userGarry Newmancancel
branchsbox/mastercancel

3,634 Commits over 1,583 Days - 0.10cph!

4 Years Ago
Restore disconnect button Merge branch 'master' of sbox
4 Years Ago
Fixed Panel.IsInside giving invalid results if the border-radius was bigger than half the width or height
4 Years Ago
background-position tests border-radius tests Update FriendList.scss
4 Years Ago
Starting moving the menu closer to Lewis' concepts
4 Years Ago
Fixed not scaling background-size
4 Years Ago
Alpha blend background image instead of multiplying by background color
4 Years Ago
Close the loading screen at the right point Fixed AddViewsToSceneSystem returning SCENE_VIEW_RENDER_TRGET_INVALID for the last few frames of loading, causing hall of mirrors (I don't think any AddViewsToSceneSystem should be returning invalid but if they do we just skip over them) Tweak loading screen transition out now it's smooth Merge branch 'master' of sbox
4 Years Ago
More useful LoopModeLevelLoad hooks Bind GetConvarValue for engine Move addon provision, gameinfo to sandbox.engine Look for gamemode info from the LastApiResponse Merge branch 'master' of sbox
4 Years Ago
Move IMenuAddon into engine (so it can be accessed everywhere) Loading screen refactor
4 Years Ago
Rename AddonManager to ServerAddons (clearer) Mount downloaded addon when creating gamemode
4 Years Ago
Fixed sub-filesystem dispose parent on dispose Dispose transient addons on game shutdown
4 Years Ago
Refactor addon loading so it's not dependant on folder name (cc @layla you need to add name to your .addon) Warn if trying to add addon without an .addon Merge branch 'master' of sbox
4 Years Ago
Rename IMenuSystem to IMenuAddon Cached files from server go to downloads/.sv/ Create RootFileSystem class, clean up EngineFileSystem init Github addon downloader RunAnalyzersDuringBuild = false Merge branch 'master' of sbox
4 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete
4 Years Ago
Bind ModelEntity SceneObject getter Disable test menu scene
4 Years Ago
panel.AddChild with out Extend player use reach SpawnMenu uses virtual scroller
4 Years Ago
Adding bright textures VirtualScrollPanel Cleanup Added Panel.ScaleToScreen, ScaleFromScreen Scrolling/Clipping uses Rect instead of RectInner Make VirtualScrollPanel generic using target panel type Panel.AddChild<T> takes optional classname Add Panel.PreferScrollToBottom - stick scroll to bottom if it started there when resized Update scroll velocity Bring ScrollVelocity to a complete stop if it's close enough Console uses virtual scroller
4 Years Ago
Hotload.Skip Sandbox.UI.Box Move Hotload Init to HotloadManager
4 Years Ago
Update baseaccess.txt Make Rect.IsInside public Make Panel.ConstrainScrolling a protected virtual Virtual scroller tests Merge branch 'master' of sbox
4 Years Ago
UI Mouse capture test
4 Years Ago
Refactor to allow dll unloading Fix console columns in smaller resolutions
4 Years Ago
If entity has physics, take the Velocity from that
4 Years Ago
Create FuncButtonRotating.cs
4 Years Ago
FuncButton supports locked Transform.Lerp Transform.Add( vector, worldspace ) Add hotload kick-in delay Add KeyframeEntity FuncButton moves, resets, calls OnUseLocked, OnIn, OnOut
4 Years Ago
Add a bit of step up height to player physics Merge branch 'master' of sbox
4 Years Ago
Fixed entity velocity not being networked Added player GroundTransform (testing, temporary) Prediction skip CheckMovingGround Apply BaseVelocity in WalkController Merge branch 'master' of sbox
4 Years Ago
Added Trace.Sweep( PhysicsBody, Transform from, Transform to ) DebugOverlay.Box( PhysicsBody )
4 Years Ago
Some other border tests
4 Years Ago
Compile fix
4 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
4 Years Ago
Entity.AngularVelocity ModelEntity.MoveTo( angles ) Angle.Length Rotation.Distance FuncDoorRotating I hate all this fucking code Merge branch 'master' of sbox
4 Years Ago
Fix door direction Implement door speed Implement door TimeBeforeReset
4 Years Ago
Properly fixed wrong player running console commands
4 Years Ago
Fixed potential crash when joining a server and getting errors
4 Years Ago
Fix autocomplete box sticking around on console input submit
4 Years Ago
Fixed warnings in menu
4 Years Ago
Release cached resources on load Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately Fixed running console commands from the wrong player
4 Years Ago
Resource precache test
4 Years Ago
dm_testingmap_02 build
4 Years Ago
Fixed bow/arrow material testmap 2 tweaks
4 Years Ago
Native glue splitting
4 Years Ago
Added Global.MapName
4 Years Ago
Bind LocalVelocity Entity MoveDone, MoveBlocked callbacks Added ModelEntity.MoveTo Implement string.ToType for Vector3 and Angles Create FuncDoor.cs Undone debug messages Merge branch 'master' of sbox Fix dev hotspot normal map
4 Years Ago
Added PointLightEntity
4 Years Ago
Spawnflags
4 Years Ago
Create Rebuild-Game.bat
4 Years Ago
Disable stronghandle assert
4 Years Ago
Pass EntityIOTargetType_t in InternalEntityConnection Added Entity.EntityName Don't call Shutdown on library on assembly unload, because it'll be hotloaded properly Use [Input] for hammer method inputs Create FuncButton.cs Create IUse.cs FuncButton implement IUse Create AmbientGeneric.cs Added player +use'ing Store fireable entity outputs Merge branch 'master' of sbox
4 Years Ago
ClientInput.CursorAim sensible default Don't send .vpk files in NetworkAssets Fixed properties not using attribute name Making entity property names case insensitive Added Entity.InternalEntityConnection, fill from map key values Added Button.Voice Added [HammerInput]
4 Years Ago
Added Mouse global static class, fixed cursor disappearing when toggling between main menu Merge branch 'master' of sbox