userGarry Newmancancel
branchsbox/mastercancel

3,547 Commits over 1,522 Days - 0.10cph!

4 Years Ago
Add lerp mode to devcam
4 Years Ago
Compile fix Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Shader Compile
4 Years Ago
NetworkAssetLists sends added files Fixed "step down" debug text Also convert the m_decalEvent when moving decals Merge branch 'master' of sbox
4 Years Ago
Don't do transitions between UI tests Fixed Func Door not returning after wait
4 Years Ago
Add opacity uitest
4 Years Ago
Added Entity.TakeDecalsFrom( Entity source )
4 Years Ago
Don't screen scale background-size when it's set as a %
4 Years Ago
Added PickupTrigger entity
4 Years Ago
RenderScene test can be rotated Merge branch 'master' of sbox
4 Years Ago
rebuild all_shaders.txt Merge branch 'master' of sbox
4 Years Ago
HandleIndex simplification Namespacing ManagedContext stuff so we can differentiate between client and menu CreateSceneWorld takes a bool Menu, uses different context TextEntry test fix Remove debug background-image: don't throw exception on null texture Merge branch 'master' of sbox
4 Years Ago
Start devcam with no blur (fps sucks)
4 Years Ago
Restore disconnect button Merge branch 'master' of sbox
4 Years Ago
Fixed Panel.IsInside giving invalid results if the border-radius was bigger than half the width or height
4 Years Ago
background-position tests border-radius tests Update FriendList.scss
4 Years Ago
Starting moving the menu closer to Lewis' concepts
4 Years Ago
Fixed not scaling background-size
4 Years Ago
Alpha blend background image instead of multiplying by background color
4 Years Ago
Close the loading screen at the right point Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them) Tweak loading screen transition out now it's smooth Merge branch 'master' of sbox
4 Years Ago
More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox
4 Years Ago
Move IMenuAddon into engine (so it can be accessed everywhere) Loading screen refactor
4 Years Ago
Rename AddonManager to ServerAddons (clearer) Mount downloaded addon when creating gamemode
4 Years Ago
Fixed sub-filesystem dispose parent on dispose Dispose transient addons on game shutdown
4 Years Ago
Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox
4 Years Ago
Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox
4 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete
4 Years Ago
Bind ModelEntity SceneObject getter Disable test menu scene
4 Years Ago
panel.AddChild with out Extend player use reach SpawnMenu uses virtual scroller
4 Years Ago
Adding bright textures VirtualScrollPanel Cleanup Added Panel.ScaleToScreen, ScaleFromScreen Scrolling/Clipping uses Rect instead of RectInner Make VirtualScrollPanel generic using target panel type Panel.AddChild<T> takes optional classname Add Panel.PreferScrollToBottom - stick scroll to bottom if it started there when resized Update scroll velocity Bring ScrollVelocity to a complete stop if it's close enough Console uses virtual scroller
4 Years Ago
Hotload.Skip Sandbox.UI.Box Move Hotload Init to HotloadManager
4 Years Ago
Update baseaccess.txt Make Rect.IsInside public Make Panel.ConstrainScrolling a protected virtual Virtual scroller tests Merge branch 'master' of sbox
4 Years Ago
UI Mouse capture test
4 Years Ago
Refactor to allow dll unloading Fix console columns in smaller resolutions
4 Years Ago
If entity has physics, take the Velocity from that
4 Years Ago
Create FuncButtonRotating.cs
4 Years Ago
FuncButton supports locked Transform.Lerp Transform.Add( vector, worldspace ) Add hotload kick-in delay Add KeyframeEntity FuncButton moves, resets, calls OnUseLocked, OnIn, OnOut
4 Years Ago
Add a bit of step up height to player physics Merge branch 'master' of sbox
4 Years Ago
Fixed entity velocity not being networked Added player GroundTransform (testing, temporary) Prediction skip CheckMovingGround Apply BaseVelocity in WalkController Merge branch 'master' of sbox
4 Years Ago
Added Trace.Sweep( PhysicsBody, Transform from, Transform to ) DebugOverlay.Box( PhysicsBody )
4 Years Ago
Some other border tests
4 Years Ago
Compile fix
4 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
4 Years Ago
Entity.AngularVelocity ModelEntity.MoveTo( angles ) Angle.Length Rotation.Distance FuncDoorRotating I hate all this fucking code Merge branch 'master' of sbox
4 Years Ago
Fix door direction Implement door speed Implement door TimeBeforeReset
4 Years Ago
Properly fixed wrong player running console commands
4 Years Ago
Fixed potential crash when joining a server and getting errors
4 Years Ago
Fix autocomplete box sticking around on console input submit
4 Years Ago
Fixed warnings in menu
4 Years Ago
Release cached resources on load Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately Fixed running console commands from the wrong player