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5,124 Commits over 1,552 Days - 0.14cph!

12 Months Ago
Should fix errors when a GameObject is marked as no save
12 Months Ago
Fix pixmap render crash
12 Months Ago
Fix MaximumWidth/Height swap
12 Months Ago
Change vmdl_c to vmdl in Model.Load
12 Months Ago
Convert ITags to an abstract class
12 Months Ago
Rewrote Qt widget layout implementation so that SizeMode works and makes more sense
12 Months Ago
Recover the scene camera if its position is NaN
12 Months Ago
Add ITagSet.HasAny, HasAll that take ITagSet Added GameTags.Flush - to manually update the flags instead of waiting for the next frame callback Fix warning
12 Months Ago
Add missing methods to TagSet, GameTags
12 Months Ago
Properly hide GameObjectFlags.Hidden in gameobject tree
12 Months Ago
Remove unused Fix scene warnings Remove Camera class
12 Months Ago
Add Panel.Scene
12 Months Ago
Fix documentation ComponetList uses component.Active instead of component.Enabled to determine active status
12 Months Ago
Remove debug logs Fix interopsystem convar names
12 Months Ago
Fix crash when rendering to pixmap Traces don't hit triggers by default, need to explicitly request it to hit triggers. Ripped out a bunch of unused stuff.
12 Months Ago
RenderToPixmap is a shit load faster Remove redundant CToolsRenderScope
12 Months Ago
Fix component context menus being modal, not preventing gameobject context menu popup Fix component "paste values" not working
12 Months Ago
Fix TreeView being empty when scroll forced to top due to item changes Automatically mark BaseItemWidget dirty after a drag and drop (fixes sbox-issues/issues/4374)
12 Months Ago
InteropGen - assert to make sure accessor's a not null Remove SceneCamera.IsMainCamera Add Scene.Camera (returns best, mainest camera) Add Scene.Camera unit test Added CameraComponent.PointToScreenNormal, PointToScreenPixels, ScreenPixelToRay, ScreenNormalToRay Make stuff use Scene.Camera instead of Camera.Main Remove some Camera members Remove some functions from Screen
12 Months Ago
use facepunch.walker as maplist game
12 Months Ago
Add SpawnPoint component
12 Months Ago
Don't load any game addons during editor startup
12 Months Ago
Add Preferences class with sensitivity and fov Input uses sensitivity preference CharacterController uses SceneTrace, added GroundObject, GroundCollider, TraceDirection( dir ), added auto IgnoreGameObjectHierarchy CharacterControllerHelper uses SceneTrace Link to new documentation on the welcome screen Fix CitizenAnimationHelper NRE's
12 Months Ago
Handle func_brush creation Handle prop_physics etc
12 Months Ago
Add MapInstance.IsLoaded
12 Months Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
12 Months Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
12 Months Ago
Guard unnessecary transform change in managed instead of native
12 Months Ago
Smaller PackageCard Add Maps List Fix hitbox GameObject weirdness Don't trim Label content Add Button.Disabled Delete FormGroup.razor Clean CreateGameModal (refactoring to Launcher) Add Launcher to project Launch mode
12 Months Ago
Move UpdateAmbientOcclusionProxy from SceneObject_PostFlagsUpdate, was causing asserts
12 Months Ago
Don't change SceneObject transform if it didn't change Don't render GameView when it's not visible (in editor)
12 Months Ago
Put CubemapFog and Tonemapping in Post Processing category
12 Months Ago
Menu close the game properly Add Game.Close() - properly clears launch params
12 Months Ago
Only mount projects in editor mode Fix not always finding the map from a map package Fix StartupResources being filled with duplicates Show Launch With Map.. option Use map launch startup scene
12 Months Ago
MenuPanel.Open oipens in the right place Start using webpanel for modals
12 Months Ago
Game doesn't try to put cursor into UI mode if the game isn't playing Update SceneCamera from Component as part of the render
12 Months Ago
Fix map loading stripping off path
12 Months Ago
Reduce shader compile spam (add -robot)
12 Months Ago
MapCollider's physics body will resolve to component Fix NRE in scene trace filter
12 Months Ago
Add GameObject.IsRoot, GameObject.Root
12 Months Ago
Simulate UI in main tick, rather than during output
12 Months Ago
Game project can set MapStartupScene Add MapInstance.OnMapLoaded Don't close previous map until new one is downloaded and ready Add Scene.Directory.FindByName
12 Months Ago
GameObject flags for "loading" and "error" Add Range to some post processing Show load/error status in GameObject tree
12 Months Ago
Don't tick everything when the scene is loading Fix map loading extension weirdness Fix UpdateCamera getting called by every GameObject in the scene Build cubemaps for active scenes in both game and tools Add SceneCubemap.IsRendering Try to wait when loading map until cubemaps are rendered Remove unused UpdateObjectsForRendering doesn't take a frustum Don't print building cube maps Call UpdateObjectsForRendering after loading a map
12 Months Ago
Fix map scene objects not loading
12 Months Ago
MapInstance unloads the map when disabled, loads when enabled, changes map when map name changes
12 Months Ago
Add global static LaunchArguments class Fix Api timeout
12 Months Ago
Increase api timeout
12 Months Ago
Fix ignore tracing not ignoring hitbox objects sbox-issues/issues/4347
12 Months Ago
Fix warning