5,124 Commits over 1,552 Days - 0.14cph!
Game compiling ignores editor folders
Project generation supports excluding folders
SceneCamera.ViewportRect to Rect
Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
Prefab editor 2 (#1262)
Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
Validate constructors as part of AccessControl
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Nicer component selection, categories, icons
Allow no root object, root object dictates entity or gameobject workflow
Add PhysicsBody.GameObject (for non entity)
Cleanup editor ui
Fix up editor for entity workflow
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
Add VerticalLayout, clean up layout system
Fix not loading entity prefabs
Fix editor FirstPersonCamera not obeying dpi scaling
Cleaner selection
Add EntityPrefab.JsonValue (replaces Value, which is still there for backcompat)
Add Json.ToNode, Json.FromNode
Serialize/Deserialize [Property]'s on IPrefabComponent manually
Changing prefab interface names
TypeSerializedObject handles editing value types from multiple TypeSerializedObject's
Float and integer controls have draggers
Fix ControlWidget.Create sometimes selecting wrong types
Add AnglesControlWidget
RotationControlWidget
Added TransformControlWidget
Add MarginControlWidget
Add RectControlWidget
Add BoolControlWidget
Add non inherited variant of GetTypesWithAttribute
Integer editors
Added TypeLibrary.GetEnumDescription
Enum/Flags controls
Fix error on startup
Color.TryParse fixed
Added ColorControlWidget
Add TypeDescription.Fields
TypeDescription and MemberDescription include SourceFile and SourceLine (allows sorting properties by line number)
Add ControlSheet to Widget Gallery
Switch prefab editor to use ControlSheet
Refactor
Redraw widget when dropped on status changes
Refactor, more lenient on type conversion
WIP widgets
Test support for deep tree SerializedProperty
Add Sandbox.System to TypeLibrary
Add SerializedProperty.TryGetAsObject
Expose TypeLibrary.GetSerializedObject
Add alternatives to Asset for loading with a Type instead of generics
Make SerializedProperty more useful
Lets start converting widgets over to using SerializedProperty
Fix AssetInspector causing a repaint every frame
Set PropertySheet size mode
Component sheet cleanup
Add generic interfaces for prefab system
Prefab editor doesn't need to be an entity
Fix joining a server being fucked
Fix Camera.Size
Tool scene renders run through unified render path
Strip IAttachmentOverride
Fix attachment lookup using old/unused view
Strip GetPlayerViewSetup() related paths - none of this was working anyway
Restore default_fov
Strip IVModeManager
Remove unused + unneeded Graphics callbacks
Remove IPhysicsWorldEventListener
Render physics debug worlds if enabled
Remove all the player stuff from CViewId, give each camera a CViewId (debatable whether CViewId is needed)
Don't spam "CTextConsoleWin::GetLine: !GetNumberOfConsoleInputEvents"
Fix dedicated server crash
Add dedicated server test to ci workflow
Sandbox check more unmanaged types
I didn't actually delete the debug output
Lets remove these stream extensions while they're not being used by anything since they will probably cause us some trouble in the future
I forgot to remove all the debug output
Sandbox bytes to value conversions
Out Of Game Rendering + Custom Map Loader Api
Fix (Rotation / Vector2 / Vector3).Random
Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian
Obsolete old VectorX.Random properties, add extensions to System.Random
Random.FromSphere( Sphere ), Random.FromBall( Sphere )
Un-obsolete Rotation.Random, fix Angles.Random
Get rid of "Unit" in random extensions, replace "From" with "Inside"
Random.Rotation() / Random.Angles() documentation fix
InsideSphere -> VectorInSphere etc
Add `extents` parameter to VectorInCube / VectorInSquare
Vector2/3.Random is now inside a unit circle / sphere
Remove vmpi lib from vfxcompile
Remove vmpi lib from vfxcompile
Hook up MainViewOrigin() etc for backcompat
Clean out g_pView
Refactor
Remove now unused code
Increase network protocol
Remove debug output