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4,491 Commits over 1,338 Days - 0.14cph!

1 Year Ago
Save/Load map addons to PackageReferences properly
1 Year Ago
Move AssetPublishConfig to tools.dll Can set MetaData value to null to clear it Don't show special context menu options on map projects Use EditorReferences instead of cloud_packages in map config Automatically convert map project to content project
1 Year Ago
Resolve the name from PrimaryAsset meta - means published map name doesn't have to match package ident, can be in any folder
1 Year Ago
Do show the upload option on a map project 🤦‍♂️
1 Year Ago
Create new map creates a content project Don't show publish option in map or content addons
1 Year Ago
Publish maps from their vmap Add PackageReferences tab to map project settings
1 Year Ago
Default cloud sort order by popular, because user doesn't show anything without a userid
1 Year Ago
Revert "Ignore InputManifestTemplate.cs" This reverts commit 0b3e9ba7fad14bb5f2afa142878dc095a29bd97f.
1 Year Ago
Touch this so it gets re-generated
1 Year Ago
Ignore InputManifestTemplate.cs ClearActions shouldn't release the actions, Added ReleaseActions
1 Year Ago
Special routing for escape key, added StopPropagation to ButtonEvent to allow stopping opening menu from in game Add Game.IsMainMenuVisible
1 Year Ago
Cleanup, refactoring
1 Year Ago
Set defaults for InputActions, correctly cascade to common if missing Cleanup
1 Year Ago
Fix AnalogMove not reaching usercmd
1 Year Ago
PrimaryAttack, SecondaryAttack to "attack1", "attack2" Fix up base addon to not use InputButton Fix actions getting stomped
1 Year Ago
Clear KeyBind on escape
1 Year Ago
Rip out native key trapping Key trapping moved to managed, works awesome https://files.facepunch.com/garry/7368ef4b-c447-4c18-813b-5851184c2dd0.png
1 Year Ago
Cleanup Handling for multi-key binds
1 Year Ago
Key bind basics
1 Year Ago
Remove unused key binds Switch InputAction.KeyboardCode to a string rather than an enum
1 Year Ago
Binding menu stubs
1 Year Ago
Don't complain if forward, backward, left, right are missing
1 Year Ago
Delete all the engine's IN_BUTTONs and iv_* binds Network Protocol++ Restore mouselook capturing Add forward/backward/left/right Add defaults behaviour for building AnalogMove
1 Year Ago
Make edit panel a popup(ish) String equality cleanup Common input cleanup
1 Year Ago
Readme: troubleshooting - vcpkg conflicts Add css `border-image-tint` property (#952) * Add css `border-image-tint` property sboxgame/issues/issues/3057 * Compile optimized shader Add option to compile optimized shaders in asset browser context menu (#953) ShaderGraph: Add Fresnel node Failing test involving generics causing EntryPointNotFoundException Fixed resolving generic methods Fixed possible stack overflow when fixing references Expanded GenericReference test to help investigate Replacing method now thinks it's inside the original assembly Fixed references to the wrong assembly in fast hotload Don't need to relink variable types Update to use new package rate api Use new favourites api Allow dry suit to be used with rebreather ShaderGraph: Fix comment UI not clamping to min max size in layout Allow tools projects to use unsafe code (#955) sboxgame/issues/issues/3124 ShaderGraph: Open just the node menu when opening from connection drag ui: Apply background image tint after converting image to linear color space Fixes sboxgame/issues/issues/2859 Revert "ui: Apply background image tint after converting image to linear color space" This reverts commit 156e71188456115acf1cf616e9211453cd10e18c. UI: Tint background image after converting to linear color (with alpha this time) sboxgame/issues/issues/2859 USP attachments worldmodels + lods Brightened up the avatar editing menu Citizen/clothing: updated tank top cut body meshes to latest rig + improved skinning along cloth edges Tools: Add "New Shader Graph" to context menu & default graph asset sboxgame/issues/issues/3149 9mm bullet and casing SceneMap (#870) SceneMap adds the ability to render map geometry in a scene world for menus, ui and tools. SceneObjects are created for visual map entities. Throw error when [ClientRpc] is added to invalid methods (not an Entity type, or EntityComponent type, or static method) Merge branch 'master' of github.com:Facepunch/sbox Tidy up and add comment Don't sort generated code blocks inside class groups! Whoops Fix ortho lights not working UI: unit tests for recursion & nesting UI: when creating a razor panel, check ancestors to make sure we're not creating recursively sboxgame/issues/issues/2714 Merge branch 'master' into input-actions
1 Year Ago
Cleanup project input properties
1 Year Ago
Update to use new package rate api Use new favourites api
1 Year Ago
Support for compiling/publishing Library projects
1 Year Ago
Api simplification Initialize steam sooner in editor mode
1 Year Ago
Use ManifestUrl instead of Manifest
1 Year Ago
Support faster api auth mode
1 Year Ago
Add Package.EditorReferences
1 Year Ago
Show compile errors when publishing and there are compile errors (!) When we have multiple gamemanager classes, prioritize the one from the current game package When publishing don't include package.base if we're referencing another game When an API deserialization fails, provide some context in the error message Allow projects to reference any package type Keep more log files NeedsLocalBasePackage return false if we're not a game or are referencing a game
1 Year Ago
Compilers can reference packages Add Project/AddGameWithPackageBase unit test
1 Year Ago
Razor directive errors report the file + location properly in visual studio instead of showing CSC
1 Year Ago
Fixed access control unable to resolve System.Threading, System.Memory
1 Year Ago
Fix unit tests
1 Year Ago
Fix hardcoded refs path 🤦‍♂️
1 Year Ago
Add TargetFramework attribute to compiles Add ref dlls for compile Compiler uses ref dlls Skip auto-referencing base addon if referencing a gamemode Rebase fixes
1 Year Ago
Lock call to SetNeedsPreLayout in thread to see if this is what's causing amd stuff Re-organize boostrap to init editor addons before showing the window
1 Year Ago
Ignore some other folders in NetworkAssetList
1 Year Ago
Don't include local packages in server required content Fix not removing local packages when disabled
1 Year Ago
Add CitizenAnimationHelper.MoveStyle
1 Year Ago
Add System.Diagnostics.UnreachableException to whitelist
1 Year Ago
When client joining server - prioritize remote packages
1 Year Ago
Panel classes are hashes instead of strings - which theoretrically should speed up HasClasses checks - but untested so putting it on a branch
1 Year Ago
Fix not updating layout on screen scale changes
1 Year Ago
Unit test fixes
1 Year Ago
Remove Panel.SetNeedsFinalLayout Remove PanelStyle.sortedRules, no need to reverse AllStyleSheets Build style rules in parallel (prevent ui hitching) HashSet benchmarks
1 Year Ago
Tools always load local packages on active