userGarry Newmancancel
branchsbox/mastercancel

3,549 Commits over 1,522 Days - 0.10cph!

6 Months Ago
Change how escape button works, so it has a set path from game => menu -> tools Input.EscapePressed is no longer accumulated Input.EscapePressed has a setter, so you can prevent it doing further things Break game window focus in editor if escape is pressed
6 Months Ago
Fix compile warning
6 Months Ago
Cleanup header bar
6 Months Ago
Delete ILobby Add softsplit.donut to codearchive test
6 Months Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
6 Months Ago
Generate schema as part of build
6 Months Ago
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio Update minor update packages SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
6 Months Ago
Include code archive when publishing
6 Months Ago
Don't copy filesystem dll to game root
6 Months Ago
ByteStream can be accessed from non-main threads Add ByteStream.Compress(), Decompress Can create compiler without file path CodeArchive serialize/deserialize Write code archive to filesystem
6 Months Ago
More compiler cleanup Disable FastPathTests (left a comment for you @Metapyziks) CompilerSettings becomes Compiler.Configuration, is a struct Cascade ParseOptions down on each compile instead of trying to keep it up to date
6 Months Ago
Keep one list of references. Keep them in CodeArchive. Cleanup, remove unused code Api.Get return null if 404 Fix base project not compiling
6 Months Ago
Build fix
6 Months Ago
Add new dlls to release archive Move unittest razor/generator tests to compiler test Generator: additional files presented as text rather than paths Add additional tests Compiler builds a CodeArchive and then compiles from that
6 Months Ago
Adding CompilerOutput, to consolidate the output of a compile Ignore xml files in game/
7 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
7 Months Ago
Workout bones and attachments on first set model
7 Months Ago
Read bone positions to GameObjects on first frame animate
7 Months Ago
Rate limit leaderboard queries
7 Months Ago
Start cleaning up menu bar
7 Months Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
7 Months Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
7 Months Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
7 Months Ago
Add BallJoint component
7 Months Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
7 Months Ago
Libraries can access base addon
7 Months Ago
Launcher tweaks
7 Months Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
7 Months Ago
Add brite, water, concrete dsps outside dsps More dsps
7 Months Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
7 Months Ago
Remove .vmix type
7 Months Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
7 Months Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
7 Months Ago
Revert "Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently" This reverts commit 0985ef78fcb2e16747cb76f1e1c95a48d8567405. Fix publish page missing on certain package types Fix HasCodePath, HasAssetPath not working for single asset projects
7 Months Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
7 Months Ago
Fix build
7 Months Ago
Write the version id with downloaded package Update library template Update library template Cleanup
7 Months Ago
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
7 Months Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
7 Months Ago
Fix warning
7 Months Ago
Package versions api EditorUtility.DownloadAsync creates the folder, if it doesn't exist LibraryManager can downloads and load the library
7 Months Ago
Library manager, list available libraries
7 Months Ago
Fix menu not loading 🙈🙈🙈🙈🙈
7 Months Ago
Make internal addons.. addons - because it matters now
7 Months Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
7 Months Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
7 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics Editor and UnitTest folders should be in the root of the project code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change) Move addon asset locations, fix tests Fix not mounting base/citizen Include library dll in publish Clean this code up a bit When loading assemblies, pre-resolve dependencies and load them in order This is probably wrong tbh. Should probably just be loading them all at once and letting it take care of it. Merge branch 'master' into packages Merge fixes Update minimal game template with new folder layout Libraries + new folder layout (read sbox-issues/discussions/5373)
7 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
8 Months Ago
Better metrics
8 Months Ago
Render stats analytics, so we can work out whether our optimizations are working