3,547 Commits over 1,522 Days - 0.10cph!
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Add install script
Make error nicer
Initialize using hostfxr, Interop is c# dominant
Detect cyclic dependencies faster
Game.Clients works in the menu
Fix the Current Game screen slightly
Dirty panel styles recursively when PseudoClass changes (fixes hover style remaining on children)
Move concurrency to the root
Fix CI uploading without tests passing
Lobby/packages design cleanup
Fix occasional panel index out of bounds
Add storage settings page
Revert "Remove inline setting label style, define it in stylesheet"
This should really be a re-usable class rather than something specific for just these pages. It'll possibly be reused in a bunch of places. `cell.is-label` seems right.
Popups for maxplayers and privacy, delete settings page
Clean game screen up
Front cleanup
Simplify razor line pragmas + wrap dynamic attributes so they get the right file/line numbers
This doesn't need the iterations
Fix up menu compile warnings
Converted all settings - no longer using templates in menu!
Started converting the settings pages
Passively ignore razor bind exceptions
Add server list sidebar placeholder to show intent
When we get an exception in an event don't call that target anymore, but keep the others going
Fix exception when getting active style blocks
Rename NavigatorButton to Anchor - don't derive from button
Style cleanup
Fix NRE in WildcardMatch
Fixes
Revert "Menu: Validate GamePackage.Usage in GameScreen to prevent NRE for local projects"
This reverts commit 67704c38470d188869313834a16edbf45fa0e610.
Revert "Fixed Package.FindAsync failing to deserialize PackageUsageStats - fixes Sandbox and Asset Browser cloud tab"
This reverts commit 680d2f2b637479610ca6c07916b24b76f0e81177.
Add test for Package.FindAsync
Keep lobbies to one line
Lower opacity of empty servers
Fix 5px border down the right of game screenshots on main menu
Tweak icon hover
Mattress meta
Give a polite warning when no endpoint when uploading
Obsolete Package.Background
Tests for negative animation-delay
Animation keyframes support background position, background size
Game widgets show screenshots
Fix for new screenshots api
Can save/restore in editor style edits https://files.facepunch.com/garry/037591e3-f19e-49f0-92a3-030b545250a0.mp4
Fix tests to reflect new behaviour of parser
Skip over empty styleblocks
Fix opening stylesheet location when seemingly not clicking the label
Can toggle :hover etc in style editor
Can edit styles in panel's inspector
Try to fix "path must be absolute" exception
Fix Editor labels not having callbacks
Can click stylesheet name in panel inspector to open it
Provide filename for stylesheets defined in razor files
Store the filename and line number in StyleBlock
Make PseudoClass available on IPanel
Highlight panels with :hover in UI tree
Hide a bunch of useless panel properties in inspector
TabWidget can save its state
Can see panel styles in inspector
https://files.facepunch.com/garry/4a3983e5-f072-45ce-b746-b7b05234d8be.png
Ingame console doesn't use templates anymore
GameSetting use razor
Menu back to horizontal
Servers Widget
Games widget
Don't lowercase texture path when loading (because http can be case sensitive!)
Hotload textures in the menu properly
Add MenuUtlity.OpenFolder
NewsWidget
Style tweaks
Event widget
Navbar cleanup
PlayerWidget
Navbar cleanup
Clean main menu styles
new & trending
Refresh server list widget automatically
Package list sidebar glass style
Dirty check PanelNode properly
Add TreeNode.SetChildren
Sidebar can be bigger now
If the razor @ref is the wrong type then ignore it
Fixup partydeck
Merge pull request #712 from Facepunch/main-menu-sucks
Main menu sucks
Fix exception when splashscreen manually closed
Fix exception in DragData.Url
Fix LaunchConfig construct exception
Fix exception in ConsoleOutput.OpenAnchor
Fix exception in Hammer.PostLoadMap
Fix exception in AssetPreview.GetAssetThumb
Attempt to fix CloudAssetDirectory share access exception
Attempt to fix exceptions in AssetFolderNode.UpdateCount
Fix possible exceptions in FileWatch.Tick
Wrap ClientSpawn so downstream exceptions can't cause too many problems
Exception wrap CreateEntityFromEngine better
Make unhandled RPC a warning
Change how ModelEntity.PhysicsBody is returned to avoid null pointer exceptions
Handle file in use exceptions in NetworkAssetList.AddFiles
Disconnect clients if they're requesting net files that don't exist/are deleted
Add string.ToLong
If the server's port is taken, try the next one a few times
Color picker handles HDR colors
Show components in entity list better https://files.facepunch.com/garry/a20003da-9cd0-48a7-a39c-15a0cb6f5f8c.mp4
Fixed uploading runtime addons not working
This is faster without the parallel
Add benchmark project
Induce a tools hotload swap after game hotload - for the sakes of consistency
This was happening anyway, just at a random point
Make matt's amsi patch default (-amsi to disable)
This leafiest asset stuff isn't used anymore
When registering custom asset type assets, register the compiled version too - which stops it thinking they're not compiled
If imported GameResource isn't compiled then compile it
Fixed passing in wrong name to RegisterResourceReference (might not be a bug but it looks like one)
Only add events on retail
Don't hotload/etc compiled assemblies that we've already hotloaded
Client only reload assemblies that have changed
No need to re-verify assemblies that we've already verified
Parallel thread .cs reads
Cleaner Generators
Clean compilegroup/compiler thread stuff
Entity.FindByIndex<T> just return null if can't cast to right type
Fix test
TypeLibrary hunch speedups
Don't do GC during server addon loading
Include editor sounds so everyone gets annoying compile sounds
Hotload manager use its own logger
Include compiled shaders on server
Disable AC optimization (it's not filling the resolver in propertly)
Merge branch 'master' into iteration-speed-sucks
Order the syntaxtrees before giving them to the compiler, because hotloading is going to want the names of things to be as close as deterministic as possible
Fix compile notifications popping up on boot
Fix compile notifications appearing on the top left of the screen for no reason
Not using it, but can at least fix SetWindowNoActivate
Merge pull request #688 from Facepunch/iteration-speed-sucks
Speed up code iteration time
Switch @visibility to @internal - because afaik it's the only visibility that makes sense + add unit tests
Logging in CompileGroup
TypeLibrary logging
Diagnostic event for start to end code iteration timings