userGarry Newmancancel
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3,547 Commits over 1,522 Days - 0.10cph!

3 Years Ago
Party was just wrapping Lobby, so lets wrap it proper
3 Years Ago
Update Sandbox-Engine.sln Party Progress Merge branch 'master' of sbox
3 Years Ago
Create README.md
3 Years Ago
Update game
3 Years Ago
Update game Merge branch 'master' of sbox Pass "-game" argument to resourcecompiler when building map
3 Years Ago
Don't allow addons to access Sandbox.Hotload Add Sandbox-Tools.sln
3 Years Ago
Don't replace /game/ with /content/ in our path, that's asking for trouble
3 Years Ago
Update sandbox.client.win64.vdf
3 Years Ago
Update ci.yml
3 Years Ago
Create game
3 Years Ago
remove game folder move gametest to game update game submodule to latest Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore Update 4.Build-Retail-Native.bat Update game merge game submodule changes
3 Years Ago
Determine net folder from EXECUTABLE_PATH Defining game folder using -game works
3 Years Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable Nav href, highlight Template loading more error resistant Settings page shell PanelEvent system revamp Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors Add local addons as packages Background Stuff Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. ) Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work Refactored GameInfo out, using package instead Show previously created games on home screen Stylesheets adhere to css specificity rules PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works Can click exception warning to hide it Mouse back/forward buttons can't click things Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now Fix text wrapping being a pixel off now we're snapping Game Screen tweaks Fix not being able to play some local gamemodes Game slide under header Menu Changes: sbox-issues/discussions/374
3 Years Ago
Revert "Make Vector2, Vector3, and Vector4 readonly structs" This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
3 Years Ago
Submodule init and update
3 Years Ago
Update ci.yml
3 Years Ago
submodule test
3 Years Ago
Add sfm to the tools to rebuild after everything else
3 Years Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
3 Years Ago
Update skeletoninstance.def
3 Years Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
3 Years Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
3 Years Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
3 Years Ago
Remove some shit from our base fgds Logging can take an object
3 Years Ago
Added [Hammer.EditorSprite( ... )]
3 Years Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
3 Years Ago
Removed unused Replicated property from ConsoleVariableAttribute
3 Years Ago
Scss support for @import Merge branch 'master' of sbox
3 Years Ago
Variable parsing Stylesheets can use variables Throw if stylesheet tries to use variable but no variables Stylesheets can inherit variables from previously loaded stylesheets
3 Years Ago
Renamed b_hit to hit Lerp the duck
3 Years Ago
Fixed missing else in duck code
3 Years Ago
Remove ModelEntity.ViewOffset Decal defaults Fix errors when setting NetworkComponent networked values in constructor increase NET_MAX_PAYLOAD Making some stuff in Duck virtual even though deriving stuff from these classes is doomed Merge branch 'master' of sbox
3 Years Ago
Update ci.yml
3 Years Ago
Create Sandbox-Engine-Game.sln Merge branch 'master' of sbox
3 Years Ago
Add [Hammer.EntityTool]
3 Years Ago
Changed Entity.Output to a struct, can register callbacks from code
3 Years Ago
DamageInfo passes the BoneIndex Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method Default Player class calls ProceduralHitReaction in TakeDamage
3 Years Ago
Update standard animator controller with new params for @MaxLebled
3 Years Ago
Add [Hammer.Skip] Add [Hammer.EditorModel( ... )] Added [Hammer.Solid]
3 Years Ago
Added Input.GetKeyWithBinding Input Changes (sbox-issues/discussions/337)
3 Years Ago
Test for all flags Added :not( .stuff ) support (mostly untested) Merge branch 'master' of sbox
3 Years Ago
Fix Margin/Padding tests Fix Filesystem Watcher tests Addon provision tests Tests cleanup
3 Years Ago
Make string.ToBool more resiliant
3 Years Ago
Add FileSystem.Data, FileSystem.OrganizationData
3 Years Ago
Fix no property spam Mount /core/ Don't try to download los or vmap files from servers
3 Years Ago
Save the auto generated fgd into config Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer) Add Hammer.Model to Prop
3 Years Ago
Write outputs to fgd
3 Years Ago
FgdWriter supports material Merge branch 'master' of sbox Fixed Hammer properties not getting through properly Switch [Hammer.Property] to just use [Property] Auto register properties as a StringToken Build Output functions for Entity IO Added ability to turn off FGD generation for a property For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time. Update base.fgd Whitelist System.ComponentModel.EditorBrowsableAttribute
3 Years Ago
This will (probably) fix the fgd errors
3 Years Ago
[HammerProp] => [Hammer.Property] Navmesh cleanup Add Type.HasBaseType( string ) [Prop] has a Title value Add [Hammer.AutoApplyMaterial] FgdWriter boilerplate Merge branch 'master' of sbox Merge branch 'master' of sbox