5,151 Commits over 1,583 Days - 0.14cph!
Fix AssertMsg causing ResourceBuilder to crash in contentbuilder
flex-basis wasn't hooked up to anything
Spin the UI when compiling asset on demand
Fix error when calling SaveToStateCookie in Window.OnDestroyed
Bind system prioritizes values over nulls
Fix NRE in AssetList
Update AssetProperty properly when value changes
Add sceneutils->SimpleRenderScene
InteropGen treats DECLARE_POINTER_HANDLE like pointers, because that's what they are
paintEngine return null if Qt::WA_PaintOnScreen set
Add SceneCamera
Add SceneCamera.RenderToWidget( widget )
Only resize swapchain window if it's the main window
Update Qt
Disable this for now
Log warnings to breadcrumbs to help diagnose crashes
Only let resource system lock up in ForceSynchronizationAndBlockUntilManifestLoaded for a minute, then force a crash so we get notified
Fix editor not closing properly
Add Getter for SceneObject.Bounds
More RenderAttribute accessors
[CanEdit] will show exceptions when creation failed
Add helpful properties to SceneWidget, set defaults
Fix BaseWindow not actually deleting on close
Input.MouseDelta is now proper
Remove unused GetLocalViewAngles/SetLocalViewAngles
Add whitelists for System.Reflection.ParameterInfo
Whitelist some reflection stuff
Default outfit
Add MemberDescription.GetCustomAttribute
Obsolete TypeLibrary.GetProperties, add GetPropertyDescriptions
Fixed menu whitelist errors
ModelEntity.SetMaterialOverride works from serverside
Fixed minidumps not wrapping threads propertly
Remove a bunch of old mdmp code
Strip all the vmpi stuff out of vrad2
Complain better when CBakeResourceHelper fails to compile something
Fix editor window coming to front when a widget was created with no parent (!!)
Add TypeDescription.Methods, TypeDescription.Properties
Fix entity tags not adding
Fix collision tags not updating on the client
Catch HttpRequestException when loading an image
Retain SCENEOBJECTFLAG_HIDEINFIRSTPERSON flag
Fix MaterialOverride not working consistently + strip a bunch of unused code
Don't reapply material overrides unless they changed
UI sounds support position, pan relative to screen position
TypeLibrary.DynamicAssemblyHash doesn't need to be exposed
Fix Volume/Pitch not working on UI sounds
Add TypeDescription.Interfaces (Fixes sbox-issues/issues/2237)
Add TypeDescription.CreateGeneric
Add TypeDescription.IsClass
Add TypeDescription.IsGenericType, TypeDescription.GenericArguments
Document MemberDescription
Fill out MethodDescription
Add TypeDescription.Create<T>( args )
Obsolete TypeLibrary.GetType*
Whitelist some reflection members
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
Pdb is embedded in the dll, so we don't need to drag around another file
Removing no longer needed
Don't compile pdb's
Load Embedded Pdb
Added MorphCollection pattern
Fixed sbox-issues/issues/2230
Refactor Decal libraries
- Added `Sandbox.Decal`
- Obsoleted `Sandbox.DecalSystem`
Upload localization files when publishing addon
SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit
Layout.Clear() hides widgets before deleting (since the delete is deferred)
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
Localization Basics (https://wiki.facepunch.com/sbox/localization)
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
Fix list add button sometimes missing
Fix PropertySheet warnings
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box
Merge branch 'master' of github.com:Facepunch/sbox
Fix soundscapes still playing when they shouldn't
Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine
Dock Error List in default layout
Validate valid game setting before loading from cookie
Defer setting values for replicated ConVars received from server info (#464)
* Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
* Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
* Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
* Fix case where value would be overriden by an old one
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
Add world mapping as default to shader api
Add toolvis modes to shader api so it's actually visible in hammer
Fix toon shader not compiling & recompile
Recompile base shader so tool vis modes work on it
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later
Merge branch 'master' of github.com:Facepunch/sbox
Add global:: to EnsureSufficientExecutionStack statement
Unused Junk
Merge branch 'master' into localization
Fix list add button sometimes missing
Fix PropertySheet warnings
Client reloads localization files if one changes
Load localization files property in game
Refactor
Can get a list of languages
Add language selection to settings
Add Panel.LanguageChanged(), update labels when language changes
Strip out a bunch of unused language stuff from engine
Change cl_language to language, make it save
Menu localization tests
Fixed list rebuild taking ages
Fixed propertysheet bouncing about on change
Binding system supports deep properties
Fix Binding system bouncing when types differ
Sandbox.UI uses Sandbox.Bind, obsolete old bind system (mostly)
Delete in game ListInspector
Replace Panel.BindClass with Bind system
Add layout.Enabled
Simplify public bind api for this first run
Remove unused junk
StackOverflow catching (codegen)
Delete p4_quiet_edit.exe
Remove unused code
Delete audioparams_t
Remove unused m_fog
Get rid of EFL_HAS_DYNAMIC_PHYSICS, add a network bool instead
Fix PointerEvents confusion (fixes sbox-issues/issues/2015)