userGarry Newmancancel
branchsbox/mastercancel

3,547 Commits over 1,522 Days - 0.10cph!

2 Years Ago
Fix editor fullscreen positioning Launcher position cleanuip
2 Years Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
2 Years Ago
switch sentry backend to crashpad Set error tag stating whether tools, server or game Add error tag to determine whether running under proton Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns Lets set the explicit path to crashpad_handler.exe instead of just hoping
2 Years Ago
Reinstall crash handler after startup
2 Years Ago
Capture GPU information before it crashes
2 Years Ago
Attempt to fix all fatal errors grouping into one error
2 Years Ago
Lets try crashpad
2 Years Ago
Close the session, hopefully that'll mark the session as crashed
2 Years Ago
Crash reporting stats fix
2 Years Ago
Complain about Steam not running instead of crashing
2 Years Ago
Sorry I left a test crash in holmzy was in my office mithering me
2 Years Ago
fuck sentry_handle_exception, lets do it ourselves
2 Years Ago
Either we fixed all crashes or our crash reporting stopped working.. fact check that
2 Years Ago
Abandon frameless window ambitions, use a normal window but force dark mode on it
2 Years Ago
Fix Widget.ConstrainToScreen()
2 Years Ago
Assetbrowser improvements
2 Years Ago
New TreeView - adds smooth scrolling, entity and panel list improvements
2 Years Ago
Do Plat_ExitProcess so we don't hang, and will catch shutdown errors Add gpu info to crash logs
2 Years Ago
Remove MOVETYPE_* Most of the move types were unused. We want all the movement logic in c#, we don't really want c++ doing special things. So there are basically two move types - KeyFramed and Dynamic. We shouldn't need to explicitly define these. If the entity has a physics object and it's dynamic, then it's 2. If not then it's 1.
2 Years Ago
Fix physics timescale default
2 Years Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale Simplify physics substep math, store substeps and timescale on world Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png Game page Move compiler stuff into project settings, add a couple more options Merge branch 'project_settings'
2 Years Ago
Fixed breadcrumb passing the format, not the formatted string Better error on Open Image Denoise error Add breadcrumbs to CUtlLinkedList overflow
2 Years Ago
Delete physics_testbed delete physprofiler_subtool Delete rubikon serialization, reflection, snoop, intersectiondictionary
2 Years Ago
When out of memory, drop a breadcrumb describing how much we tried to allocate Add breadcrumbs around startup and shutdown, loop changes
2 Years Ago
Content build
2 Years Ago
Clean up, refactor into ItemListWidget AssetList uses ItemListWidget instead of ListView Fix OnDragStart being called when not dragging Add Paint.SetFlags Feel tweaks Successfully make CAbstractScrollArea transparent Add DebugOverlay to ItemListWidget CurvePresets uses ItemListWidget PublishWindow uses ItemListWidget Refactor Obsolete ListView Switch everything in addon from ListView Give a warning on AuthenticationException when downloading image Tweaks
2 Years Ago
Add Scrollbar.Value Fixed Rect.Contract by margin Move some UI structs to System so they can be used by Tools Move viewport to QAbstractScrollArea Add Scrollbar.PageStep, SingleStep Add BaseScrollWidget.OnScrollChangedf Add MarginProperty Connect SliderMoved Explicitly mark out of memory errors Prevent frameless window stuff messing with popups/tooltips Widget.OnDoubleClick calls OnMousePress by default Drag.Execute returns a DropAction Add Drag.SetImage Add smooth scrolling to BaseScrollWidget Create ScrollExperiment.cs Compatibility fix
2 Years Ago
Add MethodDescription.InvokeWithReturn Add WidgetGalleryWindow Start BaseScrollWidget
2 Years Ago
AppVerif for sbox-dev Fix SoundEvent double delete
2 Years Ago
Clean up error tracking delete syncfrommirror delete parsifal Tweaked launch config window Merge branch 'master' of sbox
2 Years Ago
delete cairo
2 Years Ago
Add ErrorReports shutdown ErrorReports sets release version correctly Merge branch 'master' of sbox
2 Years Ago
More cleanup
2 Years Ago
Delete unit tests, clean up groups.vgc It would be useful to set these unit tests up but right now they're too fragmented to be useful. Our long term move should be to re-implement them up in a more organised way that works for us.
2 Years Ago
Clean up minidumps Merge branch 'master' of sbox
2 Years Ago
Switch to collision tags sbox-issues/discussions/2030
2 Years Ago
Build out CitizenAnimationHelper A few more parameters on CitizenAnimationHelper
2 Years Ago
Trim unused gameui stuff Render HUD, UI, VROverlay, DebugOverlay on main thread
2 Years Ago
Handle DrawText, MeasureText with empty text ClassProperty, StructProperty - update title properly GameResource promises Clear the event loop on shutdown Adding some ambient stings Soundscape supports stings https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
2 Years Ago
Panel system optimization
2 Years Ago
Fixed possible exceptions in FontManager
2 Years Ago
Add TypeForwardedTo for EventAttribute
2 Years Ago
Update citizen.vmdl_c
2 Years Ago
Merging in soundscapes
2 Years Ago
Rework asset inspector to suck less
2 Years Ago
Clean up ranged float alignment
2 Years Ago
GameResources edited in memory in inspector are updated in game live, instead of requiring a save
2 Years Ago
Remove green arrow from surface selector
2 Years Ago
sound definition preview shows units instead of meters - fixes sbox-issues/issues/1958 Fix losing fullscreen when hotloading sbox-issues/issues/1924
2 Years Ago
the NetworkAssetList is more of a whitelist now, accepting compiled files and some specific UI related files Fix reloading resources not reloading server version