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3,102 Commits over 1,308 Days - 0.10cph!

55 Days Ago
Place cursor at the lineedit when not editing (fixes sbox-issues/issues/4898)
55 Days Ago
Fix prefab cloning not obeying startenabled, added unit tests (fixes sbox-issues/issues/4871)
55 Days Ago
Apply GameTags straight away, instead of deferring
55 Days Ago
Fix NavMeshAgent exception (fixes sbox-issues/issues/4901) NavMesh.GetRandomPoint does more what you would expect (fixes sbox-issues/issues/4897)
56 Days Ago
Fix ParticleBoxEmitter not rotating/scaling properly (fixes sbox-issues/issues/4653) Add ParticleRingEmitter
56 Days Ago
Fixed a bunch of navmesh functions not working because I didn't full in ToNav
56 Days Ago
Fix NavMeshAgent.SetAgentPosition not working Add NavMeshAgent.UpdateRotation option, NavMeshAgent.GetLookAhead ResourceControlWidget allows drag drop cloud assets
56 Days Ago
Don't enable network GameObjects that are not enabled
56 Days Ago
When adding a collider, update the rigidbody's gameobject transform immediately to avoid offsets Formalize how Rigidbody attaches colliders, add tests Deserialize GameObjects as disabled, and enable when all children and components are created Tweak editor painting to avoid crash Lauinching
57 Days Ago
Fix component weirdness when cloning disabled objects
57 Days Ago
Add isolated CallbackBatch, use it when cloning. Fixes instances when cloning in OnEnabled etc would cause weirdness
57 Days Ago
I hate this double launch solution Rename launcher project Lock project row button when launching
58 Days Ago
Forward command line between sbox-dev and sbox-launch
59 Days Ago
Fix launcher layout to stop people obsessing
59 Days Ago
Silently ignore delete error when removing unknown cloud file Fix NRE when setting convar Fixed file not found when reading asset json If a model has no meshes, show error model instead Fix text cannot be empty exception in Graphic.Draw Assert on AssetType not null
59 Days Ago
More API updates
59 Days Ago
Update api urls
59 Days Ago
Fix double clicking sbproj not opening it Fix right click unsaved scene error
59 Days Ago
Add TaskSource.FromCanceled & TaskSource.FromException (fixes sbox-issues/issues/4807) Whitelist some Task properties Whitelist OperationCanceledException (fixes sbox-issues/issues/4806)
59 Days Ago
Don't focus on nothing (fixes sbox-issues/issues/4828) Escape deselects all (fixes sbox-issues/issues/4829)
59 Days Ago
Add right click menu in game list Fix DamageInfo breaking changes
59 Days Ago
Hide the settings option in the launcher to stop people obsessing over it
59 Days Ago
Fix exceptions in NavMeshToolbarWidget
59 Days Ago
Revert "Update a bunch of assets from kv to json" This reverts commit bd0bfe1240a001e9a121f099e20edb4cfffe5f2c. Upgrade those assets properly Fix conversion from keyvalue to json asset being fucked
59 Days Ago
Make RPC errors more useful
59 Days Ago
Fix project changes not saving
60 Days Ago
Let sbox-dev.exe -test pass through
60 Days Ago
Don't load global projects from addon.json anymore
60 Days Ago
Untangle EditorScene.GameStarted Update a bunch of assets from kv to json Convert assets kv to json when loading editor Download all cloud packages for the project on startup
60 Days Ago
Delete cloud assets that we can't trace back to a package
60 Days Ago
Revert "Revert "Use standalone launcher by default"" This reverts commit 91e0f7e330c9dd514c2d682974c73c8fbef33f80. Remove old project list etc Fix file associations Make default scene camera position less confusing Remove ShowStartScreen editor preference, as it no longer applies Tweak editor startup for single project mode Move SuppressBuildNotifications to the right position
2 Months Ago
Revert "Use standalone launcher by default" This reverts commit aec53d0ab776ea8f0423a68322c24ed3caf8a6d6.
2 Months Ago
Use standalone launcher by default
2 Months Ago
More links on launcher
2 Months Ago
Add project from folder create new project
2 Months Ago
Move SegmentedControl over Add EditorUtility.DisplayDialog which asks a bool Pin/Remove works
2 Months Ago
Warnings as errors
2 Months Ago
QtAppSystem styles, filesystem ToolFramwork2 startup, use managed qt init Launcher has project list basics Paint.Draw from url is dpi aware
2 Months Ago
Init qt fonts properly Init qt dirs properly
2 Months Ago
ContextTools not used anymore Delete Command.Collection, simplify concommand internals. Change how cookies work, filenames (your cookies will be cleared) Update default editor layout Delete empty cookie files instead of writing them Fix convar values being wrong
2 Months Ago
Fade in explanation
2 Months Ago
Fix game test
2 Months Ago
Fix unit tests
2 Months Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
2 Months Ago
Re-organise launcher projects
2 Months Ago
Adding documentation for the api page
2 Months Ago
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh. Add global usings to minimal project Make minimal scene less reflective
2 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
2 Months Ago
Expose style functions Canvas class - internal for now
2 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector