userGarry Newmancancel
branchsbox/treeview2cancel

11 Commits over 0 Days - ∞cph!

2 Years Ago
InteropGen clean up child include files before generation, to avoid local left over files making you feel like it all still compiles fine Fix local left over file making me feel like it all still compiles fine
2 Years Ago
Don't jump to SelectionOverride() item unless it changed Don't show client only entities in Pawns section Treeview keyboard navigation, scrollTo Scroll to item on dynamic selection
2 Years Ago
Put gibs in category
2 Years Ago
Fade closed sections Fix hovered item being invalid when rebuilt while hovering Fix not clearing map/game entity categories if none
2 Years Ago
Split entity list into world and game https://files.facepunch.com/garry/ec9d32de-b157-4e32-9479-131a6f4b5390.png
2 Years Ago
Delete old DataNode Fixed Paint.MeasureText returning empty if Pen was clear Margin cleanup Fix warnings EntityList improvements
2 Years Ago
TreeNode supports tooltips Tweak GameSelectorDialog Fix up Hammer/EntityTool PanelList supports hovering Add tooltip padding
2 Years Ago
BaseItemWidget.Clear Hover state for BaseItemWidget items
2 Years Ago
Fix Rect blowing up the world when json serialized AssetBrowser uses new treeview
2 Years Ago
Allow BaseItemWidgets to take their selection dynamically from another source Treeview, expand path to object logic Changed Utility.Inspect to Utility.InspectObject Panel List uses new TreeView https://files.facepunch.com/garry/92708d08-2b8c-4506-9893-d030c102fb7b.png
2 Years Ago
Delete old tree, datamodel stuff Split some of ItemListWidget into BaseItemWidget Create TreeView.cs