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5,124 Commits over 1,552 Days - 0.14cph!

1 Year Ago
Game compiling ignores editor folders
1 Year Ago
Project generation supports excluding folders
1 Year Ago
Add EditorFolders test
1 Year Ago
SceneCamera.ViewportRect to Rect Lets use the flags for ClearFlags, it's gonna be cleaner in the UI
1 Year Ago
Prefab editor 2 (#1262) Cleans up prefab editor. Makes it possible to make prefabs without using the entity system.
1 Year Ago
Update tool.minimal
1 Year Ago
Validate constructors as part of AccessControl
1 Year Ago
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1 Year Ago
Nicer component selection, categories, icons
1 Year Ago
Allow no root object, root object dictates entity or gameobject workflow
1 Year Ago
Fix alignment
1 Year Ago
Add PhysicsBody.GameObject (for non entity) Cleanup editor ui
1 Year Ago
Fix up editor for entity workflow
1 Year Ago
Using abs here tries to use stdlib and it's not linked, use V_fabsf instead
1 Year Ago
Add VerticalLayout, clean up layout system
1 Year Ago
Fix not loading entity prefabs
1 Year Ago
Fix editor FirstPersonCamera not obeying dpi scaling Cleaner selection
1 Year Ago
Add EntityPrefab.JsonValue (replaces Value, which is still there for backcompat) Add Json.ToNode, Json.FromNode Serialize/Deserialize [Property]'s on IPrefabComponent manually Changing prefab interface names
1 Year Ago
TypeSerializedObject handles editing value types from multiple TypeSerializedObject's Float and integer controls have draggers Fix ControlWidget.Create sometimes selecting wrong types Add AnglesControlWidget RotationControlWidget Added TransformControlWidget Add MarginControlWidget Add RectControlWidget Add BoolControlWidget
1 Year Ago
Add non inherited variant of GetTypesWithAttribute Integer editors Added TypeLibrary.GetEnumDescription Enum/Flags controls Fix error on startup
1 Year Ago
Color.TryParse fixed Added ColorControlWidget
1 Year Ago
Add TypeDescription.Fields TypeDescription and MemberDescription include SourceFile and SourceLine (allows sorting properties by line number) Add ControlSheet to Widget Gallery Switch prefab editor to use ControlSheet
1 Year Ago
Refactor Redraw widget when dropped on status changes
1 Year Ago
Refactor, more lenient on type conversion WIP widgets
1 Year Ago
Test support for deep tree SerializedProperty
1 Year Ago
Add Sandbox.System to TypeLibrary Add SerializedProperty.TryGetAsObject
1 Year Ago
Expose TypeLibrary.GetSerializedObject Add alternatives to Asset for loading with a Type instead of generics Make SerializedProperty more useful Lets start converting widgets over to using SerializedProperty
1 Year Ago
Fix AssetInspector causing a repaint every frame Set PropertySheet size mode Component sheet cleanup
1 Year Ago
Usability
1 Year Ago
Add generic interfaces for prefab system Prefab editor doesn't need to be an entity
1 Year Ago
Fix joining a server being fucked
1 Year Ago
Fix Camera.Size Tool scene renders run through unified render path
1 Year Ago
Strip IAttachmentOverride Fix attachment lookup using old/unused view Strip GetPlayerViewSetup() related paths - none of this was working anyway
1 Year Ago
Restore default_fov Strip IVModeManager
1 Year Ago
Remove unused + unneeded Graphics callbacks Remove IPhysicsWorldEventListener Render physics debug worlds if enabled
1 Year Ago
Remove all the player stuff from CViewId, give each camera a CViewId (debatable whether CViewId is needed)
1 Year Ago
Don't spam "CTextConsoleWin::GetLine: !GetNumberOfConsoleInputEvents"
1 Year Ago
Fix dedicated server crash Add dedicated server test to ci workflow
1 Year Ago
Sandbox check more unmanaged types
1 Year Ago
I didn't actually delete the debug output
1 Year Ago
Lets remove these stream extensions while they're not being used by anything since they will probably cause us some trouble in the future
1 Year Ago
I forgot to remove all the debug output
1 Year Ago
Sandbox bytes to value conversions
1 Year Ago
Out Of Game Rendering + Custom Map Loader Api
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere Remove vmpi lib from vfxcompile
1 Year Ago
Remove vmpi lib from vfxcompile
1 Year Ago
Hook up MainViewOrigin() etc for backcompat Clean out g_pView
1 Year Ago
Refactor Remove now unused code
1 Year Ago
Increase network protocol Remove debug output
1 Year Ago
Merge fix