3,547 Commits over 1,522 Days - 0.10cph!
Party was just wrapping Lobby, so lets wrap it proper
Update Sandbox-Engine.sln
Party Progress
Merge branch 'master' of sbox
Update game
Merge branch 'master' of sbox
Pass "-game" argument to resourcecompiler when building map
Don't allow addons to access Sandbox.Hotload
Add Sandbox-Tools.sln
Don't replace /game/ with /content/ in our path, that's asking for trouble
Update sandbox.client.win64.vdf
remove game folder
move gametest to game
update game submodule to latest
Delete stuff that is replaced at compile time
Build workflow
Update game
Create .gitignore
Update 4.Build-Retail-Native.bat
Update game
merge game submodule changes
Determine net folder from EXECUTABLE_PATH
Defining game folder using -game works
Converting menu to use template
Support multiple [Library] attributes
Add Library.GetAttributes<T> ( to get all attributes of type )
Add LibraryAttribute.Create<T>()
PanelEvent changes
Navigator playing
UI Test nagivationable
Nav href, highlight
Template loading more error resistant
Settings page shell
PanelEvent system revamp
Fixed MouseBack, MouseForward UI events not doing shit
Navigator supports history back/forward
Add Panel.OnHotloaded
Call Panel.InitializeEvents on hotload, remove previously added events
Update current link when switching tabs
Stack based back/forward
Navigator Variables
GameScreen, GameCreate uses navigator
Don't die if deleting panels creates errors
Add local addons as packages
Background Stuff
Splitting GameLists
Add a bunch of UI sounds
Make playing sounds work in the menu
Set Prediction.FirstTime to true on themenu
Add Panel.PlaySound
Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching)
Navigator back/forward sounds
Button hover/press sounds
Group play buttons
Don't navigate to the current URL
Added [UseTemplate] attribute
Switch stuff to use [UseTemplate] instead of SetTemplate( .. )
Fix stylesheets with more than 10 @imports triggering infinite loop detection
Menu home screen work
Refactored GameInfo out, using package instead
Show previously created games on home screen
Stylesheets adhere to css specificity rules
PreviouslyCreatedGame on home
Fix hotloading using older panel in PanelEvents
QuickPlay works
Can click exception warning to hide it
Mouse back/forward buttons can't click things
Don't show error's stack trace on devnotice
Party placeholder
IconPanel has the iconpanel class always applied
Allow creating buttons with null text
Create Party.cs
Local.SteamId works in the menu
Callbacks for lobby invites
ClosePopups event
Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel
Text doesn't have to be point filtered now
Fix text wrapping being a pixel off now we're snapping
Game Screen tweaks
Fix not being able to play some local gamemodes
Game slide under header
Menu Changes: sbox-issues/discussions/374
Revert "Make Vector2, Vector3, and Vector4 readonly structs"
This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
Submodule init and update
Add sfm to the tools to rebuild after everything else
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied
Merge branch 'master' of sbox
Update skeletoninstance.def
Fixed Stylesheet variables replacing the wrong variables
Can set a variable to a variable
GetAttachment returns nullable
Fix @imported styles not triggering a hotload
Fix stylesheets loading multiple times instead of using cache
Clear cached stylesheets between sessions
Scss support for !default variables
Scss selectors support the > rule
Fixed templates not being able to create <img> panels
Rename Panel.MousePos to Panel.MousePosition
Fix TextEntry going crazy when it has no text set
Base textentry style sets padding correctly
Added Panel.LocalMatrix, Panel.GlobalMatrix
Added Matrix.Inverted
Added Matrix.Transform
Added TransformedInteract UITests
Remove some shit from our base fgds
Logging can take an object
Added [Hammer.EditorSprite( ... )]
Fixed some maps not caching right
Make VPK unmounting code more understanding
Removed unused Replicated property from ConsoleVariableAttribute
Scss support for @import
Merge branch 'master' of sbox
Variable parsing
Stylesheets can use variables
Throw if stylesheet tries to use variable but no variables
Stylesheets can inherit variables from previously loaded stylesheets
Renamed b_hit to hit
Lerp the duck
Fixed missing else in duck code
Remove ModelEntity.ViewOffset
Decal defaults
Fix errors when setting NetworkComponent networked values in constructor
increase NET_MAX_PAYLOAD
Making some stuff in Duck virtual even though deriving stuff from these classes is doomed
Merge branch 'master' of sbox
Create Sandbox-Engine-Game.sln
Merge branch 'master' of sbox
Changed Entity.Output to a struct, can register callbacks from code
DamageInfo passes the BoneIndex
Added AnimEntity.ProceduralHitReaction( DamageInfo ) extension method
Default Player class calls ProceduralHitReaction in TakeDamage
Update standard animator controller with new params for @MaxLebled
Add [Hammer.Skip]
Add [Hammer.EditorModel( ... )]
Added [Hammer.Solid]
Added Input.GetKeyWithBinding
Input Changes (sbox-issues/discussions/337)
Test for all flags
Added :not( .stuff ) support (mostly untested)
Merge branch 'master' of sbox
Fix Margin/Padding tests
Fix Filesystem Watcher tests
Addon provision tests
Tests cleanup
Make string.ToBool more resiliant
Add FileSystem.Data, FileSystem.OrganizationData
Fix no property spam
Mount /core/
Don't try to download los or vmap files from servers
Save the auto generated fgd into config
Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer)
Add Hammer.Model to Prop
FgdWriter supports material
Merge branch 'master' of sbox
Fixed Hammer properties not getting through properly
Switch [Hammer.Property] to just use [Property]
Auto register properties as a StringToken
Build Output functions for Entity IO
Added ability to turn off FGD generation for a property
For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time.
Update base.fgd
Whitelist System.ComponentModel.EditorBrowsableAttribute
This will (probably) fix the fgd errors
[HammerProp] => [Hammer.Property]
Navmesh cleanup
Add Type.HasBaseType( string )
[Prop] has a Title value
Add [Hammer.AutoApplyMaterial]
FgdWriter boilerplate
Merge branch 'master' of sbox
Merge branch 'master' of sbox