3,634 Commits over 1,583 Days - 0.10cph!
Re-add menu_reload
Move DevTools
Fixed doubleclick going to active instad of hovered
Fixed TextEntry errors
Added RobotoMono
Ingame console wip
Open outgame console with F1 (for now)
Test compile fix
Menu System cleanup
ci: Forget caching for now
Base KillFeed https://files.facepunch.com/garry/a14a8884-0495-4c79-a28d-d1e67ca35f61.jpg
Fixed compile errors with multiple classes using ClientCommand
Added Game.PlayerDisconnected( player, reason )
ClientCommand generated overload functions copy accesibility
Join/Disconnect notices in chat
Cleaning
Don't compile addons on code changed if they're not active
Added Compiler.BuildAsync
MenuSystem doesn't use addon system, creates its own compiler
Fixed Panels not hotloading (readonly fucked me again)
If we start compiling the main menu as soon as possible it'll be done by the time the rest of the engine is ready to go
Text entry blur on escape
Merge branch 'master' of sbox
Fixed errors when recreating game
Moved menu to its own context
Fixed text measuring fuckups
Scale min/max width/height
Enable UI scaling by default (need to make this configurable)
Fixed text getting cut off
Invalidate styles on screen size changed
Don't try to render panels without any styles
Added Emoji translator
TextEntry can replace :emoji: as you type
TextEntry fires an onsubmit on enter
Base Chat Box
Don't register console commands when loading the menu (I need to sort this fucking shit out)
Clean up texture loading
Can load texture "avatar:<steamid>" to load a steam avatar (also avatarbig: and avatarsmall:)
Interop: for resource types add CopyStrongHandle - which creates a new StongHandle pointing to the exact same resource
When making cursor visible, put it in the same position it was when it went invisible
Fix UI not blocking mouse wheel when pointer-events
Show player count on game icons
Don't allow closing the main menu when not in a game
Added Panel.FindRootPanel()
Fixed .Focus() logic fuckup
Added GameScreen
Better Focus() logic
Moving fpsw to engine
Steam CallResults
GameLobby
Disconnect if gamemode didn't load
Remove debug
Added Lobby.GameServerSteamId
Added lobbylist command
Friend callbacks
whitelist System.Private.CoreLib/System.IO.Path.*
Fixed a bunch of props scale +physhull
Fixed client not forwarding commands to server
Spawnmenu list props, spawn command
Fixed border color
Modern spawnmenu style
Deleting vrad exes
Cursor is enabled if pointer-events enabled on any (visible) child
Background image baseline
Stylesheet renames
Merge branch 'master' of sbox
Spawnmenu mockup
ProjectGen automatically add *.scss under *.cs
Menu cleanup
Create Build-Tools.bat
ProjectGen better ignoring
These addons don't need code
Can access code folder via FileSystem
FileSystem.Mount/Unmount silently ignore nulls
Moved stylesheets next to classes
Throw if trying to add rootpanel more than once
Delete.Delete doesn't need to call base
sbox addon
Startup Timing
Sped up generators, but this is all gonna have to be reviewed, probably needs to be threaded
Fixed exception when disconnecting
Add Rect3D
AsyncSetTextureData2 doesn't need TextureConfig
AsyncSetTextureData2 uses Rect3D
Texture cleanup
Added NativeEngine.CTextureDesc
Interop: using [asref] when returning from native doesn't try to return a ref
Bind RenderDevice.GetTextureDesc
Add Texture.Width, Height, ImageFormat
Basic image loading
Fixed scroll direction
Mouse wheel scrolling basics
some ui_ debug convars
Remove F_STENCIL_MASKING from ui shaders
Added NativeRect
Bind RenderContext.SetScissorRect
UI overflow != visible scissor culls
Cull panels if overflow != visible
Text tweak
Panel children sorting
Friend list ordering
Fixed redrawing text for no reason
Update baseaccess.txt
Classes use HashSet
Design tweaks