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4,477 Commits over 1,308 Days - 0.14cph!

12 Months Ago
Fix Gizmo.Instance.Debug defaulting to true
12 Months Ago
Add selection info to context
12 Months Ago
Fix .sln not being created in -test mode (causing build to fail)
12 Months Ago
Cleanup
12 Months Ago
Store managed gizmo hover state in MapView Show finger cursor if hovered over a managed gizmo Don't perform default mouse actions (selection etc) if hovered https://files.facepunch.com/garry/30296ea6-8cd5-4d60-9f7b-e3c4f8c39a00.mp4
12 Months Ago
Add helpers
12 Months Ago
Create MapEntitySerializedObject MapEntity maintains a SerializedObject Add EditorContext
12 Months Ago
SerializedObject base implementations (#1006)
12 Months Ago
Don't expose TypeLibrary.GetSerializedObject yet Rename to ReflectionSerializedObject Restore to previous PropertySheet until we're ready
12 Months Ago
Feed into PropertySheet
12 Months Ago
Progress
12 Months Ago
Update steamworks sdk
12 Months Ago
Rough start
12 Months Ago
Fix Asset.Package not being immediately available
12 Months Ago
Validate cloud assets on first access Fix AssetList calling OnPackageSelected instead of OnPackageHighlight Preview in inspector when selecting cloud assets
12 Months Ago
Don't automatically update account information when adding favourite Don't update collection list on favourite changed if not a collection change
1 Year Ago
Add Package.Interaction
1 Year Ago
Clear api cache when favouriting Show favourited collections on asset list
1 Year Ago
Right clicking a cloud asset shows a popup, allowing favouriting, rating etc Move the shadow with the popup 😓
1 Year Ago
Add Package.Type.Collection Asset Browser - cloud assets support filtering by more types Show your organizations in the asset browser
1 Year Ago
Gizmos available in game orgs/sboxgame/discussions/3203
1 Year Ago
Add Event.Server.Gizmos
1 Year Ago
Entity.Client - I think this is our desired outcome - with less complication
1 Year Ago
Suppress buttons properly when interacting with gizmos https://files.facepunch.com/garry/886588d5-f454-498b-a8eb-c3a076fc5815.mp4
1 Year Ago
Keep gizmo cursor position legit when game doesn't have mouse focus Add Editor.Utility.InspectorObject (usable in game addons) Enable gizmo pressing in game https://files.facepunch.com/garry/2ee9c2e5-4c48-4b2a-94df-343661c7ed7f.mp4
1 Year Ago
Better scopes Hover input https://files.facepunch.com/garry/6b662b66-8ab9-4bc2-84df-372b398e2f35.mp4
1 Year Ago
Separate Gizmo instances for server tick, client tick
1 Year Ago
Remove unused Disposed protect World.DeletePendingObjects SceneCamera.Worlds automatically removes deleted worlds Gizmo.Instance can be disposed
1 Year Ago
Condensing
1 Year Ago
Re-use our own functions Post returns HttpResponseMessage
1 Year Ago
EngineGizmoInstance
1 Year Ago
Move gizmos folder to engine Run static constructors in sandbox.engine after bootstrap has initialized, because not everything will be loaded yet Make some gizmo stuff public so it all compiles
1 Year Ago
Fix packages returned by /find/ not getting partial cached Add package/list api
1 Year Ago
Tweak account login
1 Year Ago
Fixed Input.Released not always being called
1 Year Ago
Avatar: Focus on the face, no matter how short they are
1 Year Ago
Save/Load map addons to PackageReferences properly
1 Year Ago
Move AssetPublishConfig to tools.dll Can set MetaData value to null to clear it Don't show special context menu options on map projects Use EditorReferences instead of cloud_packages in map config Automatically convert map project to content project
1 Year Ago
Resolve the name from PrimaryAsset meta - means published map name doesn't have to match package ident, can be in any folder
1 Year Ago
Do show the upload option on a map project 🤦‍♂️
1 Year Ago
Create new map creates a content project Don't show publish option in map or content addons
1 Year Ago
Publish maps from their vmap Add PackageReferences tab to map project settings
1 Year Ago
Default cloud sort order by popular, because user doesn't show anything without a userid
1 Year Ago
Revert "Ignore InputManifestTemplate.cs" This reverts commit 0b3e9ba7fad14bb5f2afa142878dc095a29bd97f.
1 Year Ago
Touch this so it gets re-generated
1 Year Ago
Ignore InputManifestTemplate.cs ClearActions shouldn't release the actions, Added ReleaseActions
1 Year Ago
Special routing for escape key, added StopPropagation to ButtonEvent to allow stopping opening menu from in game Add Game.IsMainMenuVisible
1 Year Ago
Cleanup, refactoring
1 Year Ago
Set defaults for InputActions, correctly cascade to common if missing Cleanup
1 Year Ago
Fix AnalogMove not reaching usercmd