + OnAnimFootstep Play footstep from the world Viewmodels try to play sounds via the owner sound stack input_default_local_position no longer used Tweak where the sound comes from for view entity Tweaks to not break all addons
1 Year Ago
Add audio menu in editor to switch occlusion/doppler when diagnosing bad audio
1 Year Ago
Move SoundEvent to engine Fix tools serializing GameResource
1 Year Ago
Move Surface to Engine
1 Year Ago
Don't upload .source2 folder to steam (probably fixes long startup times)
1 Year Ago
Delete orphaned textures Delete orphaned models Add Utility.SendToRecycleBin Asset system attempts to automatically delete orphans Commenting out a bunch of texture compile noise
1 Year Ago
Startup time optimizations (~400ms)
1 Year Ago
Smoothing out tools mode startup Move splashscreen to c#
1 Year Ago
Fix compile error in fibertools.h with VS2022 17.2.0
1 Year Ago
Fix loading a load of sound stacks we don't want/use Fix compile warnings in NodeGraph Fix compile warnings Obsolete IAsset Rename Asset to GameResource, move to engine, derive from Resource
1 Year Ago
Remove unused Renaming sound system accessors to match native names Fix pitch change sounding like dog shit Sound Preview wip Add to get_system_globals to allow forcing listener location to 0 SoundHandle, SoundPreview Remove unused
1 Year Ago
Trim underwater, hand positions, volume convars from soundsystem Fix sound stack not applying soundevent volume propertly