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3,634 Commits over 1,583 Days - 0.10cph!

4 Years Ago
Cleanup
4 Years Ago
Always return true in RenderCoordination_EngineIsRenderingThisFrame to always render viewport when when not focused Added text-align Menu nav spacer
4 Years Ago
Layout uses Yoga Merge branch 'master' of sbox Cache text measurements Rect.Contract had left/top swapped Added align-content, align-self, align-items
4 Years Ago
Fixed border radius order Added Panel.DeleteChildren Layout Test Merge branch 'master' of sbox
4 Years Ago
SelectionIndex/SelectionSub Inventory selection (with temporary hacks) Merge branch 'master' of sbox
4 Years Ago
Stripping some unneeded bot code Making HasAmbientOcclusionProxies non const Entity.FindByIndex Fixed mousewheel being fucked Added UserInput.SelectedEntity
4 Years Ago
Added Entity.IsValid() which also checks for null Delete inventory contents when dying HUD boilerplate
4 Years Ago
Delete in game ui after leaving game (this isn't proper but it works) position: absolute - right and bottom Panel Tick Box shooter
4 Years Ago
Fixed shadow spread Fix display: none behaviour Cleanup debug shit dm player: Add gun to inventory on spawn
4 Years Ago
border-left test to remind me to make this work
4 Years Ago
Tweaking cssbox so it doesn't have big borders when there's no border 🤦‍♂️ Render background if it has a border, even if it has no background color Fixed colour equality shit border: 0 should set the border sizes to 0, not null Color Parser test Fixed Border size tests to reflect new behaviour Styles Merge branch 'master' of sbox
4 Years Ago
Mouse wheel part of UserCmd/Input Merge branch 'master' of sbox
4 Years Ago
Added KeyModifiers Text selection Added Panel.MousePos Added Label.GetLetterAt( pos ) Send an onmousemove to active element Added Label.ShouldDrawSelection Added TextEntry mouse drag selection Lable: don't be 0,0 if string is empty, be the normal line height Only count as a double click if the cursor didn't move significantly Added Panel.OnDoubleClick Select word if double click Merge branch 'master' of sbox
4 Years Ago
Set :focus selector on focused element Added OnKeyTyped Focus element on click TextBlock.GetCaretPos Rect.ToString Panel.HasFocus, HasActive, HasHovered Focus on mouse down instead of click On KeyCodeTyped convert to buttoncode before passing it to managed Added Panel.OnButtonTyped( buttonname ) Fixed NRE in Panel.Switch Added UI.Renderer generic DrawRect for caret rendering TextEntry boilerplate Merge branch 'master' of sbox
4 Years Ago
Suppor border: none If a length doesn't have px or %, assume px Added style.BorderWidth, style.BorderColor Add UI scaling Merge branch 'master' of sbox Update Microsoft.NET.Test.Sdk Don't scale ui by default because it breaks all the tests 🤦🏻‍♂️ nuget updates Merge branch 'master' of sbox
4 Years Ago
Fixed ragdoll errors
4 Years Ago
Fixed warning spam
4 Years Ago
Remove/disable panorama
4 Years Ago
Border radius, shadow shit
4 Years Ago
BorderRadius from styles Don't commit these
4 Years Ago
Bit of a hack around the Vector2 issue RenderContext.SetVector2, SetVector3, SetVector4 Move cssbox shader into sbox.base Merge branch 'master' of sbox
4 Years Ago
Added Texture.Load Fuck these asserts Bind Vector4D Added RenderContext.BindMaterial Merge branch 'master' of sbox
4 Years Ago
Fix MaterialSystem,2.CreateRawMaterial Merge branch 'master' of sbox
4 Years Ago
Ipsum tests Texture file cleanup
4 Years Ago
Texture uses ResourceHandle shit
4 Years Ago
InteropGen added pointer .ToString, .IsValid InteropGen: added ResourceHandle type Added GameLoop.PostCreateInterface Rename some big enums Added Material, binds HMaterial/IMaterial2 Added GameGlue.GetMaterial Changed SetMaterial to use HMaterial RenderContext.SetMaterial (temporary)
4 Years Ago
display: block Fixed text padding Failing padding test to remind me to fix it tomorrow
4 Years Ago
Refactored to box, added Margin FontWeight cascades properly Mark all styles as dirty on hotload
4 Years Ago
Added FontFamily property Changing how layout works Flow layout
4 Years Ago
Unbind Panorama Unbind UIWantsMouse/UIWantsKeyboard Make Sandbox.Game internals visible to Sandbox.Test Allow access to System.NotImplementedException Replace UI with UI2 StyleParser is internal StyleSheet.FromFile, StyleSheet.FromString Support element selectors + tests Support rgba( #ff0, 0.5 ) format Warn on unhandled style property Menu fixes Panel.AddEvent works again Panel input handles layered root panels Added Panel.SetClass Added Opacity style NulLCheck in Texture.Destroy Added position, handle absolute + test When adding/removing a class, dirty styles recursively Bind some of GameUIService Handle allowing buttons and mouse to go to the game SetHovered( null ) on game mouse Override game buttons if in menu Refactor for clarity, bit of documentation Stylesheet hotloading Added InputFocus Added EventQueue, ButtonEvent Remove some debug spam Merge branch 'master' of sbox
4 Years Ago
Switch to Skia Merge branch 'master' of sbox
4 Years Ago
Update UI2Test Added float.CeilToInt TextBlock implementation Add Texture.Destroy Cascade the font color and size TextureBlock cleanup Added UI2Test.Enabled
4 Years Ago
Bind EngineServiceMgr
4 Years Ago
Sandbox.Manage isn't used anymore (kind of)
4 Years Ago
bind ISceneView.GetMainViewport Changed RootSize to RootBounds
4 Years Ago
Hovering Clicking Citizen crouch blend
4 Years Ago
Added Texture.Update( IntPtr, ... ) Added UI2 Added UI2 Tests Added Vector2.Distance Changed float.Lerp to float.LerpTo Merged Color with ui2 version, adds more advanced parsing, webcolor names Moved Length to Sandbox.System Merged Rect with UI2 Rect No need for this time class now Added Rect+Vector2 Added RenderContext class Styles.Set allows multiple styles Don't crash if renderer doesn't provide a text block Interop: Fixed cref not working with ref Bind Plat_ScreenToWindowCoords, Plat_WindowToScreenCoords Added EngineLoop.HandleInputEvent - allow managed to take the first chomp at input UI2Test Update RenderingManager.cs
4 Years Ago
CoreCLR startup, add the platform runtimes folder to the search path Include System.Drawing.Common Merge branch 'master' of sbox
4 Years Ago
Fixed NRE on death
4 Years Ago
Fixed rendering everything in translicent pass
4 Years Ago
Disabled the rest of the ApplyScaleAndMirror stuff that is making modeldoc all wrong
4 Years Ago
Fixed GetAttachment returning uninitialized bullshit when attachment not found Added Drop, View, Menu to InputButton SceneObject DisableRendering if EF_NODRAW Fixed animgraph crash when setting model to null and back r_drawviewmodel works More viewmodel work, still hate it
4 Years Ago
Added BaseWeapon Merge branch 'master' of sbox
4 Years Ago
Update sandbox.client.win64.vdf Do stackalloc in DrawQuad
4 Years Ago
These dlls and pdb's are in sbox_game - so don't include in repo add cl_predicty toggle
4 Years Ago
Cleanup ModelEntity Remove ViewModel layer flag if no longer wanting to draw on that layer Viewmodel Experiments
4 Years Ago
Added TransmitType.Owner - to only transmit to entity owner Clothes fixups Pistol Viewmodel fixups If deleting a client entity, delete its children too
4 Years Ago
semi auto pistol viewmodel fixes Replicate entity's properly Added Entity.EnableViewmodelRendering to render shit in the viewmodel pass Don't create viewmodel in native, we got this Added Entity.GetAttachment( name, worldspace ) Added Game + Player.PostCameraSetup
4 Years Ago
Cleaned up assettypes
4 Years Ago
Entities maintain a list of their children