userGarry Newmancancel
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3,634 Commits over 1,583 Days - 0.10cph!

4 Years Ago
Added Screen class
4 Years Ago
Fixed pointer-events not creating panel request for mouse input if it didn't have children Add Panel.MouseScreenPos Add Panel.MouseDelta Input handles multiple mouse buttons ButtonEvent can take a ButtonCode Added ClientInput.SetButton InputRouter.CursorDelta Added Vector2.ScreenSize Added cursor aim to usercmd Merge branch 'master' of sbox
4 Years Ago
Cleaning up
4 Years Ago
Support hotloading assets over the network
4 Years Ago
Isolating client filesystem, addons can define glob to download files, files saved by crc
4 Years Ago
Add color tests to border tests
4 Years Ago
Allow sending data in ServerInfo Network file refactor Client mount addons that the server tells them to
4 Years Ago
Skin changes didn't stick This should precache them properly
4 Years Ago
Tweaked skin to stop it being shiny in the dark Compile testmap Prevent lockup during buildcubemaps
4 Years Ago
Wall size fix Write network data after hotload Prediction check dictionary before blindly trying to restore from Add collision to this wall Merge branch 'master' of sbox
4 Years Ago
Strip out all the unused native precache stuff Implement precache tables in c# (this might not actually precache yet) Merge branch 'master' of sbox
4 Years Ago
Fix ui scale not changing unless the screen changed size
4 Years Ago
TextEntry placeholder Allow cookies to be used in menu, allow set/get json data, save in config Allow TextEntry to have a history, can be saved in cookies Added TextEntry.HistoryMaxItems Console input has persistent history Ignore cookies
4 Years Ago
Console autocomplete Autocomplete does convar partials too (ie map ...) Root Panels can define their own scaling strategy Developer UI scaling is 1:1 Adding a clear to the start of the frame render Console style clean up Merge branch 'master' of sbox
4 Years Ago
UITests - adding position test, which shows an issue Started work on autocomplete for textentry Add position test to menu Fixed transition bottom using wrong height % Adding InternalLabel, which Label proxies. This lets us have children on the Label panel. package updates Text-Shadow cascades Fixed label layout Panel.GetChildIndex Panel.GetChild( index ) Panel.ChildCount Panel.UserData (object) Add Menu panel Autocomplete working test Merge branch 'master' of sbox
4 Years Ago
Update CommandFlags ( was using source1 flags ) Add FCVAR_MENU, FCVAR_MANAGED Generator: strip attributes from overloaded [ClientCmd] methods string.QuoteSafe handle null Changed how console system works so we have to do less work. Stuff might be broke. Merge branch 'master' of sbox
4 Years Ago
Check authority on setting pos/rot etc
4 Years Ago
Check permissions for suicide, noclip, devcam Merge branch 'master' of sbox
4 Years Ago
Fixed GameTask not running Add GetInteracts* for collision property Removing unused code Bind ModelEnt.SetInteracts* Give player CollisionLayer.Player Explicitly define player movement layers Layer caps Added Entity.DeleteAsync( float seconds ) Weapon collision group so player doesn't stomp it through the world
4 Years Ago
dm_yard update
4 Years Ago
rust content rebuild Remove unused Compiling core Missed these
4 Years Ago
Metal footsteps Setting some material hammer scales Add crossbow r_hold bone Light prefabs Arrow model UI textures (png etc) can be hotloaded background-position and background-size work as expected UI transform tests Default transform-origin to center Tweak transform test Merge branch 'master' of sbox
4 Years Ago
Don't spam debug when a friend's status changes ImageLoader handle formatting a bit better
4 Years Ago
sv_cheats 0 Always allow the listen server host to cheat Removing some unused cheat code
4 Years Ago
Added Entity.Task No need for this Join Garry's Listen Server button now GameTask cleanup
4 Years Ago
Fixed friend list rich state not changing Close the game screen when joining a game Add Join button on joinable friends games Fix some annoying shit
4 Years Ago
Getting rid of SoundEnt stuff that we're not gonna use Fix server not reinitializing PlayerScore on level change
4 Years Ago
Menu Context Time.Now uses RealTime.Now so we don't have to think so much Merge branch 'master' of sbox
4 Years Ago
2D sounds Merge branch 'master' of sbox
4 Years Ago
Added number.UnsignedMod( number ) extension volume convar works Added Panel.ChildrenOfType<T>
4 Years Ago
Added UserInput.ActiveChild, UserCmd.ActiveChild Added ClientInput.SuppressButton, ClearButton, MouseWheel Panel can subscribe to IFrameUpdate, IPhysicsUpdate (gonna have to figure out a better way for this dumb shit) Added IClientInput Merge branch 'master' of sbox
4 Years Ago
UI Border tests
4 Years Ago
Fixed PostLevelLoaded being called in the wrong place, and being called multiple times Merge branch 'master' of sbox
4 Years Ago
Scale Yoga values so we aren't snapping to pixels
4 Years Ago
Don't generate rpc __proxy method if we're an override, because the baseclass will have generated it Fix translatey parsing Delete crosshair panel immediately when destroying hud elements CrosshairCanvas.SetCrosshair public Merge branch 'master' of sbox
4 Years Ago
I'm commenting all these animgraph time > 0.0f asserts out, I reckon they don't account for predicted shit
4 Years Ago
Physgun fix
4 Years Ago
Restore net_usesocketsforloopback
4 Years Ago
Fixed ActiveChild not being predicted 😟 Merge branch 'master' of sbox Hide viewmodel if there's no view entity - viewmodel doesn't need to be a child of player/weapon Clientside Authoritive entities use Player Predicted Time (fixes viewmodel deploy animation ping delay) Bind StudioFrameAdvanceManual Don't try to make clientside entities predictable ShouldPredictAnimGraph always true Player doesn't need to fall AnimFrame Set ViewModel.Owner instead of .Parent - because it doesn't fuck with its position Viewmodel anim tweaks EnableClientsideAnimation doesn't seem to be doing anything useful Fix animgraph prediction errors Fix rust shotgun physics size
4 Years Ago
Restore managed predicted data back to last prediction value at the end of PostNetworkDataReceived Add [Predicted] (Variable gets saved and restored with other predicted variables, but isn't actually networked) Fixed ActiveChild prediction errors Merge branch 'master' of sbox
4 Years Ago
Codegen - dump a txt file on exception Codegen: don't ReplaceSyntaxTree etc if only doing Source Generators SourceGen: OwnerRpc should test this as well as Owner CodeGen: Hook up rpc_read Hoo up rpc_read_static Added INetIdentifiable NetRead/Write deal with strings nice Fixed viewmodel dissapearing
4 Years Ago
Fixed global RPC codegen namespace Fixed static single Client RPC not being static Spawnlist scrollable GameTask test Sandbox.Generator - threaded and optimized, code gen went from 3.9 seconds worse to 0.02 seconds worse 😎 Cleaned up network attributes Rpc's use NetRead and NetWrite CodeGen tests Made scoreboard header accessible Merge branch 'master' of sbox
4 Years Ago
A few more Rust materials Rust Export: Fix AO export
4 Years Ago
rust vehicles Rust Export - Fix error with multiple colliders
4 Years Ago
rust rocks Rust Export supports detail layer Rust Export cache GetTextureChannelSingleColor Rust Export export MeshCollider Merge branch 'master' of sbox
4 Years Ago
These errors are acceptable, happen after hotload FirstPersonCamera stores its last worked out pos instead of counting on incoming value Some rust/nature converts Rust Exporter handles foliage better Rust Exporter: Straight copy the texture if you can Rust Exporter: textures all in one folder, don't copy over Rust Exporter: Handle multiple materials Merge branch 'master' of sbox rust overgrowth Touching these
4 Years Ago
Implement ShiftIntermediateDataForward Prediction fixes
4 Years Ago
UI copy and paste
4 Years Ago
Speed up Assets.LoadAll a little bit
4 Years Ago
Ignore missing entity spawnicon icons IEquatable for TimeSince, TimeUntil Compare C# predicted data, warning on different (this'll need something done to it in the future, but it works for now)