userGarry Newmancancel
reposboxcancel

5,120 Commits over 1,552 Days - 0.14cph!

16 Days Ago
Expose CVfxProgramData
16 Days Ago
ToolAppSystem [interop] Don't create handle stuff in static functions Don't init VR if we're a console app Don't print vulkan device info if we're a console app Let us do new Shader() List shaders, work out programs, find out of date
17 Days Ago
Shaders
17 Days Ago
Fix compile warning
17 Days Ago
Remove unsued Update test packages Update cecil Update skia to 3.1
17 Days Ago
Remove vfc.exe - unused prove me wrong - I want to minimize the entry points for shader compiling Remove unused mathlib class
18 Days Ago
in Material.Lerp, normalize after lerping normals Include ReflectionTextureColor in all the layers @samzanemesis might wanna check this is the right thing to do build shaders
19 Days Ago
Shader rebuild
19 Days Ago
Editor buttons desaturate when disabled/readonly
19 Days Ago
Switch SSAO to use GTAO
22 Days Ago
New RPC api + code upgrader foundation
22 Days Ago
Rebuild shaders
22 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate Add upgraders
22 Days Ago
Add upgraders
22 Days Ago
Convert NetPermission flags too
22 Days Ago
Explicitly pull in updated System.Formats.Asn1
22 Days Ago
Clean tests Documentation
22 Days Ago
Add Authority upgrader
22 Days Ago
Include Sandbox.CodeUpgrader.dll as an Analyzer Refactor upgraders with nicer syntax
23 Days Ago
Published packages don't include dlls
23 Days Ago
Update PlayerController animator params PlayerController copy clothes better PlayerController increase skin slightly, prevents sliding down slopes PlayerController creates collision on a child GameObject, so it can have different tags set etc PlayerController - delete existing BoxCollider, CapsuleCollider if they exist PlayerController - don't recreate Colliders GameObject if we have a child named that already PlayerController: Fix ducking slightly when standing on small shit
23 Days Ago
Upgrader basics
23 Days Ago
GameObject serializing survives when a child is somehow added during serialization
23 Days Ago
Revert "Use IClimbingMode interface in PlayerController" This reverts commit 5fc097414bfb1ef7da5e2f75b35c11c358641200.
23 Days Ago
Add RpcAttribute, RpcMode Remove codegen from AuthorityAttribute Instanced rpcs Expose transmission Rename NetTransmission to NetFlags, hide RpcMode Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute Rename Unbuffered to SendImmediate
23 Days Ago
Rename Unbuffered to SendImmediate
23 Days Ago
Update NetFlags descriptions and names Obsolete NetPermission, BroadcastAttribute, AuthorityAttribute
24 Days Ago
Rename NetTransmission to NetFlags, hide RpcMode
24 Days Ago
Instanced rpcs Expose transmission
24 Days Ago
Remove codegen from AuthorityAttribute
24 Days Ago
Add RpcAttribute, RpcMode
24 Days Ago
Fix warning Add dark_descent and cat_harvest package tests
24 Days Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
25 Days Ago
Fix not switching assembly during hotload
25 Days Ago
Server sends code archive instead of assembly Client compiles code archives
25 Days Ago
Don't try to compile code archives on local packages
25 Days Ago
Make Connection.SteamId and PartyId a SteamId Make Game.SteamId a SteamId Networking.TryConnectSteamId takes a SteamId Add SteamId.AccountType Add steamid to bytepack
25 Days Ago
GameObject.Network is a class !!!!!!
25 Days Ago
Use uncompiled assemblies (#1714)
26 Days Ago
Change facepunch.sandbox test to facepunch.walker
26 Days Ago
Disable package tests that don't have code archives (garry.testbed, carsonk.voip_roulette)
26 Days Ago
Lets handle package startup errors a bit better, shutdown properly, popup an error
26 Days Ago
Report build errors
26 Days Ago
Filter out .dll when downloading packages Compile and load code on package download
26 Days Ago
Shader rebuild process (#1713) * Add * option to vfxcompile * Delete older shader build scripts * Remove cs_surface_interactions * Always output combo count if it's over 1000 * Strip some lesser used stuff from spritecard to get the compile time/size under control * Build shaders as part of ci, so they can't be out of date (we should still manually build and commit though!)
26 Days Ago
Update spritecard.shader_c
26 Days Ago
Update ci.yml Update all_shaders.txt Rebuilt shaders
26 Days Ago
Build shaders in ci
26 Days Ago
Remove cs_surface_interactions Always output combo count if it's over 1000 Strip some lesser used stuff from spritecard to get the compile time/size under control Remove old broken water shader spritecard compile fixes Revert "Remove old broken water shader" This reverts commit 839701b6fc80e9ef6663f8540820545e5d39f490. Fix water shader not compiling
26 Days Ago
Add * option to vfxcompile Create Shaders-Build.bat Create Shaders-BuildForced.bat Delete old shader build scripts