9 Commits over 0 Days - ∞cph!
Cleanup
Network protocol++
Changed Sync.IsProxy to Sync.Query
Add Obsolete to INetworkSerializable
CharacterController use sync vars
Remove INetworkSerializable
Put Sync updates on regular network update
Rename old NetworkTable to StringTable
NetworkTable registration inserts entry
Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode
RigidBody uses SyncVars instead of INetworkSerializable