3,634 Commits over 1,583 Days - 0.10cph!
Fixed blur sample wrapping
Panel binding supports dictionary
Lobby game settings
Border: none overrides properly
Detect, break and report template recursion instead of infinite looping
Set dirty automatically when setting styles
Write a .version
Game loads version
NetRead/Write uint
Sentry release url fix 😟
Fix EntityList NRE
Fix NRE in Home.TickStagingLobbies
Sentry releases attempt 2
Fix tools/build.bat broken
Sentry release action only works on linux 🙄
Sentry release support
Fix NRE when creating party
Fixed Entity RemoveFromLists errors on bad disconnect
Fixed trying to join your own game from the lobby
scss supports darken, lighten, invert, mix
lobby bar tweaks
Remove lobby header buttons
Queue lobby queries
Only be in one staging lobby at a time
Enforce minimum players
Add ignored files
Delete .gitignore
Remove game submodule
Delete game
add game
Add number.Plural( x, xs )
Shader compile optimizations
Vis Updates
Merge branch 'engine'
ReadAllText returns null if file not found
Template panel events can take "event" or "value" arguments
Template events can fire events `onclick.event="onpressed"`
Lobby supports chat messages
Fixed steam lobby chat messages having bullshit on the end
Add GameType to GameConfig
Server can use the client created lobby
Remove unsed param in Package.InitializeCache
Bootstrap group timing tweaks to diagnose deck freeze
Fixed many prediction errors
RestorePredictedValues for Render
Prediction tweaks
Fix for sbox-issues/issues/1044
Complain if trying to [Net] an EntityComponent
Added [BindComponent]
Fix error spinning forever on map load fail
Fixed OnComponentAdded, OnComponentRemoved not being called
Component Enabled state is networked, added OnActivate, OnDeactivate
Fix client not reading all variables
Changed when client creates network tables
Can do Superluminal scopes from c#
NetRead/Write support bool
Frame event is called in a more appropriate place, added PreRender event
Load performance api dynamically, latch onto vprof
Entity.GetClientOwner() becomes Entity.Client { get; }