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4,487 Commits over 1,338 Days - 0.14cph!

3 Months Ago
Add CharacterController.Bounciness
3 Months Ago
PhysicsWorld.Bodies only returns valid bodies
3 Months Ago
Rewrite exception handler, try to ignore more c# exceptions
3 Months Ago
Actually catch and report crashes
3 Months Ago
Fixed joining servers forever (it has been a hard week) https://files.facepunch.com/garry/a0695fad-3581-4fb4-bf8f-c014ba41f890.png
3 Months Ago
Don't save go id if it's a prefab (fixes sbox-issues/issues/4687)
3 Months Ago
Recast, NavMesh, NavMeshAgent - https://docs.facepunch.com/s/sbox-dev/doc/navigation-vwoSUsEPJ9
3 Months Ago
Add NavMeshAgent component https://files.facepunch.com/garry/eb931495-2b71-4152-a87a-c3c9ad982778.mp4
3 Months Ago
Save navmesh info
3 Months Ago
Add PhysicsWorld.Bodies Add NavMeshGenerator.AddFromPhysicsBody Added includes/excludes to navmesh Editor for navmesh https://files.facepunch.com/garry/1ce940d5-6c9c-4a19-8c52-827ae3c53a4d.png
3 Months Ago
Editor integration https://files.facepunch.com/garry/7b662dc6-e270-4fa7-961d-50ee2eb8838f.png
3 Months Ago
Add Scene.NavMesh
3 Months Ago
Add Draw.Arrow Cleanup
3 Months Ago
More stripping
3 Months Ago
Strip navlib/navsystem
3 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib Cache off the triangles on generate RandomPoint, CloestPoint https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4 Add GetClosestEdge https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4 Add GetPathSimple https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4 PathSimple unit test Cleanup Agents https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4 Agent cleanup InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
3 Months Ago
InteropGen change params to @params Access dtCrowdAgentParams Cleanup https://files.facepunch.com/garry/19a3dacf-466b-4d0e-8e9a-5710131c5b7a.mp4
3 Months Ago
Agent cleanup
3 Months Ago
PathSimple unit test Cleanup Agents https://files.facepunch.com/garry/da414070-bc1a-49ec-b39c-974d3b7fa33a.mp4
3 Months Ago
Add GetPathSimple https://files.facepunch.com/garry/e369c9d6-54b1-4648-a023-6217ab866cc8.mp4
3 Months Ago
Add GetClosestEdge https://files.facepunch.com/garry/7e693949-ffe2-4bb5-8a04-d24469a3b406.mp4
3 Months Ago
Cache off the triangles on generate RandomPoint, CloestPoint https://files.facepunch.com/garry/e07dbdff-ba17-4bb9-96bc-62edf81b2031.mp4
3 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib
3 Months Ago
recast update latest Update compat with recast Add detour
3 Months Ago
Basic prefab unit test
3 Months Ago
Fix gradient fog not showing in the editor Fix SceneFogVolume not updating because ID is 0 Update CubemapFog.cs
3 Months Ago
IRenderOverlay should have never existed
3 Months Ago
When a component isn't found, create a MissingComponent. When saving, save the original data so that missing a component isn't destructive. https://files.facepunch.com/garry/dc9afdd8-51ec-47f0-a6e1-b9c5a75196d7.png
3 Months Ago
Add Prop.IsStatic Add boit icon to switch between actions and properties in component sheet https://files.facepunch.com/garry/4409c013-7fba-4061-84e4-b77ea9b034b4.mp4 Add game/core/shadercache/vulkan/shaders.cache to git ignore
3 Months Ago
Fix built in modeldoc game nodes not loading
3 Months Ago
Delete ExampleEditorTool.cs
3 Months Ago
Fix orbit camera stomping everything
3 Months Ago
Remove caching on ToTitleCase (causes more harm than good) In CloudAssetDirectory, cache off the database instead of accessing every time Faster, less accurate Asset.IsCompiled() (but still does what we want it for)
3 Months Ago
Can put evaluations in float inputs https://files.facepunch.com/garry/7bda74b5-35ac-40c8-91be-322b6b13bf84.mp4
3 Months Ago
Fix bitvec startup assert Temporary fix for RenderSceneToPixmap
3 Months Ago
Dragging a model into the scene will spawn a prop if applicable
3 Months Ago
Serialize and Deserialize GameObjects as objects
3 Months Ago
Swap asset browser button order to annoy everyone
3 Months Ago
Fix SceneView not using scene maincamera settings
3 Months Ago
Fix SceneView mouse input
3 Months Ago
Make Widget.ConstrainToScreen more reliable
3 Months Ago
Move ModelEditor.Nodes to game Add Prop component to engine (health, breakable, gibs)
3 Months Ago
Scene.OnEdited, OnSaved don't need to be exposed Add SceneLoadOptions
3 Months Ago
Add GameObjectFlags.NotNetworked
3 Months Ago
Model.LoadAsync and Material.LoadAsync should kind of be async
3 Months Ago
Add Material.Flags (IsSky, IsDecal, IsTransparent, IsAlphaTest) Changed how material thumbs render
3 Months Ago
Catch EditorTool update errors instead of breaking the whole editor Add Angles.SnapToGrid Add Gizmo.GetMouseDrag Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform Just ignore when trying to set nan position Add Gizmo.Settings.SnapToAngles Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta Add rotation snapping
3 Months Ago
Fix download errors
3 Months Ago
Put SpeakerVolume in Sandbox namespace
3 Months Ago
Use new Asset url schema