3,547 Commits over 1,522 Days - 0.10cph!
Fix editor fullscreen positioning
Launcher position cleanuip
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
switch sentry backend to crashpad
Set error tag stating whether tools, server or game
Add error tag to determine whether running under proton
Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns
Lets set the explicit path to crashpad_handler.exe instead of just hoping
Reinstall crash handler after startup
Capture GPU information before it crashes
Attempt to fix all fatal errors grouping into one error
Close the session, hopefully that'll mark the session as crashed
Crash reporting stats fix
Complain about Steam not running instead of crashing
Sorry I left a test crash in holmzy was in my office mithering me
fuck sentry_handle_exception, lets do it ourselves
Either we fixed all crashes or our crash reporting stopped working.. fact check that
Abandon frameless window ambitions, use a normal window but force dark mode on it
Fix Widget.ConstrainToScreen()
Assetbrowser improvements
New TreeView - adds smooth scrolling, entity and panel list improvements
Do Plat_ExitProcess so we don't hang, and will catch shutdown errors
Add gpu info to crash logs
Remove MOVETYPE_*
Most of the move types were unused. We want all the movement logic in c#, we don't really want c++ doing special things. So there are basically two move types - KeyFramed and Dynamic. We shouldn't need to explicitly define these. If the entity has a physics object and it's dynamic, then it's 2. If not then it's 1.
Fix physics timescale default
remove sv_gravity and all other movevars
Remove a bunch of movetypes
delete src\game\shared\movevars_shared.cpp/h
Get rid of phys_timescale
Get rid of sv_skyname
Initial Physics Settings class
Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale
Simplify physics substep math, store substeps and timescale on world
Physics settings page
https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png
Game page
Move compiler stuff into project settings, add a couple more options
Merge branch 'project_settings'
Fixed breadcrumb passing the format, not the formatted string
Better error on Open Image Denoise error
Add breadcrumbs to CUtlLinkedList overflow
Delete physics_testbed
delete physprofiler_subtool
Delete rubikon serialization, reflection, snoop, intersectiondictionary
When out of memory, drop a breadcrumb describing how much we tried to allocate
Add breadcrumbs around startup and shutdown, loop changes
Clean up, refactor into ItemListWidget
AssetList uses ItemListWidget instead of ListView
Fix OnDragStart being called when not dragging
Add Paint.SetFlags
Feel tweaks
Successfully make CAbstractScrollArea transparent
Add DebugOverlay to ItemListWidget
CurvePresets uses ItemListWidget
PublishWindow uses ItemListWidget
Refactor
Obsolete ListView
Switch everything in addon from ListView
Give a warning on AuthenticationException when downloading image
Tweaks
Add Scrollbar.Value
Fixed Rect.Contract by margin
Move some UI structs to System so they can be used by Tools
Move viewport to QAbstractScrollArea
Add Scrollbar.PageStep, SingleStep
Add BaseScrollWidget.OnScrollChangedf
Add MarginProperty
Connect SliderMoved
Explicitly mark out of memory errors
Prevent frameless window stuff messing with popups/tooltips
Widget.OnDoubleClick calls OnMousePress by default
Drag.Execute returns a DropAction
Add Drag.SetImage
Add smooth scrolling to BaseScrollWidget
Create ScrollExperiment.cs
Compatibility fix
Add MethodDescription.InvokeWithReturn
Add WidgetGalleryWindow
Start BaseScrollWidget
AppVerif for sbox-dev
Fix SoundEvent double delete
Clean up error tracking
delete syncfrommirror
delete parsifal
Tweaked launch config window
Merge branch 'master' of sbox
Add ErrorReports shutdown
ErrorReports sets release version correctly
Merge branch 'master' of sbox
Delete unit tests, clean up groups.vgc
It would be useful to set these unit tests up but right now they're too fragmented to be useful. Our long term move should be to re-implement them up in a more organised way that works for us.
Clean up minidumps
Merge branch 'master' of sbox
Switch to collision tags sbox-issues/discussions/2030
Build out CitizenAnimationHelper
A few more parameters on CitizenAnimationHelper
Trim unused gameui stuff
Render HUD, UI, VROverlay, DebugOverlay on main thread
Handle DrawText, MeasureText with empty text
ClassProperty, StructProperty - update title properly
GameResource promises
Clear the event loop on shutdown
Adding some ambient stings
Soundscape supports stings
https://files.facepunch.com/garry/bafaabae-bda6-405e-80ea-655db2618bb7.mp4
Panel system optimization
Fixed possible exceptions in FontManager
Add TypeForwardedTo for EventAttribute
Rework asset inspector to suck less
Clean up ranged float alignment
GameResources edited in memory in inspector are updated in game live, instead of requiring a save
Remove green arrow from surface selector
sound definition preview shows units instead of meters - fixes sbox-issues/issues/1958
Fix losing fullscreen when hotloading sbox-issues/issues/1924
the NetworkAssetList is more of a whitelist now, accepting compiled files and some specific UI related files
Fix reloading resources not reloading server version