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3,547 Commits over 1,522 Days - 0.10cph!

4 Years Ago
Restore net_usesocketsforloopback
4 Years Ago
Fixed ActiveChild not being predicted 😟 Merge branch 'master' of sbox Hide viewmodel if there's no view entity - viewmodel doesn't need to be a child of player/weapon Clientside Authoritive entities use Player Predicted Time (fixes viewmodel deploy animation ping delay) Bind StudioFrameAdvanceManual Don't try to make clientside entities predictable ShouldPredictAnimGraph always true Player doesn't need to fall AnimFrame Set ViewModel.Owner instead of .Parent - because it doesn't fuck with its position Viewmodel anim tweaks EnableClientsideAnimation doesn't seem to be doing anything useful Fix animgraph prediction errors Fix rust shotgun physics size
4 Years Ago
Restore managed predicted data back to last prediction value at the end of PostNetworkDataReceived Add [Predicted] (Variable gets saved and restored with other predicted variables, but isn't actually networked) Fixed ActiveChild prediction errors Merge branch 'master' of sbox
4 Years Ago
Codegen - dump a txt file on exception Codegen: don't ReplaceSyntaxTree etc if only doing Source Generators SourceGen: OwnerRpc should test this as well as Owner CodeGen: Hook up rpc_read Hoo up rpc_read_static Added INetIdentifiable NetRead/Write deal with strings nice Fixed viewmodel dissapearing
4 Years Ago
Fixed global RPC codegen namespace Fixed static single Client RPC not being static Spawnlist scrollable GameTask test Sandbox.Generator - threaded and optimized, code gen went from 3.9 seconds worse to 0.02 seconds worse 😎 Cleaned up network attributes Rpc's use NetRead and NetWrite CodeGen tests Made scoreboard header accessible Merge branch 'master' of sbox
4 Years Ago
A few more Rust materials Rust Export: Fix AO export
4 Years Ago
rust vehicles Rust Export - Fix error with multiple colliders
4 Years Ago
rust rocks Rust Export supports detail layer Rust Export cache GetTextureChannelSingleColor Rust Export export MeshCollider Merge branch 'master' of sbox
4 Years Ago
These errors are acceptable, happen after hotload FirstPersonCamera stores its last worked out pos instead of counting on incoming value Some rust/nature converts Rust Exporter handles foliage better Rust Exporter: Straight copy the texture if you can Rust Exporter: textures all in one folder, don't copy over Rust Exporter: Handle multiple materials Merge branch 'master' of sbox rust overgrowth Touching these
4 Years Ago
Implement ShiftIntermediateDataForward Prediction fixes
4 Years Ago
UI copy and paste
4 Years Ago
Speed up Assets.LoadAll a little bit
4 Years Ago
Ignore missing entity spawnicon icons IEquatable for TimeSince, TimeUntil Compare C# predicted data, warning on different (this'll need something done to it in the future, but it works for now)
4 Years Ago
Don't call RPCs if !Prediction.FirstTime Don't play sounds if !Prediction.FirstTime Don't create particles if !Prediction.FirstTime Don't do surface effects if !Prediction.FirstTime
4 Years Ago
Strip SetPredictionEligible Entities stop being predictable when they lose their local player owner
4 Years Ago
Ignore addons/*/Properties/launchSettings.json Refactoring context Texture.Load can supress missing warnings Added Sandbox.LoopEvents to Sandbox.Game Made a bunch of systems use LoopEvent.Init to init CameraModifier clean on shutdown/init
4 Years Ago
Don't create code if code folder contains no .cs files
4 Years Ago
Revert "Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range" This reverts commit 26f05d1e5a3a8015c835ecd9e65d837729112242.
4 Years Ago
Texture compile Remove DebugOverlay
4 Years Ago
Add Prediction.FirstTime Run IPlayerControllable's Ticks only in Prediction.FirstTime Create .editorconfig More reliable IsMainThread Local View Angles TimeSincePrimaryAttack, TimeSinceSecondaryAttack predicted Added Entity.PredictionStore, Entity.PredictionRestore Added accessors to TimeSince, Update animgraph network vars immediately after player simulate (fixes a ton of prediction errors) Added net_fakelag Removing some unused shit Update predicted vars as soon as we get them Any entity with a predicted owner can be predicted This was bullshit, weapons need to be predicted every tick We don't need to ReadPredictedVars before camera update now Prediction fixes WriteNetworkEntities after player tick Propertly remove net dirty entities clientside Merge branch 'master' of sbox
4 Years Ago
Throw a decent exception if gamemode is null when trying to insert a player Fix potential error when reporting compile errors
4 Years Ago
Adding prerequisite folder
4 Years Ago
Make sure Time is updated properly for the ticks Merge branch 'master' of sbox
4 Years Ago
Throw a nicer exception if default surface not found Untangle filesystem
4 Years Ago
Overlay console cubemaps
4 Years Ago
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
4 Years Ago
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
4 Years Ago
Fix crazy errors on missing entity type
4 Years Ago
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
4 Years Ago
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
4 Years Ago
Fix crash in CQColorImage::mouseReleaseEvent Fix some rust assets Merge branch 'master' of sbox
4 Years Ago
Rust structure models Fixed ModelDoc crashes (caused by having . in lod/mesh names) Prop scale fixes Chainfence tweak Merge branch 'master' of sbox
4 Years Ago
Try to send entity RPCs only to players that have the entity in their PVS
4 Years Ago
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
4 Years Ago
Shader Build
4 Years Ago
Can change map name
4 Years Ago
Property Binding Allow access to System.DateTime Move text alignment logic to Label Label.GetCaretRect works with text-align right Label.GetLetterAt works properly with text-align: right Added UITests for TextEntry and TextAlign
4 Years Ago
Devcam, hit hitboxes Allow bigger blur Instant Focus
4 Years Ago
Add dm_yard default gamemode to sandbox Debug list active games
4 Years Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
4 Years Ago
Fixed RPC codegen when using virtual/override
4 Years Ago
Tweak footstep sound events
4 Years Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id
4 Years Ago
Making HotloadResult Json friendly
4 Years Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
4 Years Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
4 Years Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
4 Years Ago
v_rust_shotgun
4 Years Ago
Move drone/modular vehicle into entities/, lowercase filenames
4 Years Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox