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4,498 Commits over 1,338 Days - 0.14cph!

4 Months Ago
Component EditorTool foundation (Camera Preview)
4 Months Ago
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
4 Months Ago
Fix gizmos not drawing in game Add WidgetWindow.InnerRect
4 Months Ago
Fixed double time (sorry!)
4 Months Ago
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
4 Months Ago
Asset Browser: bail async task when not valid
4 Months Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
4 Months Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
4 Months Ago
Run tasks in a scene scope
5 Months Ago
Make the mixgraph as simple as it can be
5 Months Ago
Strip out Context.Client Protect GameObjectDirectory a bit
5 Months Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
5 Months Ago
Fix audiostream crash
5 Months Ago
Name the threads properly
5 Months Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
5 Months Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
5 Months Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
5 Months Ago
Fix NRE's when playing video
5 Months Ago
3d sound falloff tweaks (obey volume more)
5 Months Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
5 Months Ago
Fixed UI sounds being loud for one frame
5 Months Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
5 Months Ago
CubicBeizer to CubicBezier Fix some sound errors
5 Months Ago
Fix sound errors
5 Months Ago
SoundSystem Takeover (#1425)
5 Months Ago
Remove soundevents folder
5 Months Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
5 Months Ago
Merge SoundSystem into Sound
5 Months Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
5 Months Ago
Completely remove SoundEventGuid_t
5 Months Ago
Move CAudioStream_Attached to CAudioStreamManaged
5 Months Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default
5 Months Ago
Remove unused Fix stopping/fading out sound immediately after play not stopping the sound
5 Months Ago
Fix editor tools, lock MainVoiceList when adding/editing
5 Months Ago
Remove unused
5 Months Ago
Fix soundstream to use new system
5 Months Ago
Delete soundopsystem, soundevent, soundstack system
5 Months Ago
Move spatialize and distance falloff to c#
5 Months Ago
Unbind all the soundop stuff
5 Months Ago
Bind some low level sound classes Lets process voices in c# instead of the soundop system
5 Months Ago
Strip unused (and broken) voicetrace stuff
5 Months Ago
Fix missing soundsystem_lowlevel Remove unused projects
5 Months Ago
Soundsystem defs to engine2 Move soundsystem inside engine2 (delete Interop.SoundSystem.cs when your compile fails!)
5 Months Ago
Remove unused soundstack stuff
5 Months Ago
Remove unused tools remove unused tool keybinds
5 Months Ago
Add Vector3.WithAcceleration, Vector3.WithFriction
5 Months Ago
Don't apply root motion to bone transforms when animating (fixes sbox-issues/issues/4253)
5 Months Ago
Fix R for scale editortool not working (fixes sbox-issues/issues/4269)
5 Months Ago
Hitboxes update when gameobject tags change Protocol++ Sphere cleanup Plane cleanup, Frustum cleanup Rename Editor.CheckBox to Editor.Checkbox Remove Mesh.SetBounds Make Line.a + b private Mark a bunch of Vector3 parameters in Remove Label.SetText Lets obsolete one of the BBox constructors, because if we just delete it all the code using it will just implicitly use the other one - so it'll all be wrong
5 Months Ago
SkinnedModelRenderer plays sound events