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9 Commits over 0 Days - ∞cph!

4 Months Ago
Cleanup Network protocol++
4 Months Ago
Changed Sync.IsProxy to Sync.Query
4 Months Ago
Fix tests
4 Months Ago
Add Obsolete to INetworkSerializable
4 Months Ago
Fixes
4 Months Ago
CharacterController use sync vars Remove INetworkSerializable
4 Months Ago
Put Sync updates on regular network update
4 Months Ago
Rename old NetworkTable to StringTable NetworkTable registration inserts entry Switch [Sync] to use property to store network value, rather than its own value. Add IsProxy mode RigidBody uses SyncVars instead of INetworkSerializable
4 Months Ago
Clean up