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3,634 Commits over 1,583 Days - 0.10cph!

4 Years Ago
vpc build fix
4 Years Ago
Build script throw properly on compile error
4 Years Ago
SFM compile fixes
4 Years Ago
Rebuild SFM every build too
4 Years Ago
Fix NRE in Resource.Register
4 Years Ago
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg
4 Years Ago
Probable compile fix
4 Years Ago
Fixed no world physics after buildcubemaps
4 Years Ago
Remove spammy debug messages
4 Years Ago
Camera, default viewmode fov to match main camera Add [Event.Tick] Add [Event.Frame] Added [Event.Hotload] Added [Event.BuildInput] Use new attributes internally
4 Years Ago
Assets derive from Resource, are reference networkable
4 Years Ago
Add Model.Name Model is a Resource Merge branch 'master' of sbox
4 Years Ago
Can network List<Resource>
4 Years Ago
Added NetworkResource Merge branch 'master' of sbox
4 Years Ago
Rename INetIdentifiable to Resource
4 Years Ago
Strip old health stuff
4 Years Ago
Entity.Health is a float
4 Years Ago
Don't download files from server if we're the listen server host
4 Years Ago
Built in waterlevel, networked and predicted Merge branch 'master' of sbox
4 Years Ago
Whitelist System.Text.Json
4 Years Ago
Added bounce threshold to surface (was hard coded to 40 in engine previously)
4 Years Ago
Delete COMIntegration.exe Add vsopen.exe
4 Years Ago
Remove Unused Remove Unused Fix network atomics getting stomped by embeds
4 Years Ago
Fixed Time.Tick description
4 Years Ago
Update playerloop.drawio.png Rename NetworkClass to NetworkComponent
4 Years Ago
Update sandbox.client.win64.vdf
4 Years Ago
Remove codegen debug "Creating {typeName} from {symbol}"
4 Years Ago
Fixed clientside entity not reading initial network state
4 Years Ago
Update NetworkEntity.cs
4 Years Ago
Experiments Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate Strip old netcode NetworkEmbedClass and INetworkTable Trim now unused data changed callbacks Use predicted versions of classes instead of recreating NetworkList is obsolete Refactoring, List<> uses BaseNetworkContainer NetworkEntity Fix for sbox-issues/issues/233, throw errors if doing this wrong Deleted EntityHandle Rename NetworkVariable to NetworkAtomic Added string replication Refactor Support networking List<string> Fixed null not being networked properly Add TableIdent and TableHash NetworkEmbed builds network table networks children (with no network dirty!) VPROF some shit Made storing/restoring predicted vars 41x faster Deleted NetPredictable https://files.facepunch.com/garry/0ae21fdd-58c9-437c-97eb-e5a4962600b1.png Fixed NRE in PredictionDestroy Don't allow changing [Net] vars clientside, unless they're a client entity or predicted List<Entity> is networkable Remove debug warnings Merge pull request #3 from Facepunch/datatables Datatables
4 Years Ago
Log codegen exceptions Show codegen exceptions in VS
4 Years Ago
Delete the client's pawn on disconnect
4 Years Ago
Fix transforms again
4 Years Ago
Sea fix
4 Years Ago
Fix AuthorityCheck Merge branch 'master' of sbox
4 Years Ago
Do half aiming when no weapon
4 Years Ago
Set aimat_pos so player model aims
4 Years Ago
Speed up .HasAttribute Send Managed Class Ident as part of the entity serialization rather than as a datatable var Merge branch 'master' of sbox
4 Years Ago
Whitelist System.Text.StringBuilder Whitelist System.Decimal Whitelist SwitchExpressionException Whitelist TupleElementNamesAttribute
4 Years Ago
Whitelist range/index syntax stuff
4 Years Ago
Added BaseFileSystem.ReadAllBytes, ReadAllBytesAsync
4 Years Ago
Fixed possible overflow when allocating string for native Throw exception if trying to update disposed texture Fixed build input not being called on ActiveChild Add restrictions to NetList, NetRead
4 Years Ago
Made FindActiveCamera return an ICamera instead of a Camera
4 Years Ago
Update to 6.0.0-preview.3.21201.4 Fixed internal warnings Client RPCs are run in a nicer place (this might fix entities becoming offset on the client)
4 Years Ago
Fixed citizen hitbox surface type Remove unused Still network ModelEntities,even if rendering is turned off
4 Years Ago
Fixed Transform being fucked up because I'm a clumsy idiot
4 Years Ago
Add Player.OnActiveChildChanged
4 Years Ago
Make citizen material surface property flesh Didn't mean to leave this in
4 Years Ago
TransmitType.Culled renamed to TransmitType.Pvs Update managed parent information on entity created clientside Always network if an entity we own is the owner Make sure we can carry the entity before adding it to inventory
4 Years Ago
Tweak how PhysicsTime is calculated Merge branch 'master' of sbox