userGarry Newmancancel
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3,544 Commits over 1,522 Days - 0.10cph!

49 Days Ago
Add GameObject.GetLocalBounds() Add GameObject.WorldTransform, WorldPosition, WorldRotation, WorldScale Add Component.WorldTransform, WorldScale, WorldPosition, WorldRotation Mark Transform.LocalPosition, LocalScale, LocalRotation, Scale obsolete Mark .Transform.Rotation obsolete now .WorldRotation Mark .Transform.Position obsolete, now WorldPosition
50 Days Ago
Unlock stat based map achievements
50 Days Ago
Walker map project template
50 Days Ago
Fix exception when loading map, causing them to not be able to unload
50 Days Ago
GameObject,GetBounds() works with MeshComponent
50 Days Ago
Add Widget.GetWindow()
51 Days Ago
Add CanPress to IPressable
51 Days Ago
vdf FileExclusion is probably case sensitive because why not Add ISceneEvent<T>.PostToGameObject - to target specific GameObjects with an event Add IGameObjectNetworkEvents - https://docs.facepunch.com/s/sbox-dev/doc/igameobjectnetworkevents-fj9F6GvG5S Tweak Rigdbody networking, so that when it works it will work
51 Days Ago
Fixed shipping source to all the citizen clothes unnecessarily
52 Days Ago
Tweak build script to make sure everything uses Release mode
52 Days Ago
Don't use MapStartupScene when loading a Scene Map, we can load it directly
52 Days Ago
Fix warning breaking build
52 Days Ago
prop_physics from maps are fully networked We don't need to load the scene on the joining client Add Application.ClearGame Add Application.MapPackage Refactoring Refactor Add SceneNode to more easily check if we're the owner of a GameObject Add achievement/stats apis for maps Fix NRE in ToClipboardString Expose more stats/achievements stuff to ag
52 Days Ago
Expose GameObject.PlaySound, StopAllSounds to ActionGraph
54 Days Ago
Fix infinite loop crash
54 Days Ago
Add SoundHandle.FollowParent, LocalTransform, ClearParent Add SoundHandle.SetParent( GameObject ) Add GameObject.PlaySound, GameObject.StopAllSounds Don't need to run sound Occlusion tests every frame
54 Days Ago
Add LocalTransform accessors Switch everything to use LocalTransform, LocalPosition, LocalRotation, LocalScale
54 Days Ago
UI shaders accept D_NO_ZTEST Refresh editor handles on hotload Gizmo.Draw.WorldText obeys IgnoreDepth [EditorHandle] can be a material icon or emoji https://files.facepunch.com/80a96818-668f-4562-9ef6-3311aaa49ba7.png
54 Days Ago
Add Tags to DamageInfo Add Component.IPressable
54 Days Ago
Add GetComponent , AdComponent etc
55 Days Ago
Update PackageDto.cs CreateLobby will refuse to create a lobby if we already have a network system Add ISceneStartup event (https://docs.facepunch.com/s/sbox-dev/doc/iscenestartup-UaHEQHresW)
55 Days Ago
Login Information
56 Days Ago
When selecting a map auto select the ParentPackage game, if set. Default to Walker if not. Remove old "launcher", add map select to gamemodal Make package selector acceptable
56 Days Ago
Only show collider Trigger actions if enabled Add ActionsComponent to replace Component.OnComponentUpdate etc Hide Component Actions in inspector (right click header to get them back), show Actions with other properties
56 Days Ago
Change most Menus to use ContextMenu so they get deleted when closed, instead of hanging around invisibly forever
56 Days Ago
Fix Menu.AboutToShow not getting called unless opening as a modal
56 Days Ago
Tweak node/actiongraph design
56 Days Ago
Can drag drop cloud prefabs into the scene
56 Days Ago
Wrap CallbackBatch exceptions so we know where they're being called from
56 Days Ago
Explicitly load the steamapi64 dll from the bin folder Fix menu music NRE Make Web.DownloadFile a bit more resiliant Fix NRE in Component.Loading Fix NRE in TrailRenderer Fix error reporter not reporting some package errors
57 Days Ago
Fix Json error
57 Days Ago
TextRenderer exposes BlendMode Fixed ScreenPanel not keeping screen dpi in bind when scaling down It's fine to call NetworkSpawn multiple times, just ignore it Wrap GameObjectSystem's init in a Scene.Push
57 Days Ago
Add JsonObject.GetPropertyValue Fix errors
57 Days Ago
Fix exception when creating new scene MapInstance - load resources from loading instance MapInstance - allow loading scenes as maps Publish scenes as maps When publishing a map, try to set ParentPackage Add Flag.WithFlag( Flag, bool ) Add GameObjectFlags.EditorOnly Make map preview less annoying
57 Days Ago
Add Component.DestroyGameObject()
57 Days Ago
Revert "Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)" This reverts commit 035076021d71fcd5a26354b916815f3da40d22fc.
57 Days Ago
This should fix errors not having version information Rename Component.Destroy to Component.DestroyComponent (redundant naming but it avoids confusion with GameObject.Destroy)
58 Days Ago
Move Hammer stuff to its own project We don't need <Vulkan> in the editor title anymore Cleanup
59 Days Ago
Fix map fog sometimes not scaling by fogcontroller Fix duplicate not working on NotSaved gameobjects
59 Days Ago
Don't print the name of every loaded resource
59 Days Ago
Move a bunch of shit from GameNetworkSystem.* to Networking.*
59 Days Ago
Revert that experiment, there is no benefit HashSetEx actually doesn't need to defer adds
59 Days Ago
Revert "Remove GetAllComponents( Type type )" This reverts commit 1df4c2e1841f058432fdb446fccd5dcb93e0648f. Implement GetAllComponents( Type type )
59 Days Ago
Log files use the process name Remove GetAllComponents( Type type ) Experiment: Does the boxing to object make any difference here
59 Days Ago
Remove unused
60 Days Ago
Revert "Fix rigidbody transform change, check change against target local, not the interpolated transform, remove proxy check" This reverts commit e08435cdc7b5412e81fa752af22c2eb35b48ce4c. Revert "Experiment: batch transform change callbacks and run in one place, instead of whenever the transform changes" This reverts commit 858eebcfd1e95eb0cd13cbf32043d39d8a4622b1.
2 Months Ago
GameTransform.DisableInterpolation is a static, remove AddToInterpolationSystem + RemoveFromInterpolationSystem Reduce HashSetEx initial size Experiment: batch transform change callbacks and run in one place, instead of whenever the transform changes
2 Months Ago
Test HashSetEx with iteration counter and deferred changes Fix NRE in UndoGameObject
2 Months Ago
Lets try this "real" ConcurrentHashSet to see if it matches the performance of the old BufferedHashSet. I have a feeling we're going to be better off special casing the collections for our updates to maximize perf
2 Months Ago
Since BufferedHashSet is more expensive now, lets try to avoid it where we don't need the concurrency