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5,121 Commits over 1,552 Days - 0.14cph!

9 Months Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
9 Months Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
9 Months Ago
Editor startup cleanup & remove Editor.Utility
9 Months Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
9 Months Ago
If we pass in an invalid transform to Steam Audio, just ignore it
9 Months Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
9 Months Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
9 Months Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
9 Months Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
9 Months Ago
Fix NRE if destroying object in animation event
9 Months Ago
Revert "Put in guards against people having a property name of "id" (case-insensitive) on a component. Warn them if they do, don't serialize that property or try to deserialize it. Catch exception if trying to deserialize Id as a Guid but it isn't one." This reverts commit 55d6e5c51d2fd6b663391d9e22c191a6a810603f. Switch GameObject/Component.Id to be serialized as __guid Upgrade PrefabFile on load Merge fix
9 Months Ago
Allow turning off sound air absorption, turn it off on 2d sounds by default
9 Months Ago
Fix unit tests, add SerializedProperty method test
9 Months Ago
Don't include special name methods in TypeLibrary (getter/setterr spam) SerializedObject can handle methods ControlSheet supports buttons/methods Add [Button] https://files.facepunch.com/garry/85519e72-553c-4d0c-9ece-42f371fd31d3.png Add break button to Prop component Simplified ComponentSheet, makes use of ControlSheet logic more Editor style tweaks
9 Months Ago
Fix exception when deleting object in update SoundPoint can override distance attenuation, occlusion, reflection
9 Months Ago
Fix some Assets not loading properly from cloud folder on startup
9 Months Ago
FileSystem.Write/ReadJson - add AllowNamedFloatingPointLiterals to options
9 Months Ago
Add Panel.TooltipClass - fixes sbox-issues/issues/4746
9 Months Ago
Completely strip PackageDownloadMode Cancelling loading cancels properly - fixes sbox-issues/issues/4623 Make download cancelling more convincing, add more download lanes
9 Months Ago
Try to store package revision id in lobby
9 Months Ago
Store lobby owner in lobby data, for access from list - fixes sbox-issues/issues/5141
9 Months Ago
Fix ParticleGradient defaults not saving properly - fixes sbox-issues/issues/5144
9 Months Ago
Tick UI before resetting input - fixes sbox-issues/issues/5169
10 Months Ago
Add RigidBody.MotionEnabled
10 Months Ago
Add Vector3.CatmullRomSpline, Vector3.TcbSpline Add SceneLineObject Add LineRenderer component Add line prefab Fix NRE
10 Months Ago
SerializedProperty and ControlSheet support nullable values BoolControlWidget fade property when disabled
10 Months Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
10 Months Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
10 Months Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
10 Months Ago
10 Months Ago
Cubemapper tests
10 Months Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
10 Months Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
10 Months Ago
Throw exception when trying to lock a MixBuffer twice
10 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
10 Months Ago
Fix NRE on object desyroy (sorry!)
10 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
10 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
10 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
10 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
10 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
10 Months Ago
Lock reflection simulator when committing
10 Months Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
10 Months Ago
Fix schema generation
10 Months Ago
Tweak painting to pixmaps to avoid invalid pen crash
10 Months Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
10 Months Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
10 Months Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
10 Months Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
10 Months Ago
Menu compile fix