userGarry Newmancancel
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3,111 Commits over 1,308 Days - 0.10cph!

2 Months Ago
Fix game test
2 Months Ago
Fix unit tests
2 Months Ago
Tweak how launching works, don't put tools and game in their own contexts anymore Add QtAppSystem Update QApp.def
2 Months Ago
Re-organise launcher projects
2 Months Ago
Adding documentation for the api page
3 Months Ago
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh. Add global usings to minimal project Make minimal scene less reflective
3 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
3 Months Ago
Expose style functions Canvas class - internal for now
3 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
3 Months Ago
Correctly ignore razor files in editor/ unittest/
3 Months Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene
3 Months Ago
Fix array oob in CreateIpBasedSocket
3 Months Ago
Maybe this is pissing off the build server
3 Months Ago
Wrap interop calls in __try, __except - last resort. Disable AddVectoredExceptionHandler.
3 Months Ago
Extra try to make sure this isn't an exception from c#
3 Months Ago
Fix NRE in MapViewDropTarget
3 Months Ago
Delete this, causes problems this TransformInterpolation needs looking at properly, but this fixes an error for now Fix Light exceptions Nicer feedback when _sceneObject isn't null in OnEnabled We have a bug here I think, where OnEnabled can be called before OnDisabled is called.
3 Months Ago
Mock userinfo for local user when not in a network session Add ClothingContainer.CreateFromJson( json ) Add ClothingContainer.CreateFromUser( ) Fix SceneViewWidget using main camera's rect
3 Months Ago
NavMeshAgent.SetAgentPosition works
3 Months Ago
Add CharacterController.Bounciness
3 Months Ago
PhysicsWorld.Bodies only returns valid bodies
3 Months Ago
Rewrite exception handler, try to ignore more c# exceptions
3 Months Ago
Actually catch and report crashes
3 Months Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
3 Months Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
3 Months Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
3 Months Ago
recast update latest Update compat with recast Add detour
3 Months Ago
Basic prefab unit test
3 Months Ago
Fix gradient fog not showing in the editor Fix SceneFogVolume not updating because ID is 0 Update CubemapFog.cs
3 Months Ago
IRenderOverlay should have never existed
3 Months Ago
When a component isn't found, create a MissingComponent. When saving, save the original data so that missing a component isn't destructive. https://files.facepunch.com/garry/dc9afdd8-51ec-47f0-a6e1-b9c5a75196d7.png
3 Months Ago
Add Prop.IsStatic Add boit icon to switch between actions and properties in component sheet https://files.facepunch.com/garry/4409c013-7fba-4061-84e4-b77ea9b034b4.mp4 Add game/core/shadercache/vulkan/shaders.cache to git ignore
3 Months Ago
Fix built in modeldoc game nodes not loading
3 Months Ago
Delete ExampleEditorTool.cs
3 Months Ago
Fix orbit camera stomping everything
3 Months Ago
Remove caching on ToTitleCase (causes more harm than good) In CloudAssetDirectory, cache off the database instead of accessing every time Faster, less accurate Asset.IsCompiled() (but still does what we want it for)
3 Months Ago
Can put evaluations in float inputs https://files.facepunch.com/garry/7bda74b5-35ac-40c8-91be-322b6b13bf84.mp4
3 Months Ago
Fix bitvec startup assert Temporary fix for RenderSceneToPixmap
3 Months Ago
Dragging a model into the scene will spawn a prop if applicable
3 Months Ago
Serialize and Deserialize GameObjects as objects
3 Months Ago
Swap asset browser button order to annoy everyone
3 Months Ago
Fix SceneView not using scene maincamera settings
3 Months Ago
Fix SceneView mouse input
3 Months Ago
Make Widget.ConstrainToScreen more reliable
3 Months Ago
Move ModelEditor.Nodes to game Add Prop component to engine (health, breakable, gibs)
3 Months Ago
Scene.OnEdited, OnSaved don't need to be exposed Add SceneLoadOptions
3 Months Ago
Add GameObjectFlags.NotNetworked
3 Months Ago
Model.LoadAsync and Material.LoadAsync should kind of be async
3 Months Ago
Add Material.Flags (IsSky, IsDecal, IsTransparent, IsAlphaTest) Changed how material thumbs render
3 Months Ago
Catch EditorTool update errors instead of breaking the whole editor Add Angles.SnapToGrid Add Gizmo.GetMouseDrag Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform Just ignore when trying to set nan position Add Gizmo.Settings.SnapToAngles Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta Add rotation snapping