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5,151 Commits over 1,583 Days - 0.14cph!

2 Years Ago
Rename ItemListWidget to ListView Fix WidgetGallery names Start cleanup
2 Years Ago
New TreeView - adds smooth scrolling, entity and panel list improvements
2 Years Ago
InteropGen clean up child include files before generation, to avoid local left over files making you feel like it all still compiles fine Fix local left over file making me feel like it all still compiles fine
2 Years Ago
Don't jump to SelectionOverride() item unless it changed Don't show client only entities in Pawns section Treeview keyboard navigation, scrollTo Scroll to item on dynamic selection
2 Years Ago
Put gibs in category
2 Years Ago
Fade closed sections Fix hovered item being invalid when rebuilt while hovering Fix not clearing map/game entity categories if none
2 Years Ago
Split entity list into world and game https://files.facepunch.com/garry/ec9d32de-b157-4e32-9479-131a6f4b5390.png
2 Years Ago
Delete old DataNode Fixed Paint.MeasureText returning empty if Pen was clear Margin cleanup Fix warnings EntityList improvements
2 Years Ago
TreeNode supports tooltips Tweak GameSelectorDialog Fix up Hammer/EntityTool PanelList supports hovering Add tooltip padding
2 Years Ago
BaseItemWidget.Clear Hover state for BaseItemWidget items
2 Years Ago
Fix Rect blowing up the world when json serialized AssetBrowser uses new treeview
2 Years Ago
Allow BaseItemWidgets to take their selection dynamically from another source Treeview, expand path to object logic Changed Utility.Inspect to Utility.InspectObject Panel List uses new TreeView https://files.facepunch.com/garry/92708d08-2b8c-4506-9893-d030c102fb7b.png
2 Years Ago
Delete old tree, datamodel stuff Split some of ItemListWidget into BaseItemWidget Create TreeView.cs
2 Years Ago
Do Plat_ExitProcess so we don't hang, and will catch shutdown errors Add gpu info to crash logs
2 Years Ago
Remove MOVETYPE_* Most of the move types were unused. We want all the movement logic in c#, we don't really want c++ doing special things. So there are basically two move types - KeyFramed and Dynamic. We shouldn't need to explicitly define these. If the entity has a physics object and it's dynamic, then it's 2. If not then it's 1.
2 Years Ago
When sucking the transforms from physics objects to entities, also suck the velocity
2 Years Ago
Fixed not compiling in debug mode
2 Years Ago
remove groundlink.h
2 Years Ago
Re-enable PhysicsThinks because I don't have the bandwidth to figure out whether it's needed
2 Years Ago
Remove a ton of unused entity flags Unused portal code Remove groundlink Remove basemodel fadeout thinks
2 Years Ago
PhysicsEnabled works on client
2 Years Ago
Clean up physics debug draw, color static, keyframe, dynamic in different colours https://files.facepunch.com/garry/f91c71d9-336b-4c1a-b471-f9a5c7962627.jpg
2 Years Ago
delete IPhysicsPlayerController Delete IPhysicsShadowController, simplify
2 Years Ago
delete positionwatcher from vpc
2 Years Ago
Entity.Position no longer sets body positions There was a hack here.. when players respawned we obviously set their positions to the new spawnpoint. But then their keyframed physics hull would rush to that position (via ForceUpdateIfKeyframed).. which hit anything in its path. Snapping the position was the wrong move here imo, I will explore alternatives.
2 Years Ago
delete positionwatcher.h Got phys_debug_draw working again Remove unused
2 Years Ago
delete vphysicsupdateai_t Completely remove movetype
2 Years Ago
delete MoveCollide_t
2 Years Ago
Fix physics timescale default
2 Years Ago
More StepSimulation
2 Years Ago
Fix physics timescale default wip
2 Years Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale Simplify physics substep math, store substeps and timescale on world Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png Game page Move compiler stuff into project settings, add a couple more options Merge branch 'project_settings'
2 Years Ago
Game page Move compiler stuff into project settings, add a couple more options
2 Years Ago
Physics settings page https://files.facepunch.com/garry/26f366ac-323a-4258-8106-0f1fa49a3e58.png
2 Years Ago
Simplify physics substep math, store substeps and timescale on world
2 Years Ago
Get rid of phys_timescale Get rid of sv_skyname Initial Physics Settings class Obsolete Global.PhysicsSubSteps, Global.PhysicsTimeScale
2 Years Ago
remove sv_gravity and all other movevars Remove a bunch of movetypes delete src\game\shared\movevars_shared.cpp/h
2 Years Ago
Fixed breadcrumb passing the format, not the formatted string Better error on Open Image Denoise error Add breadcrumbs to CUtlLinkedList overflow
2 Years Ago
Delete physics_testbed delete physprofiler_subtool Delete rubikon serialization, reflection, snoop, intersectiondictionary
2 Years Ago
When out of memory, drop a breadcrumb describing how much we tried to allocate Add breadcrumbs around startup and shutdown, loop changes
2 Years Ago
Content build
2 Years Ago
Clean up, refactor into ItemListWidget AssetList uses ItemListWidget instead of ListView Fix OnDragStart being called when not dragging Add Paint.SetFlags Feel tweaks Successfully make CAbstractScrollArea transparent Add DebugOverlay to ItemListWidget CurvePresets uses ItemListWidget PublishWindow uses ItemListWidget Refactor Obsolete ListView Switch everything in addon from ListView Give a warning on AuthenticationException when downloading image Tweaks
2 Years Ago
Add Scrollbar.Value Fixed Rect.Contract by margin Move some UI structs to System so they can be used by Tools Move viewport to QAbstractScrollArea Add Scrollbar.PageStep, SingleStep Add BaseScrollWidget.OnScrollChangedf Add MarginProperty Connect SliderMoved Explicitly mark out of memory errors Prevent frameless window stuff messing with popups/tooltips Widget.OnDoubleClick calls OnMousePress by default Drag.Execute returns a DropAction Add Drag.SetImage Add smooth scrolling to BaseScrollWidget Create ScrollExperiment.cs Compatibility fix
2 Years Ago
Add MethodDescription.InvokeWithReturn Add WidgetGalleryWindow Start BaseScrollWidget
2 Years Ago
AppVerif for sbox-dev Fix SoundEvent double delete
2 Years Ago
Clean up error tracking delete syncfrommirror delete parsifal Tweaked launch config window Merge branch 'master' of sbox
2 Years Ago
delete cairo
2 Years Ago
Add ErrorReports shutdown ErrorReports sets release version correctly Merge branch 'master' of sbox
2 Years Ago
More cleanup
2 Years Ago
Delete unit tests, clean up groups.vgc It would be useful to set these unit tests up but right now they're too fragmented to be useful. Our long term move should be to re-implement them up in a more organised way that works for us.