5,155 Commits over 1,583 Days - 0.14cph!
Move DecalDefinition to Engine
Rename AssetLibrary
Add ResourceLibrary, Make Resource.Get internal
Move Clothing to engine, create ClothingContainer, Remove Clothing.All
Warn if [Description] attribute used when it could have been automatically applied, fix duplicate instances being applied
GameResource cleanups
Remove duplicate DescriptionAttribute
Move DefaultValue out of Internal
DefaultValue codegen complains if you're using the attribute when you don't need to
Move Hammer namespace to SandboxEditor
Hammer.Skip to HideInEditor, Hammer.SkipProperty to Hammer.HideProperty
Rename IsNearlyEqual to AlmostEqual
Add providers to PropertyAttribute
Move Hammer.MinMax to MinMax
Delete MaterialIcon
Remove LibraryAttribute.Alias - Add [Alias]
Fix all those icons
Fix DebugOverlay.Sphere order in ExplosionEntity
Fix ModelExtension
Delete IAsset
Delete Global.Lobby
TypeLibrary expose TypeDescription
Move DisplayInfo to Sandbox.Reflection
Remove obsolete
Engine Version++
Skipping some hotloading
Hardcode hotload logging for now
ConCmd, ConVar refactor
Route convars via engine
Fixed tools.refresh not being called
Fix ToolAttribute
Fix extra includes
Refactor
Move to properties
Always show a hotload finish, even if it did nothing
Fix "Server Hotload Hotload Started!
Fix some entity properties not being set
Revert "Oops."
This reverts commit 118f47b98e04f7f95d67f4b8a7b057a1751a86c9.
Remove unused asset types
Remove inspector
m_SuppressSubstrings unused
Warn when calling ParseEntities before GameData is set
Allow adding GameResource asset types to AssetSystem at runtime
Some control over GameResource icons
No need for config/*.asset files
Remove AssetWriter stuff from FgdWriter
Fix toBase64() returning a local variable pointer
TypeLibrary to replace Library and Reflection
GameResourceAttribute use TypeLibrary
Fix-up tools to use TypeLibrary
Fix in game GameResource types not loading
Refactoring
Replacing a bunch of game stuff with TypeLibrary
TypeLibrary can handle GAM hash
Removing unused
Obsoleting Library
Kill LibraryMethod, reduce LibraryClass, set ManagedClassIdent from TypeLibrary
This should fix FgdWriter
Merge fixes
Fix error if ParticleSystemName not set
Fix error if constrained objects have no physics
Back compat
Trim PropertyAttribute
Trim LibraryAttribute
Use PropertyAttribute to provide aliases for properties
Steam audio mixgraph, matching what alyx does
Strip out hostutils.h
Simplify steam audio material code (stubbed right now)
Delete surfaceprop_table
Load SteamAudio map stuff from inside vpk (cc @ogniK5377 minor merge pain)
strip out Steam Error Handling, resource compiler doesn't need Steam
Stick the sareverb and sapath in the vpk
Reduce map compile spam
Tweak map build dialog
https://files.facepunch.com/garry/27569e22-1000-4898-96d8-2d2dfe84bafb.png
Can have eyeliner, face tats and freckles on the same face (we need a system to limit them maybe)
Sound Preview improvements
Fix ListProperty not showing the add button when bound to a null
Strip out all the toolframework muting options
Add BindSystem.Flush (internal)
Add GameResource.OnEdited (called when it's been edited by the editor)
Mark ResourceId as not browsable
Rebuild sound event in OnEdited
In tools, try to load GameResource objects via the Resource system
Add Tools.Utility.NoteObjectEdited - for now this calls OnEdited if objectr is a GameResource
Fix combobox triggering valuechanged when setting value programmatically
Load GameResource properly from Asset.TryLoadGameResource
Remove unused
Soundstack support entity attachments
Soundstack reliably place view entity sounds
Play weapons sounds from owner
Add AnimEntity.OnAnimSound + OnAnimFootstep
Play footstep from the world
Viewmodels try to play sounds via the owner
sound stack input_default_local_position no longer used
Tweak where the sound comes from for view entity
Tweaks to not break all addons
Add audio menu in editor to switch occlusion/doppler when diagnosing bad audio
Move SoundEvent to engine
Fix tools serializing GameResource
Don't upload .source2 folder to steam (probably fixes long startup times)
Delete orphaned textures
Delete orphaned models
Add Utility.SendToRecycleBin
Asset system attempts to automatically delete orphans
Commenting out a bunch of texture compile noise
Startup time optimizations (~400ms)
Smoothing out tools mode startup
Move splashscreen to c#
Fix compile error in fibertools.h with VS2022 17.2.0
Fix loading a load of sound stacks we don't want/use
Fix compile warnings in NodeGraph
Fix compile warnings
Obsolete IAsset
Rename Asset to GameResource, move to engine, derive from Resource
Remove unused
Renaming sound system accessors to match native names
Fix pitch change sounding like dog shit
Sound Preview wip
Add to get_system_globals to allow forcing listener location to 0
SoundHandle, SoundPreview
Remove unused
Trim underwater, hand positions, volume convars from soundsystem
Fix sound stack not applying soundevent volume propertly
Move pitch shift to vmix
Add Paint.DrawCircle
assetpreview: widgets
Clear audio system on game loop
Doppler, loudness compressor
Add Audio class
Player underwater effect
Deafen player when taking damage from explosions
Add GraphicsItem.HandlePosition
Add MouseEvent HasShift, HasCtrl, HasAlt
Add some help around FocusMode and OnKeyPress
Adding Curve2D wip
Squashed commit of the following:
commit 5b7191971fca0ece4592fe8f88a3ff9d44ed1c0c
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri May 6 09:17:13 2022 +0100
Remove now unsed Asset.TryLoadJson
commit 2da85021c54ff41a1cb8f224abd0c6458c30dcba
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri May 6 08:56:39 2022 +0100
Hide sound stack assets by default again
commit 2d658a53a75ea23dda6f0d0a446256c26f9eb15a
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri May 6 08:55:38 2022 +0100
Delete sound stack editor
commit 75fe898a06eb7b3ca294cf92110dcd36add7ebd1
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri May 6 08:54:03 2022 +0100
Move TypeLibraryAttribute to Sandbox.Reflection
commit ea4dae65c638e681a2808483c96e9f74e8e5f90c
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Fri May 6 08:43:05 2022 +0100
Make occlusion less embarrassing when no SA
commit 37b48cd8f330b58dd3f9d729c20b54a1c3c91c03
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 16:47:57 2022 +0100
Tone down reverb
commit e636eb12b3fc30fe4484e53732ca6a043b4c1615
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 16:29:48 2022 +0100
Updated mixgraph
commit bdc2d0f7a594346c3104fbc4e4918e754f486309
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 16:29:19 2022 +0100
Try to use realtime reverb if none available
commit e3fe7154262f46df6e88b1f058c80fb9196fa378
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 16:28:07 2022 +0100
Fix crash when no steamaudio reverb file
commit 149716aef9aefec6d2274e35fc4e8b9b406cc3f2
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 14:08:51 2022 +0100
Changed spatialize, added occlusion
commit 1d0d640a185eab57bb3a68744a0d36aaa37ce6d1
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 14:08:10 2022 +0100
Fix vmix crash
commit d816a945de7f5c94b6f7f240a837f4ef6229d36f
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 13:14:35 2022 +0100
Remove snd_steamaudio_enable_pathing
commit 290243f60162dc84d9dae79fbb0f6819a2d222b9
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 11:10:05 2022 +0100
Occlusion
commit 68e4bd4bc58c7b40fca6ad6af89084f49590a113
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 11:09:47 2022 +0100
Force SteamAudioEnabled
commit 516326483937644d3f4d625190d532eff16588c6
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 11:09:24 2022 +0100
remove calc_audibility and all its bullshit
commit cae4504ce64ca27ba4f65df43192095093ef23f0
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 10:29:06 2022 +0100
Steamaudio pathing, reverb
commit 0215b6b12cbe1a03c5541408657747969df55b72
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Thu May 5 09:39:43 2022 +0100
SoundEvents can choose their vgraph + track
commit 79656d213ed75ed13a69a63fa3f19437cf6cc8e6
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Wed May 4 15:13:35 2022 +0100
regret trying to use a nodegraph for this
https://files.facepunch.com/garry/7583a294-9fc7-40e5-9b8d-fa361c47401b.png
commit c2f5db405a29090ee07516c946ea53e7bf9d0e68
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Wed May 4 15:11:54 2022 +0100
Build NodeGraph UI from Graph
commit 6acaecc80c48fbf9a0439bd299041773822d763f
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Wed May 4 15:11:08 2022 +0100
Add GraphicsView.Items
commit 141b877e0e398787f29453c6f5d495a81d925137
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Wed May 4 15:10:04 2022 +0100
Call RegisterType, UnregisterType on base classes
commit 87ee7f30882a7a1884de6bb2965bf620cee58326
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Wed May 4 15:09:45 2022 +0100
EngineGlue KV to Json
commit fc3fd54aeedfa02c345d7ad55c67cbb0b9dc59cd
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 16:16:33 2022 +0100
Implementing nodes we use in our basic stack
commit 126d34899f8395ac24e96232cc46a40e617ba8d2
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 14:41:24 2022 +0100
Node graph variable types
commit d70ed8107f7c9a0364f06bd3ac9f689e2b048e6e
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 12:39:26 2022 +0100
SoundStackEditor
commit 5759451a5ac3d6eff584161e4d45b5312db5486a
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 12:38:51 2022 +0100
Delete NodeTitlebar
commit 916f973a14190c4d0112fc1040438ee8db378fa6
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 12:36:33 2022 +0100
Clear propertysheet if target set to null
commit ee19590d424baa4209d6b23624e41f8fdef0b746
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 12:36:18 2022 +0100
Add GraphicsView.SelectedItems
commit fff73f2310f7921ed8d0991012970e4239c27efc
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 10:52:46 2022 +0100
Fix graph view dragging, connecting, scrolling
commit dc4802030be654df9bb342ab8709901175c1db68
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 10:46:54 2022 +0100
Allow setting window icons from pixmap
commit d26f72fbcfa1fc99533f78ff4a54bb02aaa4d1bd
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 10:33:28 2022 +0100
Add IAssetEditor
commit 07fbe1450a2b3a7f9a5d37b36cd133327a473831
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 10:15:21 2022 +0100
Show sound stacks in asset browser, give icon
commit b40934063bcabc50439e5a4afa477960272dd5e5
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue May 3 10:14:59 2022 +0100
Add raw object bind to bind system
Remove now unsed Asset.TryLoadJson