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4,510 Commits over 1,338 Days - 0.14cph!

3 Years Ago
Fix crash on shutdown Merge branch 'master' of sbox
3 Years Ago
Include citizen dmx files
3 Years Ago
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3 Years Ago
Ship citizen model sources with game
3 Years Ago
Don't snap text to pixels (no longer needed) Merge branch 'master' of sbox
3 Years Ago
Fixed .vtex and .exr working their way into vpks on buildcubemaps
3 Years Ago
Added PropertyAttribute.DeclaringType Make shadows update when they change, fixed color rendering Add Panel.OnLayout (allows you to override the layout position programatically, affects children also)
3 Years Ago
Fix crash when passing a nullptr as a strong pointer to resource (sbox-issues/issues/529)
3 Years Ago
Category in PackageQuery Property SetValue will try to convert to/from string Merge branch 'master' of sbox
3 Years Ago
Undone pixel snap stuff - it causes too many issues. Will find better way for smooth positioning world panels.
3 Years Ago
Vector2, Vector3, Angles, Rotation JsonSerialize roundtrip tests (and fixes)
3 Years Ago
Tweak defaults for video config, so tools starts in 1280x720 instead of 1024x768
3 Years Ago
Fixed [PanelEvent] methods not getting PanelEvent [PanelEvent] that returns bool will set Propogation Create DisplayMode.cs Add RenderDeviceManager glue RenderSettings class Rename DisplayMode to VideoDisplayMode so it doesn't conflict with UI HtmlNode GetAttributeValue chaged to GetAttribute, added GetAttributeFloat etc if width/height are 0 or invalid - use desktop settings If ChangeVideoMode to borderless, use desktop resolution Don't stomp vsync mode in tools mode Set parent before PostTemplateApplied Added Panel.Descendants (gets all children and grandchildren etc) Added RenderSettings.DisplayModes() Set defaultres to 0 when borderless Merge branch 'master' of sbox
3 Years Ago
Reduce activity time
3 Years Ago
Fixed only recording first game's activity
3 Years Ago
Pass current map and current game to the menu
3 Years Ago
Fix possible error when creating game Merge branch 'master' of sbox
3 Years Ago
Delete Package.Query Merge branch 'master' of sbox
3 Years Ago
Add Texture.Invalid Set background image to Texture.Invalid when "none" Fill texture data TextTransform should cascade Materials.White becomes Texture.White Support for box-shadow: none; Merge branch 'master' of sbox
3 Years Ago
Forgot about this Merge branch 'master' of sbox
3 Years Ago
Revert "Hacky fix for Visual Studio not triggering recompile consistently" This reverts commit 1ea321174b0384dbc0e39ae03b84809f4b986a9e.
3 Years Ago
Added AnimEntity.OnAnimEventGeneric (called as a result of AE_GENERIC_EVENT)
3 Years Ago
Update Sandbox.Engine.csproj
3 Years Ago
Fixed Layer error when panel width is 0 Special cache for textures loaded from web, so we don't keep downloading the same shit Package Query API Merge branch 'master' of sbox
3 Years Ago
Panel derives from PropertyClass Fixed NRE in Property.SetValue Merge branch 'master' of sbox
3 Years Ago
Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse
3 Years Ago
ColorHsv Fixes Add ColorHsv.WithHue etc Property.SetValue tries to use implicit converter (although I don't think this does shit) Add Panel.ScreenPositionToPanelPosition( pos ), Panel.ScreenPositionToPanelDelta( pos ) Data Binding use PropertyAttribute.SetValue Merge branch 'master' of sbox
3 Years Ago
Fix transition stalling when changing style every frame Add ColorHsv Merge branch 'master' of sbox Lets do this one right from the start
3 Years Ago
Limit BackdropFilterBlur to sensible limits LibraryAttribute.Properties is a list Add PropertyAttribute PropertyType Add RangeAttribute Add PropertyAttribute.Attributes (access to other attributes)
3 Years Ago
Warn if multiple master volumetric fog controllers
3 Years Ago
PropertyAttribute - SetValue, GetValue, MemberName Merge branch 'master' of sbox
3 Years Ago
UpdateBinds in InternalTick Expose LibraryAttribute.Properties In templated, if bind to "this", we bind to the current template root panel (need to support element id's) DataSource on panels tries to update using class properties before passing as a string to SetProperty Properties => PropertiesInternal Merge branch 'master' of sbox
3 Years Ago
Tweak accuracy of vector/rotation .ToString() - since they're sent via console commands they need to retain some sensible values
3 Years Ago
Add MenuTools.SkipAllTransitions()
3 Years Ago
Rename Panel.Value to Panel.StringValue (need to reconsider its existence) Merge branch 'master' of sbox
3 Years Ago
Try to convert types when data binding Track pressed panel, send mouse move events only to it, allow hover away but don't let hover over other controls Code cleanup If skipTransitions then kill all transitions - not just those in the styles Render shadows right before the panel, not before all of siblings, what was I thinking Fixed transitions using the wrong parent size (affected % lengths) SkipTransitions() also skips all children transitions Merge branch 'master' of sbox
3 Years Ago
Remove Panel.DataBind, binds are two-way, cleaning up property binding Refactor PropertyBind to DataSource BaseDataSource constructor, forcing propertyName to be filled
3 Years Ago
Added Panel.OnTemplateElement (allow the panel to access the template element, and its children)
3 Years Ago
css filter: blur support (#16)
3 Years Ago
WIP updating CSS parser to handle gradient stop points Gradient stop points working on effects UI test page now Merge pull request #14 from Facepunch/gradient-parsing Fixing up gradient parsing to support stop points Added implicit bool for RealTimeUntil so you can check if it has elapsed Merge branch 'master' of github.com:Facepunch/sbox Add Event.PhysicsPreStep Event.PhysicsPostStep, Obsolete IPhysicsUpdate Fixed static RPCs in static classes not working because you can't have protected methods in static classes Support morphs for anim scene objects Obsolete AnimSceneObject.SetAnimParam, use SetAnimBool etc to stay consistent with AnimEntity Event.PhysicsPostStep to Event.Physics.PostStep Make sunlight render without bounds Support filter: blur( xx ) Merge branch 'master' into css-filter Merge fix
3 Years Ago
Added Render.Clear() Set FilterBlur Create layer matrix to offset the transform matrix for rendering panels to RT Don't need to set all this junk for this shader Update layer if panel changed size
3 Years Ago
Default blend modes also write alpha (fixes UI not drawing to render targets) Alpha render mode LayerOffset stuff
3 Years Ago
Remove TextureRenderTargetBuilder Added filter-blur property Explicitly release label textures when label is destroyed Panel layer basics Render.SetRenderTarget, Render.SetViewPort Throw exception if trying to create texture that is <= 0 Draw layer to texture wip
3 Years Ago
Pass -game to resourcecompiler when building cubemaps Update scenesystem.def
3 Years Ago
Cleaned up, fixed transforms not applying
3 Years Ago
Fix material editor crash when shader is fucked Fix shader compiling to wrong folder Fix shader .ini file wrong folder Added Render.Clear() Render backdrop filters on their own, before the main panel Merge branch 'master' of sbox
3 Years Ago
Refactor PanelRenderer Merge branch 'master' of sbox
3 Years Ago
Update README.md
3 Years Ago
A bunch of SceneSystem binds
3 Years Ago
backdrop-filter blur supports transition Merge branch 'master' of sbox