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5,124 Commits over 1,552 Days - 0.14cph!

1 Year Ago
Unit tests shutdown
1 Year Ago
Lets make tests verbose
1 Year Ago
Move a bunch of stuff into Sandbox.Tools
1 Year Ago
Expose SceneNetworkSystem Hack: Skip rendering to pixmap if framebuffer is 0x0 Move SceneFile to Engine (from Game) Manually define RPCs Ensure Paint is only ever used in main thread Replace connect, disconnect, status commands
1 Year Ago
Move GameObjects unit tests into engine, update unit test init code (actually opens the game window now, might fuck up CI)
1 Year Ago
Move WorldPanel and WebPanel to engine Remove Game.SceneWorld Add GameNetworkSystem.IsActive TypeLibrary: Expose properties if get is public, disable setting if set is not public Add Game assembly to editor typelibrary Add Scene, GameObject, Component system Remove TypeForwardedTo's Remove physics step from Task Delete unused Only skip non public property set if not dynamic assembly Tick GameManager from GameMenuDll Mark GameTags as expose
1 Year Ago
Delete old particles Delete ViewDesc.cs Delete IPostProcessEntity
1 Year Ago
Unit test fixes
1 Year Ago
delete PrefabLibrary, Prefab, IPrefabObject, PrefabAttribute
1 Year Ago
Remove GameManager Delete MoveHelper (in scene system now, this uses the wrong trace classes) Remove Trace, TraceResult Move Time and TimeSince into Engine Delete old navmesh code Remove MapSchema, DamageInfo, LifeState, LightQuery
1 Year Ago
Remove EntityComponents + EntityPrefabEditor (fixes Sandbox.Component namespace conflict)
1 Year Ago
ResourceLibrary is a global static, ClothingContainer is in engine
1 Year Ago
delete AutomaticRenderHook Remove DepthOfField Remove ScreenEffects Remove RenderHook system
1 Year Ago
Fix warnings
1 Year Ago
Delete materials that I broke by deleting all that shit
1 Year Ago
Merge Audio and Sound, just one global static class called Sound
1 Year Ago
Add example decals Add useful particle/effect shapes Remove a bunch of decals Remove a bunch of particle materials/textures
1 Year Ago
TreeView shift multi select works as expected Add MultiSerializedObject Clean inspector creation Fix mistakes Widget contenthash should be ready to update straight away Multi edit support in a bunch of ControlWidgets
1 Year Ago
1 Year Ago
Fix api break
1 Year Ago
Rotation.SmoothDamp is static Add SmoothMove.SmoothMove which takes a transform, does rotation too Cleanup failed experiment
1 Year Ago
Add PhysicsBody.GetLerpedTransform Add PhysicsBody.SmoothMove sceneanimatableobject sets physics bone positions on non animated models too Fix skinned mesh bounds being fucked (although this needs another look later on)
1 Year Ago
Clamp trace fraction
1 Year Ago
Hitbox tags are a tagset Fix opening menus as modal
1 Year Ago
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
1 Year Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
1 Year Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
1 Year Ago
Add SoundHandle.Pitch
1 Year Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
1 Year Ago
Add Sound.StopAll
1 Year Ago
Whitelist Type.BaseType
1 Year Ago
Allow widgets to intercept/override shortcuts Console output ignores shortcuts when selected/focused (copy works again) Can jump to items in the asset list by typing the name
1 Year Ago
Ignore these ikchain scale asserts Allow more Json depth
1 Year Ago
Whitelist Task.IsCompletedSuccessfully Give game system access to the loading screen
1 Year Ago
Tweak ControlWidget creation so the value doesn't pop in a frame later
1 Year Ago
Simpler decal shader Add SceneObject.Flags.NeedsEnvironmentMap
1 Year Ago
Quick and dirty loading screen when downloading game menu
1 Year Ago
Add Menu.AddOption Get bool state from BoolControlWidget
1 Year Ago
Add Sheet class for shaders Add Depth class Add Fog api Helpers
1 Year Ago
Send TcpChannel in a thread, so it doesn't lock up the unit tests Add Widget.UpdatesEnabled - which to be honest is fucking useless but it's there for completeness
1 Year Ago
Material::Init fully initialized material
1 Year Ago
r_dynamic_reflections 1 by default
1 Year Ago
Add Connection.SendMessage
1 Year Ago
Allow creating a TaskSource Fix warning
1 Year Ago
Rename NetworkChannel to Connection Move GameNetworkSystem.Local to Connection.Local Don't special case MemoryPack in AC
1 Year Ago
NetworkChannel has SteamId and DisplayName Network OnJoined event, which is called for local player too
1 Year Ago
Add GameNetworkSystem.OnChangingScene
1 Year Ago
Update default send rates Don't try to delete panels more than once More useful warning if SendMessageToUser is false
1 Year Ago
NRE diagnostics in OnIntersection Add Widget.SetContentHash
1 Year Ago
Lobby data is case insensitive