3,547 Commits over 1,522 Days - 0.10cph!
Make ViewDesc internal
Add VR.Scale, VR.Anchor
Add VR.Active
Rename VR.Active to VR.Enabled
Fixed window view being fucky
Fix crashes when running in non VR
Update steamworks sdk to latest
Steamworks fixes
Tweak default send rates
SendRateMin, SendRateMax documentation was wrong, lets try the other extreme
Reliable network buffer supports split packets
Don't change k_ESteamNetworkingConfig_SendRateMin, k_ESteamNetworkingConfig_SendRateMax
Increase SendBufferSize, Make sure SendRateMin, SendRateMax are unlimited
Increase network stringtable max data size
Update version.h
Merge branch 'master' of sbox
Add Rand.SetSeed
Rpc Prediction History
Menu assets load after game is compiled
Fixed assets with choice/enums not deserializing well
Fixed cursor switching tanking framerate
Add Rect.ToVector4()
Add LayerStack to PanelRenderer
Scissoring sets ScissorRect instead of using screen space scissoring
Fixed not being able to click stack trace entries to jump to code if addon is not in addon folder
Fixed Render.Color not thread safe
PanelSceneObject constructor takes a RootPanel
RootPanel refactoring for world panels
Added Transform.WithPosition/Rotation/Scale
Allow instanced drawing in the default vertex format
Remove Transform.Pos, Transform.Rot (they've been obsolete for a while)
Make panel rendering thread safe
Add RootPanel.RenderedManually
CustomSceneObject rendering is instanced (breaking change, drawing is now in object space)
Update renderingmanager.def
Fix FullConnect "handle this address" crash
Render.Layer is a property
Add PanelSceneObject (wip)
Fix crash on shutdown
Merge branch 'master' of sbox
Include citizen dmx files
Ship citizen model sources with game
Don't snap text to pixels (no longer needed)
Merge branch 'master' of sbox
Fixed .vtex and .exr working their way into vpks on buildcubemaps
Added PropertyAttribute.DeclaringType
Make shadows update when they change, fixed color rendering
Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
Category in PackageQuery
Property SetValue will try to convert to/from string
Merge branch 'master' of sbox
Undone pixel snap stuff - it causes too many issues. Will find better way for smooth positioning world panels.
Vector2, Vector3, Angles, Rotation JsonSerialize roundtrip tests (and fixes)
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
Fixed [PanelEvent] methods not getting PanelEvent
[PanelEvent] that returns bool will set Propogation
Create DisplayMode.cs
Add RenderDeviceManager glue
RenderSettings class
Rename DisplayMode to VideoDisplayMode so it doesn't conflict with UI
HtmlNode GetAttributeValue chaged to GetAttribute, added GetAttributeFloat etc
if width/height are 0 or invalid - use desktop settings
If ChangeVideoMode to borderless, use desktop resolution
Don't stomp vsync mode in tools mode
Set parent before PostTemplateApplied
Added Panel.Descendants (gets all children and grandchildren etc)
Added RenderSettings.DisplayModes()
Set defaultres to 0 when borderless
Merge branch 'master' of sbox
Fixed only recording first game's activity
Pass current map and current game to the menu
Fix possible error when creating game
Merge branch 'master' of sbox
Delete Package.Query
Merge branch 'master' of sbox
Add Texture.Invalid
Set background image to Texture.Invalid when "none"
Fill texture data
TextTransform should cascade
Materials.White becomes Texture.White
Support for box-shadow: none;
Merge branch 'master' of sbox
Forgot about this
Merge branch 'master' of sbox
Revert "Hacky fix for Visual Studio not triggering recompile consistently"
This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
Update Sandbox.Engine.csproj
Fixed Layer error when panel width is 0
Special cache for textures loaded from web, so we don't keep downloading the same shit
Package Query API
Merge branch 'master' of sbox
Panel derives from PropertyClass
Fixed NRE in Property.SetValue
Merge branch 'master' of sbox
Add [Property] to some of the panel properties
Added LibraryMethodAttribute
Fix exception in Color.TryParse
ColorHsv Fixes
Add ColorHsv.WithHue etc
Property.SetValue tries to use implicit converter (although I don't think this does shit)
Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos )
Data Binding use PropertyAttribute.SetValue
Merge branch 'master' of sbox
Fix transition stalling when changing style every frame
Add ColorHsv
Merge branch 'master' of sbox
Lets do this one right from the start
Limit BackdropFilterBlur to sensible limits
LibraryAttribute.Properties is a list
Add PropertyAttribute PropertyType
Add RangeAttribute
Add PropertyAttribute.Attributes (access to other attributes)
Warn if multiple master volumetric fog controllers
PropertyAttribute - SetValue, GetValue, MemberName
Merge branch 'master' of sbox
UpdateBinds in InternalTick
Expose LibraryAttribute.Properties
In templated, if bind to "this", we bind to the current template root panel (need to support element id's)
DataSource on panels tries to update using class properties before passing as a string to SetProperty
Properties => PropertiesInternal
Merge branch 'master' of sbox
Tweak accuracy of vector/rotation .ToString() - since they're sent via console commands they need to retain some sensible values
Add MenuTools.SkipAllTransitions()
Rename Panel.Value to Panel.StringValue (need to reconsider its existence)
Merge branch 'master' of sbox
Try to convert types when data binding
Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls
Code cleanup
If skipTransitions then kill all transitions - not just those in the styles
Render shadows right before the panel, not before all of siblings, what was I thinking
Fixed transitions using the wrong parent size (affected % lengths)
SkipTransitions() also skips all children transitions
Merge branch 'master' of sbox
Remove Panel.DataBind, binds are two-way, cleaning up property binding
Refactor PropertyBind to DataSource
BaseDataSource constructor, forcing propertyName to be filled
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)