5,124 Commits over 1,552 Days - 0.14cph!
Remove unused p2p stuff
p2p network connection fixes
Batch publish (#1138)
* Batch Publish available on right clicking content projects when they have an org set
* Can multi-select addons in asset browser to change publish status of multiple assets
* CRC calculations happen in thread (less editor hitching when publishing)
* Add Label.OpenExternalLinks (default to true)
* Add BaseItemWidget.ItemsSelected event
* Add AssetList.OnAssetsHighlight event
* Add Checkbox.TriState
Delete old AddonManifest, AddonUpload
Add Checkbox.TriState
Asset multi-select toggle publish status
Add Label.OpenExternalLinks (default to true)
BatchPublish header
Add BaseItemWidget.ItemsSelected event
Add AssetList.OnAssetsHighlight event
Formalize asset publishing into Asset.Publishing, show party icon if published
Get rid of the description etc page on asset upload
Start moving AddonUpload to engine
Cleaning
Run Crc64.FromStreamAsync in a thread
When deleting widgets via layout.Clear, set their parents to null so they aren't in the child list
Batch publisher for content projects, working concept
Fix exception when trying to read bad format degrees
Fix possible exceptions in Input.Process (but maybe not)
Update pull.yml
Updated actions/checkout
Compiler generates xml doc
Include xml doc when publishing
Queue thumbnail build requests from native instead of doing it immediately (fixes "Reentrant call to CResourceSystem::BlockUntilManifestLoaded")
Can publish particles
Particle thumbnail/video rendering
Video step for model/particle upload
Api.Post calls progress
Upload page previews, progress
Remove video button
Run PutAsync in a thread so the stream reading doesn't wait between frames (faster uploads)
Render model thumbnail using the video renderer's first frame
Fix package icons being squashed in asset browser
Updated steam dedicated server files
Add particle package type
Add Asset.UploadVideo
Throw exception when trying to create an entity in the game menu
Better handling of failed uploads, failed manifest pushing
Use new file upload endpoint
Fix upload progress
Fix logger stack trace sometimes wrongish
Fix upload progress better
Don't save state is window is disposed
Check for valid sound event before trying to update SoundEventBoxEntity
Defend against null children in UISystem.TickInput
Defend against panels turning null in Block.Destroy()
Handle unable to parse .meta file more gracefully, warn and overwrite
Fix gamelobby NRE when joining game
Clean up ServerLoad to diagnose exception
Fix lobby convar errors
Add lobby more network send methods
Tag lobbies, leave gamemenu lobbies when leaving gamemenu
Fixed css transform rotate lerps going the long way around
Close all channels when leaving lobby
Get lobby data when it changes instead of every access
Fixed css transforms with pixel lengths not being screen scaled
Route most lobby stuff to LobbyManager via interopgen rather than fp.sw
Lobby chat end to end
Don't allow entering newlines in textentry that isn't multiline
Fix TextEntry button presses propagating
When blurring a control, try to focus a parent panel
Fixes
Make ByteStream.TryRead public
Maintain lobby member list instead of querying every request
Wait for our membership to be confirmed before returning a created lobby
Revert NetWrite to see if it fixes @ryleigh's issues
Add CopyEvent, PasteEvent, CutEvent - prevent copy/paste keys in restricted WebSurface
Revert "NetRead uses ByteStream under the hood" - see if this fixes @ryleigh's bug
Make AssetVideo a bit more modular, future proof
Add Camera.RenderToVideo
Allow in Video.AddFrame datalength to be more
Add AssetType.HasVideoThumbnails
Add Create Video button on model publisher
Add Camera,RenderToVideoAsync
Remove Dump Video Thumbnail stuff
AssetVideo timings, async
Added VideoWriter.FinishAsync
Fix timestamp default to -1
Lets use timespan here instead
Don't need InteropHandle
VideoRecorder is named VideoWriter, is public, Editor.Utility.CreateVideoWriter
Add IByteParsable + tests
NetRead uses ByteStream under the hood
NetWrite uses NativeMemoryBlock
NativeMemoryBlock pooling
Add ByteStream ref struct, use it for Lobby network messages
Don't return from Lobby.Join until we're inside
Add IGameMenu.QueryLobbiesAsync
LobbyManager
Fix main menu lobbies not initializing game data
Don't try to get lobby memberlist unless we're in the lobby (10ms!)
Add IGameMenu.CreateLobbyAsync which returns lobby
Don't so lobby member counts on invalid lobby
Can join other lobbies from GameMenu
Ignore more files when publishing
Can get a list of lobbies
In Resource Files, hide a bunch of stuff that is going to be shipped anyway
Replace SharedBag
Don't upload .vs or files containing _bakeresourcecache
Compiler warning
Fix infinite loop when loading image (!)
Package update
Texture loaders ignore query string when evaluating what to do with it
Add Package.VideoThumb
VideoPlayer: Allow playing videos from URL in both overloads
SliderControl: call OnValueChanged when dragging
Add VideoPlayer.Muted placeholder
Fix debug output
Fix NRE in WildcardPathWidget
Can reference cloud assets from code - https://wiki.facepunch.com/sbox/Cloud_Assets_from_code