3,547 Commits over 1,522 Days - 0.10cph!
Fixed AC handling of arrays
Fixed CEntityInstance being used from engine2.dll, in which g_pEntitySystem is null so was causing things like SetEntityName to crash
Merge branch 'master' of sbox
Whitelist System.Attribute, System.AttributeUsageAttribute
Changed how handle objects are instantiated by interop so we don't end up with confusing and unusable public constructors
Enable modeldoc editorconfig (enables bonemerge preview)
Whitelist additional exceptions
Whitelist System.Private.CoreLib/System.SByte
Add Render.SetLighting
Add SCENEOBJECTFLAG_EXCLUDE_GAME_LAYER
Added SceneObject.Flags
Another ELayerEnum
Merge branch 'master' of sbox
Reduce r_size_cull_threshold
Added VertexBufferExtenison to addons/base
Remove 'DrawArray' Debug output
Automatically convert Color to Color32
Vertex Buffer boiletplate
Can add vector3 to bbox to move it
Added SceneLayerType enum
Added Render.Layer to get current render layer type
Added RenderEntity.RenderBounds
Can add [Event]'s to panel methods
Fixed couldn't make `new Entity()` clientside
Added RenderEntity
Fixed events not registering child events
Merge branch 'master' of sbox
More Render system refactoring, I think I broke text rendering and ui additive mode
Merge branch 'master' of sbox
Added managed/custom scene object
InteropGen: fixed incoming managed calls sometimes not passing right args
Render thread safe(r)
Render Cleanup
More comments for wikibot, changed some structs/classes to internal
Adding documentation for wikibot
Render Context refactor
TextEntry draws caret again
Merge branch 'master' of sbox
RenderContext is internal
Merge branch 'master' of sbox
Temporary fix for TextEntry
Merge branch 'master' of sbox
Hiding BasePanelRenderer (this is useless to everyone)
Added extra pointer-event tags to allow click through to game world. (https://wiki.facepunch.com/sbox/pointer-events)
Merge branch 'master' of sbox
Be more specific about which tools we want to rebuild
These have no business being committed
fudging isn't going to fly, might as well do a rebuild
Lets try fudging it so csproj changes on tool build
What happens if we build tools in a different sln on their own
IFrameUpdate is obsolete
Added event.Run with arg
EventAttribute AllowMultiple
Assert.True is public
Event system test
Merge branch 'master' of sbox
Bind PlayerSetupVisibility internally
Added Player.Pvs
Update NetworkAssetList.cs
Mark EnableClientsideAnimation obsolete, m_bClientSideAnimation true by default
Fix animation playback on non player entities
Marking AnimFrame, EnableClientsideAnimation obsolete
Merge branch 'master' of sbox
Fixed opposite SemaphoreSlim usage
Merge branch 'master' of sbox
Added EntityHandle<T>
Merge branch 'master' of sbox
Panels derive from LibraryClass
Unused libraries (as far as I can tell)
Merge branch 'master' of sbox
Fix workshoptoolutils not compiling
Merge branch 'master' of sbox
Don't try to compile tier2_bundle
Also delete qt4 plugins
put inspector in source2tools
Update Build-Retail-Native.bat
Merge branch 'master' of sbox
Show addon maps in local map list
be more specific about what we want to build
Fix FullPathToModRelativePath not working