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4,521 Commits over 1,338 Days - 0.14cph!

1 Year Ago
Merged new-shader-api Disabled transform structured buffer by default, will be reenabled soon Update base.vfx with the base from standard.vfx Fix regression where entities base properties were getting stomped Added 'Particle Effect' property to phys_lengthconstraint No more putting particle system entity inside of the constraint in Hammer. https://files.facepunch.com/rubat/1b1811b1/AAUUMM6PIy.png pallet - wip pallet - tweaks pallet - blue and red skins New Clothing Piece! - Leather Gloves New leather gloves and also some quick changes to the Long white gloves clothing file! So now it's in the glove section in the character menu! Merge branch 'master' into refactor_everything
1 Year Ago
Remove IRuntimeAsset Move IUninheritable to Sandbox.System
1 Year Ago
Add IUninheritable
1 Year Ago
Fix OverrideCompilerIdentifier getting overridden 🙈 Update compile
1 Year Ago
Fix tests
1 Year Ago
Test fixes
1 Year Ago
When uploading game, consolidate dlls so we don't need a base.dll
1 Year Ago
Check header version when loading assets
1 Year Ago
Add CreateAsset options for GameResource types Remove a bunch of unused p4 stuff Remove a bunch more unused p4 stuff -AssetTargetGameRoot isn't ever going to be used Don't store CResourceAssetTypeInfo on ResourceCompilerCentext, just store the data we need (extensions + compiler name) Pass InitializeCompilerForFilename to c#, expose some of IResourceCompilerContext Cleanup ManagedResourceCompiler
2 Years Ago
Fold Sandbox.Decals into DecalSystem Ignore convar duplicate change callback warning
2 Years Ago
ClassName StringToken cleanup Ignore setting Model keyvalue - since it should have been handled in engine
2 Years Ago
IIconProvider AnimEntity is AnimatedEntity
2 Years Ago
Reorganise base addon Delete old reverb track
2 Years Ago
Delete killfeed from base
2 Years Ago
Remove Crosshair stuff in base (we shouldn't be handling this)
2 Years Ago
Move Assets/ to Resources/ Remove ScreenShake, CameraModifier (this isn't stuff we should be providing solutions to imo)
2 Years Ago
Move DecalDefinition to Engine
2 Years Ago
Rename AssetLibrary Add ResourceLibrary, Make Resource.Get internal Move Clothing to engine, create ClothingContainer, Remove Clothing.All
2 Years Ago
Warn if [Description] attribute used when it could have been automatically applied, fix duplicate instances being applied GameResource cleanups
2 Years Ago
Classname => ClassName
2 Years Ago
Remove duplicate DescriptionAttribute
2 Years Ago
Move DefaultValue out of Internal
2 Years Ago
DefaultValue codegen complains if you're using the attribute when you don't need to
2 Years Ago
Move Hammer namespace to SandboxEditor
2 Years Ago
Hammer.Skip to HideInEditor, Hammer.SkipProperty to Hammer.HideProperty
2 Years Ago
Rename IsNearlyEqual to AlmostEqual
2 Years Ago
Add providers to PropertyAttribute
2 Years Ago
Move Hammer.MinMax to MinMax
2 Years Ago
Delete MaterialIcon Remove LibraryAttribute.Alias - Add [Alias] Fix all those icons Fix DebugOverlay.Sphere order in ExplosionEntity Fix ModelExtension
2 Years Ago
Delete IAsset Delete Global.Lobby TypeLibrary expose TypeDescription Move DisplayInfo to Sandbox.Reflection
2 Years Ago
Remove obsolete Engine Version++
2 Years Ago
Skipping some hotloading Hardcode hotload logging for now
2 Years Ago
ConCmd, ConVar refactor Route convars via engine
2 Years Ago
Fixed tools.refresh not being called Fix ToolAttribute Fix extra includes Refactor
2 Years Ago
Move to properties Always show a hotload finish, even if it did nothing Fix "Server Hotload Hotload Started!
2 Years Ago
Fix some entity properties not being set
2 Years Ago
Revert "Oops." This reverts commit 118f47b98e04f7f95d67f4b8a7b057a1751a86c9.
2 Years Ago
Oops.
2 Years Ago
Remove unused asset types Remove inspector m_SuppressSubstrings unused Warn when calling ParseEntities before GameData is set Allow adding GameResource asset types to AssetSystem at runtime Some control over GameResource icons No need for config/*.asset files Remove AssetWriter stuff from FgdWriter Fix toBase64() returning a local variable pointer TypeLibrary to replace Library and Reflection GameResourceAttribute use TypeLibrary Fix-up tools to use TypeLibrary Fix in game GameResource types not loading Refactoring Replacing a bunch of game stuff with TypeLibrary TypeLibrary can handle GAM hash Removing unused Obsoleting Library Kill LibraryMethod, reduce LibraryClass, set ManagedClassIdent from TypeLibrary This should fix FgdWriter Merge fixes Fix error if ParticleSystemName not set Fix error if constrained objects have no physics Back compat Trim PropertyAttribute Trim LibraryAttribute Use PropertyAttribute to provide aliases for properties
2 Years Ago
Steam audio mixgraph, matching what alyx does
2 Years Ago
Strip out hostutils.h Simplify steam audio material code (stubbed right now) Delete surfaceprop_table
2 Years Ago
Load SteamAudio map stuff from inside vpk (cc @ogniK5377 minor merge pain) strip out Steam Error Handling, resource compiler doesn't need Steam
2 Years Ago
Stick the sareverb and sapath in the vpk Reduce map compile spam
2 Years Ago
Tweak map build dialog https://files.facepunch.com/garry/27569e22-1000-4898-96d8-2d2dfe84bafb.png
2 Years Ago
Can have eyeliner, face tats and freckles on the same face (we need a system to limit them maybe) Sound Preview improvements
2 Years Ago
Fix ListProperty not showing the add button when bound to a null
2 Years Ago
Strip out all the toolframework muting options
2 Years Ago
Add BindSystem.Flush (internal) Add GameResource.OnEdited (called when it's been edited by the editor) Mark ResourceId as not browsable Rebuild sound event in OnEdited In tools, try to load GameResource objects via the Resource system Add Tools.Utility.NoteObjectEdited - for now this calls OnEdited if objectr is a GameResource Fix combobox triggering valuechanged when setting value programmatically Load GameResource properly from Asset.TryLoadGameResource
2 Years Ago
Remove unused Soundstack support entity attachments Soundstack reliably place view entity sounds Play weapons sounds from owner Add AnimEntity.OnAnimSound + OnAnimFootstep Play footstep from the world Viewmodels try to play sounds via the owner sound stack input_default_local_position no longer used Tweak where the sound comes from for view entity Tweaks to not break all addons
2 Years Ago
Add audio menu in editor to switch occlusion/doppler when diagnosing bad audio