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4,478 Commits over 1,308 Days - 0.14cph!

5 Months Ago
Scene editing widgets in addons/tools/
5 Months Ago
Fix can't inspect prefab files
5 Months Ago
Add sprite shader Move some editor stuff into Sandbox.Tools
5 Months Ago
NetRead doesn't exist Lets run unit tests without a window
5 Months Ago
Unit tests shutdown
5 Months Ago
Lets make tests verbose
5 Months Ago
Move a bunch of stuff into Sandbox.Tools
5 Months Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
5 Months Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
5 Months Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
5 Months Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
5 Months Ago
Unit test fixes
5 Months Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
5 Months Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
5 Months Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
5 Months Ago
ResourceLibrary is a global static, ClothingContainer is in engine
5 Months Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
5 Months Ago
Fix warnings
5 Months Ago
Delete materials that I broke by deleting all that shit
5 Months Ago
Merge Audio and Sound, just one global static class called Sound
5 Months Ago
Add example decals Add useful particle/effect shapes Remove a bunch of decals Remove a bunch of particle materials/textures
5 Months Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
5 Months Ago
Fix api break
5 Months Ago
5 Months Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
5 Months Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
5 Months Ago
Clamp trace fraction
5 Months Ago
Hitbox tags are a tagset Fix opening menus as modal
5 Months Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
5 Months Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
5 Months Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
5 Months Ago
Add SoundHandle.Pitch
5 Months Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
5 Months Ago
Add Sound.StopAll
5 Months Ago
Whitelist Type.BaseType
5 Months Ago
Allow widgets to intercept/override shortcuts Console output ignores shortcuts when selected/focused (copy works again) Can jump to items in the asset list by typing the name
5 Months Ago
Ignore these ikchain scale asserts Allow more Json depth
5 Months Ago
Whitelist Task.IsCompletedSuccessfully Give game system access to the loading screen
5 Months Ago
Tweak ControlWidget creation so the value doesn't pop in a frame later
5 Months Ago
Simpler decal shader Add SceneObject.Flags.NeedsEnvironmentMap
5 Months Ago
Quick and dirty loading screen when downloading game menu
5 Months Ago
Add Menu.AddOption Get bool state from BoolControlWidget
5 Months Ago
Add Sheet class for shaders Add Depth class Add Fog api Helpers
5 Months Ago
Send TcpChannel in a thread, so it doesn't lock up the unit tests Add Widget.UpdatesEnabled - which to be honest is fucking useless but it's there for completeness
5 Months Ago
Material::Init fully initialized material
5 Months Ago
r_dynamic_reflections 1 by default
5 Months Ago
Add Connection.SendMessage
5 Months Ago
Allow creating a TaskSource Fix warning
5 Months Ago
Rename NetworkChannel to Connection Move GameNetworkSystem.Local to Connection.Local Don't special case MemoryPack in AC
5 Months Ago
NetworkChannel has SteamId and DisplayName Network OnJoined event, which is called for local player too