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4,510 Commits over 1,338 Days - 0.14cph!

1 Year Ago
Add cascading parameters Move game creation out of game screen UI Template unit test Add Sandbox.Utility.Scripting.StatementEvaluator (testing) Add TypeLibrary.GetPropertyValue
1 Year Ago
Remove unused RecompileMenu TypeLibrary.SetProperty will convert to string if passed object isn't a string Add Panel.OnParametersSet - which is called after all template parameters have been set/changed Remove unused UI2/Data Sources
1 Year Ago
Fix typelibrary trying to replace an assembly with itself
1 Year Ago
When compiling packed assembly don't use absolute source paths Obsolete ResourcePaths Add Tags to addonconfig Move content and generic addon setup to addon settings Don't use freetype in editor
1 Year Ago
Fix multiple addon uploading errors
1 Year Ago
Compile gamemode before extensions Better errors when we can't find the package reference Switch packaged assembly path Change how compiler multiple paths works so we don't get stomping
1 Year Ago
Skip loading/transporting "base" addon when using a packaged gamemode
1 Year Ago
Remove CollectAssemblies Fix game addons not hotloading Only actually compile a compiler if it needs it CompileGroup.BuildAsync can just return a bool Allow compilers to reference themselves, passively ignore Add addon compiler settings references Packaged addon complain if missing assembly, make available to compilegroup Gamemodes also provide themselves as the base addon Fix extensions not loading second time around Give packaged assemblies the first priority - because they might be mocking as base Extension compile referencing package gamemode end to end unit test
1 Year Ago
Unit test for package dll dependants Clean MetadataReference collection More clean up
1 Year Ago
Extension addon When generating solutions download parent addon if not available locally Refactor Mount/compile local extensions when starting game Undo this Switch compiler to not use Filesystem Added CompileGroup, deleted CompileManager - menu works Tool addons use CompileGroup Strip out ToolAddon CodeFileSystem Delete GameCompiler, seal Compiler Build watching compiler for changes into the compiler Menu recompiles on changes nicer Watch tool code for changes Fix tool hotload only working on accident Fix stack trace stretching the screen Remove rubbish Rename AddonManager to ToolAddonManager And rename file Clean up server addon building Build in printing compile errors to console in CompileGroup Fix server compiles not working Create .lutignore Simplify CompilerSetup Strip unused Compiler unit test Clean up compiler references/dependancies, tests Fix NRE in entity list When compiling a compilegroup, even if we don't need to compile them, we still return referenced assemblies Strip all of the code path stuff from ServerAddon/AddonRuntime Cleaning network file list Decrease hotload change detection from 0.3s to 0.1s Don't add network files twice if they exist in the code folder Reduce max size for embedded file to 64k Don't embed _c files- because they won't be accessible by engine anyway Compiler detect cyclic dependencies,. throw exception + unit test
1 Year Ago
Compiler detect cyclic dependencies,. throw exception + unit test
1 Year Ago
Decrease hotload change detection from 0.3s to 0.1s Don't add network files twice if they exist in the code folder Reduce max size for embedded file to 64k Don't embed _c files- because they won't be accessible by engine anyway
1 Year Ago
Cleaning network file list
1 Year Ago
Strip all of the code path stuff from ServerAddon/AddonRuntime
1 Year Ago
Clean up compiler references/dependancies, tests Fix NRE in entity list When compiling a compilegroup, even if we don't need to compile them, we still return referenced assemblies
1 Year Ago
Create .lutignore Simplify CompilerSetup Strip unused Compiler unit test
1 Year Ago
Fix stack trace stretching the screen Remove rubbish Rename AddonManager to ToolAddonManager And rename file Clean up server addon building Build in printing compile errors to console in CompileGroup Fix server compiles not working
1 Year Ago
Build watching compiler for changes into the compiler Menu recompiles on changes nicer Watch tool code for changes Fix tool hotload only working on accident
1 Year Ago
Strip out ToolAddon CodeFileSystem Delete GameCompiler, seal Compiler
1 Year Ago
Switch compiler to not use Filesystem Added CompileGroup, deleted CompileManager - menu works Tool addons use CompileGroup
1 Year Ago
Fix black sky
1 Year Ago
Refactor Mount/compile local extensions when starting game Undo this
1 Year Ago
When generating solutions download parent addon if not available locally
1 Year Ago
Extension addon
1 Year Ago
Complain when sending too many console commands
1 Year Ago
Fix exception when uploading over 2gb
1 Year Ago
Fixes sbox/issues/554
1 Year Ago
Should fix OverflowException
1 Year Ago
Allow setting network vars when client created
1 Year Ago
Handle ResolveDepthBuffer better
1 Year Ago
0 isn't a valid depth buffer Fix vignette making everything greyscale
1 Year Ago
Disable Dof in avatar menu
1 Year Ago
Post processing, render hooks, graphics
1 Year Ago
Add some documentation Fix chromatic aberration always set to 1 Fixed hooks creating a bunch of resolves Pass postprocessStencilDepth to AfterPostProcessing Fixed motion blur on by default 🙈 Pixelate effect from center of pixel Avatar editor view screen effects Tie GlowComponent.Active to Enabled RenderTarget.GetTemporary will automatically get the right hdr/sdr rt if ImageFormat.Default is passed Do our own ResolveFrameBuffer Add RenderDoc scopes for our RenderTool calls Post process shaders support transparency Home avatar post process so we keep everything working Unclamp some post post process vars
1 Year Ago
Also use the obsoleted `Active` on Glow to decide whether to render it or not
1 Year Ago
More RenderHooks Remove a bunch of unused layers
1 Year Ago
RenderDoc API Early out of CPixEventScope if !IsRenderDocEnabled
1 Year Ago
Add convar to control CPixEventScope Delete water layer sc_log_submits depth buffers too Delete DrawOverWorld layers Optimize CPixEventScope Fixed render hooks resolving Clean up
1 Year Ago
Handle widget deleted while fetching packages
1 Year Ago
Package -> view in browser Custom render the model thumbnail
1 Year Ago
Don't limit framerate while smooth scrolling Asset Party activated using filter text, auto pagination
1 Year Ago
Double clicking a cloud asset installs and opens it
1 Year Ago
Fix Api queries not caching Add Package.Query.GetCountAsync() Show layout/paint time in listview debug (alt + pause) Delete CToolService::ThrottleRenderingToYieldCPU
1 Year Ago
Add Package.TryParseIdent Store packages with #version
1 Year Ago
Latest from Valve
1 Year Ago
Can call ComputeShader.Dispatch outside of render loop ConstantBuffer can be updated outside of render loop
1 Year Ago
Complain if sizeFactor < 1 in RenderTarget.GetTemporary Delete RenderAttributes on the main thread Add Graphics.MeasureText Cleaning up
1 Year Ago
Move FilmGrain to RenderHooks Moved MotionBlur Remove falloff stuff Move pixelate Chromatic Aberration Strip panini, lens distortion - don't work
1 Year Ago
Fix vignette setting, add to devcam https://files.facepunch.com/garry/03c39271-9278-440b-97ca-7af444896246.mp4
1 Year Ago
Converted DevCam ColorPanel PostProcess