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4,498 Commits over 1,338 Days - 0.14cph!

4 Months Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
4 Months Ago
Guard unnessecary transform change in managed instead of native
4 Months Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
4 Months Ago
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
4 Months Ago
Don't change SceneObject transform if it didn't change Don't render GameView when it's not visible (in editor)
4 Months Ago
Put CubemapFog and Tonemapping in Post Processing category
4 Months Ago
Menu close the game properly Add Game.Close() - properly clears launch params
4 Months Ago
Only mount projects in editor mode Fix not always finding the map from a map package Fix StartupResources being filled with duplicates Show Launch With Map.. option Use map launch startup scene
4 Months Ago
MenuPanel.Open oipens in the right place Start using webpanel for modals
4 Months Ago
Game doesn't try to put cursor into UI mode if the game isn't playing Update SceneCamera from Component as part of the render
4 Months Ago
Fix map loading stripping off path
4 Months Ago
Reduce shader compile spam (add -robot)
4 Months Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
4 Months Ago
Add GameObject.IsRoot, GameObject.Root
4 Months Ago
Simulate UI in main tick, rather than during output
4 Months Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
4 Months Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
4 Months Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
4 Months Ago
Fix map scene objects not loading
4 Months Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
4 Months Ago
Add global static LaunchArguments class Fix Api timeout
4 Months Ago
Increase api timeout
4 Months Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
4 Months Ago
Fix warning
4 Months Ago
Don't re-render camera tool window if it's not visible Add SceneCamera.DebugMode PropertyAttribute can target fields BoolControlWidget reads [Icon] attributes Create SceneOverlayWidget .cs Add Gizmo.Settings.RenderMode new Widget() doesn't need a parent Debug rendermode dropdown for scene view
4 Months Ago
Stop floatslider being editable when ReadOnly Add ReadOnly attribute, DisplayInfo and TypeLibrary uses it
4 Months Ago
Fix editor Pen color not always setting (fixes sbox-issues/issues/4342)
4 Months Ago
Rebuild MultiSerializedObject after all objects are added, rather than inbetween adding each one Shouldn't need to rebuild here, selection hash will do it Don't try to scrollto, or expand treeview when selecting multiple objects Don't create Component Tools when multi-selecting, it's never going to be wanted
4 Months Ago
PhysicsLockControlWidget supports multi edit ModelPhysics can specify PhysicsLock mode
4 Months Ago
Fix errors when launching in content mode Add Scene/New Scene
4 Months Ago
Should fix hitboxes not ignoring properly in traces Tweak PhysicsLock so the Pitch/Yaw/Roll are proper order Fix component error when deleting all components while iterating
4 Months Ago
Trace filters apply to hitboxes too
4 Months Ago
Fixed missed angular rotation lock
4 Months Ago
Fix PhysicsLockControlWidget squashing
4 Months Ago
Add linear/angular lock to izabu (might be other places we need to lock velocities) Add locks to IPhysicsBody Add PhysicsBody.Locking Add RigidBody.Locking Add PhysicsLockControlWidget More locking ControlWidget cleanup
4 Months Ago
Add PanelComponent.OnTreeFirstBuilt, OnTreeBuilt (fixes sbox-issues/issues/4271)
4 Months Ago
Fix compile warning 🥳
4 Months Ago
Fix transform non uniform scale bugs Fix NRE in editor selection Clarify IsDescendant in GameObject Add SceneTrace.IgnoreGameObject, SceneTrace.IgnoreGameObjectHierarchy
4 Months Ago
Fix sometimes not showing any errors
4 Months Ago
Optimize WildcardMatch Reduce project publish time from 8 minutes to 2ms
4 Months Ago
Fix test to use new behaviour
4 Months Ago
Fix speellings
4 Months Ago
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay Don't close StartScreen until game switch is successful Add Label.TextSelectable Don't load project if it didn't compile Add EditorUtility.DisplayDialog Show a dialog when trying to launch a project with errors
4 Months Ago
Remove null panels Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around Remove unused panels Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby Delete InputControl.cs Add MenuPanel Right clicking a package card shows menu Fix NRE in PackageModal Add LaunchMode option in game settings Launchmode check is case insensitive CodeGenerator adds [Description] attributes to enum members EnumDescription contains Title, Icon, Description EnumControlWidget shows descriptions and icons Add icons and descriptions for some enums LaunchMode icons
4 Months Ago
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately Fixes ragdoll scene
4 Months Ago
Remove GlobalLobby Strip out GameLobby
4 Months Ago
Cleanup
4 Months Ago
Add EditorTool.Trace, EditorTool.MeshTrace CameraComponentTool has a lookat picker
4 Months Ago
4 Months Ago
SceneOverlayWidget: move children with the edge on resize Camera preview is dpi aware