3,110 Commits over 1,308 Days - 0.10cph!
Panels derive from LibraryClass
Unused libraries (as far as I can tell)
Merge branch 'master' of sbox
Fix workshoptoolutils not compiling
Merge branch 'master' of sbox
Don't try to compile tier2_bundle
Also delete qt4 plugins
put inspector in source2tools
Update Build-Retail-Native.bat
Merge branch 'master' of sbox
Show addon maps in local map list
be more specific about what we want to build
Fix FullPathToModRelativePath not working
Fix .vpk not being marked as ASSET_LOCATION_GAME
Revert "Update Build-Retail-Native.bat"
This reverts commit e3a486a0a0f0bcba226c887ef16c78944e5f6cc1.
Merge branch 'master' of sbox
Update Build-Retail-Native.bat
buildmapdialog: Don't try to remove maps/ from map path if it doesn't have maps/ in the path
Removing a bunch of unused FOV code
Merge branch 'master' of sbox
Move the fgd's into their own folder
Fix occasionally booting to black screen due to menu compile race condition
Entity FindByIndex uses dictionary
Add EntityHandle
Replicate uses Object.Equals
Deleted base/content
Fixed CBaseFileSystem::GetModPath returning dumb paths
Fix launchsettings.json wrong folder
Fix map compiling resource paths
mod paths
Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed
Add mod_core
Merge branch 'master' of sbox
Fixed resources with . in the names having their name stomped by the file extension when compiled
Merge branch 'master' of sbox
Fix crash when trying to unload a vpk and finding a vpk in a vpk
CI: git clean on failure
Fix CleanupUnusedBakeResourcesOfType getting confused by shared content/game folder
Fixed toolscene_default lighting
Project gen doesn't need to ignore content, content_src
.csproj files compiled into the code folder
Restore AddGameAndContentSearchPath
Mount addon paths the old way, so resourcecompiler works
Only unmount transient search paths
Cleanup addon mounting content_src
Don't ship tier2.lib
Menu - mount the root, not /content/
Temporarily mount addons this way
Switch assetsystem to use same folder IMod system
Include sbox_game in sbox_all
include tier2 in sbox_all
Content move
Addon detect old content_src filesystem, do a warning
Don't try to mount _src folders
Mount from addons/
Use addon filesystem as content filesystem (fixes hard crash with zio subsystem)
Menu content
Binaries
Delete unity meta files 😟
Unused icons
Unused dev files
Update sandbox.client.win64.vdf
Only run ci on master branch
Merge pull request #1 from Facepunch/asset-system-smash-two
Merging asset smash
Update Build-Retail-Native.bat
Loading screen cancel button works again
Normalize template path
Fix ConsoleCommand.Run casting objects to string
Whitelist System.Runtime.CompilerServices.PreserveBaseOverridesAttribute
Merge branch 'master' of sbox
Clear template layouts on init, lowercase paths
Library check FullName ignore case
Might not have a chat box
Testing fix for hotloading
Ignore Sentry assembly when hotloading
Fix NetworkAssetList skipping IgnoreFile list when files are changing
If calling changelevel and not in a map, call map
Added Live Development category on menu
Don't do serverside game start logic when joining a server 😊
Create game using changelevel
Bind f1 to con_toggle by default
Added white-space; nowrap support
Access tests attributes
Merge branch 'master' of sbox
Fix double map list
Turn off background repeat on asset icons
Map list scrollable, categories work
Upload minidumps manually, to a special project
Update accessdump.txt
Steamworks Cull
Update accessdump.txt
Support OTF fonts
Add MaterialIcons
Icon Tests
Moving FontIcon from Sandbox.System to ConsoleShared (don't need to be exposed to addons)
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Removing access from a few things that addons shouldn't have access to
Update accessdump.txt
Remove debug code
Adding AccessDump tool
Create accessdump.txt
Console code cleanup, use template
Show player counts on games